1. Operion 949 Cargo Transport Scale: Starfighter Type: Armed Cargo ship Length: 63 meters Skill: Yaeger Transports, Operion 949 Cost: 450,000 credits Crew: 3 Passengers: 14 Cargo Capacity: 80 Metric tons Consumables: 2-5 years Hyperdrive Mod: X1.8 Hyper Backup: X15 Nav Computer: Yes Space: 7 Maneuverability: 2D+2 Hull: 3D Shields: 2D Sensors: Passive: 20/1D Scan: 40/2D Search: 60/3D Focus: 5/4D Weapons: 3 Fire linked Medium Blaster Cannons. Scale: Starfighter Fire Arc: Front Crew: Pilot Skill: Starship gunnery Fire Control: Space Range: Atmosphere Range: Damage: 5D 2 Turreted Heavy Plasma Guns Scale: Starfighter Fire Arc: Turret Crew: 1 Skill: Starship Gunnery Fire Control: Space Range: Atmosphere Range: Damage: 6D 2 Charge Torpedo Tubes Scale: Starfighter Fire Arc: Rear Crew: Co-Pilot Skill: Starship Gunnery Fire Control: Space Range: Atmosphere Range: Damage: 4D+2 (more for head on collisions) 2. Rendilli-Surron -Starlight- freighter Type: Light Freighter Scale: Starfighter Length: 34 meters Skill: Spacetransports: -Starlight- freighter Crew: 2 Passengers: 4 Cargo Capacity: 50 metric tons Consumables: 3 weeks Hyperdrive Multiplier: X1 Hyperdrive Backup: X12 Nav Computer: Yes Maneuvrability: 1D Space: 7 Atmosphere: 350; 1,000 km/h Hull: 5D Shields: 2D Sensors: Passive: 35 / 1D+1 Scan: 55 / 2D+1 Search: 80 / 3D+1 Focus: 3 / 4D+1 Weapons: Twin Blaster Cannons (fire-linked) Fire Arc: Turret Skill: Starship Gunnery Fire Control: 2D Space Range: 1-5 / 10 / 17 Atmosphere Range: 100-500 / 1 / 1.7 km Damage: 5D 1 Proton Torpedo Laucher. Fire Arc: Front Skill: Starship Gunnery Fire Control: 3D+2 Space Range: 1 / 3 / 7 Atmosphere Range: 50-100 / 3 / 700 m Damage: 9D 3. XR-900 Light Freighter Type: Stock Light Freighter Scale: Starfighter Length: 29 Meters Skill: Space Transports: XR-900 Crew: 3(pilot, co-pilot, 1 gunner), skelton 1(pilot) Crew Skill: Varies widely Passengers: 5 Cargo Capacity: 80 Metric Tons Consumables: 2 months Cost: 52,600 (new); 13,150(used) Hyperdrive: x3 Hyperdrive Backup: x20 Nav Computer: Yes Maneuverability: 0D Space: 4; 2D (Boav Ion Drive) Atmosphere: 450;700kmh (Boav Ion Drive) Hull: 3D Sheilds: 1D Sensors: Passive: 15/0D Search: 30/1D Scan: 45/2D Focus: 2/3D Weapons: Laser Cannon Fire Arc: Turret Crew: 1(gunner) Skill: Starship Gunnery Fire Control: 2D Space Range: 1-2/5/10 Atmosphere Range: 100-200/0.5/1km Damage: 3D 4. Corellian Engineering's YT-2400 Transport Type: Stock light freighter Scale: Starfighter Length: 28.2 meters Skill: Space Transports: YT-2400 Crew Skill: Varies Tremendously Passengers: 6 Cargo Capacity: 120 metric tons Consumables: 2 months Hyperdrive Multiplier: x2 Backup: x10 NavComp: Yes Maneuverability: 1D+2 Space: 6 Atmosphere: 330, 950kmh Hull: 4D Shields: 0D Sensors: Passive: 15/0D Scan: 30/1D+2 Search: 45/2D+2 Focus: 3/3D+1 Weapons: 1 Twin Laser Cannon fire arc: turret crew: 1 scale: starfighter skill: starship gunnery Fire control: 2D+2 Space Range: 1-5/10/17 Atmosphere Range: 100-500/1/1.7km Damage: 3D+2 Following upon our earlier successes with the wildly popular YT-1300 and YT-2200 freighters, Corellian Engineering is proud to announce the arrival of our latest model, the Corellian Engineering YT-2400 light freighter! The YT-2400 is a departure from our earlier styling, abandoning the familar saucer and crew pod in favor of a more integrated design, reminiscent of a predatory bird in flight. The YT-2400 comes standard with the new Corellian Starcruiser Ion Drive and one of the most advanced non-military sensor packages available to the general public. Sit back in the form-fitting pilot seat and feel the rumble of the Starcruiser Ion Drive as you open the throttle, shrugging off the gravity well as if were a mere inconvienence. You'll find the YT-2400 handles better than anything else this side of a TIE fighter, with its redesigned lateral thrusters! You'll be able to watch out for bloodthirsty pirates and Rebels, with the help of Corellian Engineering's Sentinel sensor suite! And if you have the need to protect yourself and your new investment, you'll have the power of Corellian twin-laser cannons on your side, standard with every ship! The new YT-2400 is made with the same quality that you have come to expect of Corellian Engineering and comes with a limited 1 year garantee (1). With a list price of only 150,000 credits (2), how can you resist?! We are accepting advance orders for the YT-2400 at all of our registered dealerships now! What are you waiting for? Stop by today and test-pilot the YT-2400 at your local dealer's flightsimm and you'll receive a complimentary Corellian Engineering caffek mug! Orders received within the month will be eligible for an incredible rebate and surprise gift! Buy now! Game Notes: the YT-2400 hasn't been seen much yet in my campaign.. In fact, my characters havent even seen it/heard of it... Yet. This should be considered the latest model and not be common yet. Hope you like it 5. A-II MEDIUM FREIGHTER Craft: Elrood StarYards Ltd. A-II Medium Freighter Type: Medium Freighter Length: 80m Scale: Capital Crew: 5 Passangers: None Carrgo capacity: 15,000 tons Consumables: 1 month Hyperdrive mod: x2 Hyper Backup: x15 Nav computer: None (R2 Unit) Space: 2 Maneuverability: 0 Hull: 2D Shields: 1D+1 Sensors: None Weapons: None Cost: 80,000 3,F This craft fills the gap between the great bulk transports Elrood StarYards are famous for, and the multitudes of stock light freighters. The medium freighter is the choice of the small business for their fleet's main cargo hauler, and is used by the larger companies to fill out their transport fleets. Radel mining uses three of the A-II model, the most sucessful of Elrood StarYard's medium freighters. While not an outstanding ship in either performance or price, the A-II lives up to the Elrood StarYard's reputation for producing reliable ships. 6. Sienar `Cargo Hauler' Craft: Sienar Ships `Cargo Hauler', 530 series Type: Stock Light Freighter Scale: Starfighter Length: 27 meters Skill: Space Transports: Sienar Ships `Cargo Hauler' Crew: 2 Passengers: 5 Cargo Capacity: 80 tons Consumables: 1 month Hyperdrive Multiplier: *2 Hyperdrive Backup: *12 Nav Computer: Yes Maneuverability: 1D Space: 4 Atmosphere: 480; 800 KPH Hull: 4D Shields: 0D Sensors: Passive: 15/0D Scan: 30/1D Search: 50/3D Focus: 2/4D Weapons: Twin Light Blaster Cannons (fire linked) Fire Arc: Turret Crew: 1 Skill: Starship Gunnery Fire Control: 2D Space Range: 1-5/10/17 Atmosphere Range: 100-500/1KM/1.7KM Damage: 3D These vessels are very common in the known galaxy since the Emperor took control. They have been purchased for many uses including merchant vessels, pleasure yachts, and luxury passenger liners. The passenger version comes with many more amenities than the freight version. Some included additions are a holotheatre, galley, and even geriatric suites. The main drawback is that the common room was designed for the freight version. It becomes very crowded on a fully loaded passenger version. Availability: 2,F Cost: 105000 (new) 27500 (used) 7. PORAL LIGHT FREIGHTER Craft: Guruk System Yards Protal S-20 Field Freighter Type: Light freighter Scale: Starfighter Length: 34.2 meters Skill: Space Transports: Protal Crew: 2 Passengers: 2 (troops) Cargo Capacity: 140 metric tons Consumables: 2.5 months Cost: Not Available for sale Hyperdrive Multiplier: x1.8 Hyperdrive backup: x12 Nav Computer: Yes Maneuverability: 1D+1 Space: 6 Atmosphere: 480; 800 kmh Hull: 4D+2 Shields: 1D Sensors: Passive: 15/0D Scan: 25/1D Search: 45/2D Focus: 3/3D Weapons: 1 Quad laser Turret Fire Arc: Turret Crew: 1 Skill: Starship gunnery Fire Control: 2D+1 Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 5D 4 Laser Cannons (fire linked) Fire Arc: Front Crew: 1 Skill: Starship gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 6D Used to carry supplies to small and isolated installations, as well as to carry particularly valuable small cargoes, the boxy Protal series freighters are light freighters designed to military specifications, and are thusly sought after by the pirates and smugglers of the sector, despite strict Imperial penalties for personal ownership of these craft. As these ships are designed to meet military specifications, they are capable of taking far greater abuse than most ships of their class, and are capable of carrying out operations in active combat zones. Guruk System Yards has refitted a number of ships of this class for even more extensive combat capacity, doubling the power of the shields, adding an additional quadlaser turret, and a proton torpedo launcher, at the cost of 20 metric tons of cargo capacity. 8. Crinya-class Freighter Craft: Gallofree Yards Crinya-class freighter Type: Modified light freighter Scale: Starfighter Length: 29.2 meters Skill: Space transports: Crinya-class freighter Crew: 2(1 can coordinate), gunners: 2 Crew Skill: Varies dramatically Passengers: 7 Cargo Capacity: 90 metric tons Consumables: 2 months Cost: 65,000 Hyperdrive Multiplier: x2, backup: x10 Nav Computer: Yes Maneuverability: 1D(space), 2D+2(atmosphere) Space: 6 Atmosphere: 330; 950 kmh Hull: 5D Shields: 2D Sensors: Passive: 10/1D Scan: 25/1D+2 Search: 40/2D Focus: 4/2D+2 Weapons: 2 Triple Laser Cannons Fire Arc: Turret Crew: 1 Skill: Starship gunnery Fire Control: 1D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 4D+2 9. XT-1100 LIGHT FREIGHTER Craft:Stock Corellian XT-1100 Light Transport Type: Light Freighter Scale: Starfighter Length: 30.5m Crew: 1 to 2 Passengers: 4 Cargo Capacity: 75 metric tons Consumables: 2 months Hyperdrive Multiplier: x2 Hyperdrive Backup: x11 Nav Computer: Yes Maneuverability: 1D Space: 4 Atmosphere: 280;800 kmh Hull: 4D Shields: 0D Sensors: Passive:10/0D; Scan:25/1D; Search:40/2D; Focus:2/3D Weapons:None Description: Longer, thinner version of the popular YT-1300. Designed to be a fast, more maneuverable model. Because of this the XT has less cargo space. It also comes equipped with no weapons, although most owners have some installed when they purchase them. The Xt-1100 has a smaller, more oval saucer area and longer mandibles. 10. Orlean Star Bantha type II Type: Modified combat transport Length: 64 meters Scale: Starfighter Crew: 4(0), gunners: 2(0), skeleton 0 (special) Crew skill: Space transports 5D+2, Starship Shields 4D+2, Astrogation 5D, Sensors 5D, Starship Gunnery 5D Passengers: 150 troops Cargo Capacity: 700 metric tonnes, currently configured to 200 tonnes and 150 passengers Consumables: 120 days Hyperdrive Multiplier: x1 Nav Computer: Yes Hyperdrive Backup: x4 Maneuverability: 2D Space: 10 (during atmosphere drop) 6 in normal flight Atmosphere:415; 1,200 kmh (during Drop) 280; 800 kmh Hull: 4D Shields: 2D+2 Sensors Passive: 10/1D Scan: 30/2D Search: 45/3D Focus: 3/4D Weapons: 1 Light Laser Cannon Skill: Starship Gunnery Fire Control: 1D Space Range: 1-5/10/17 Atmosphere Range: 100-500/1/1.7 km Damage: 2D 2 Quad Laser Cannons Fire Arc: Turret Skill: Starship Gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 6D Special equipment: -Full slave system. The Bridget is equipped with the most advanced slave rig system of her day and can control up to 50 other ships equipped with slave rigged modules. The controlled ships are not capable of combat, but can fly evasive maneuvers. All slave rigged ships can share sensor information (-2 levels of difficulty for all sensor rolls to a minimum of VE) and all ships can share hyperspace coordinates (a single roll at -1 level of difficulty is needed for all the ships to jump into hyperspace) In addition the command ship is automated so that only one person is needed to fly it. -Drop ship. The banthas were modified so that they could perform drop ship duties. -Stasis Capsules. In order to allow the greatest number of troopers onboard, the decision was reached that all of them would fly in stasis. Every Star Bantha is equipt with 150 stasis tubes. Capsule: The Star Banthas were series of Clone War era civilian transports that were pressed into service for use in a key assault on the enemy. The transports were modfied with a slave rigging so that one ship could lead the assault. The lead ship was fitted with special Bio-Neural circuitry to aid in piloting the armada. A Jedi named Bridget Sunrider was chosen to pilot the lead ship. Just after the landing on Trax, the Clonemaster fleet came out of hyperspace and Bridget's fleet was ordered offplanet to escape into hyperspace. During the space battle, most of the remaining Banthas were destroyed, but Bridget's ship and 13 others managed to make the jump. The stress of the battle had caused the ships to be thrown off course into a nebula. A power surge from the nebula wiped out the navicomputer and caused her brain engrams to be imprinted into the Bio-Neural circuitry. Unfortunately, the imprinting process killed her. In the transfer, Bridget lost all of her force abilities. It was decided that the fleet would try to make it home. The rest of the crew, went into stasis along with Bridget's body. The ships have been slowly flying out of the nebula ever since. The Bantha fleet is officially listed in BoSS records as missing,presumed destroyed. 11. Setarian Alloys Omega-450 "Setarian Sprinter II" Pilot's Name:Murdoc Ailac Type:Stocklight Freighter Scale:Starfighter Length:28.2 m Skill:Space Transports Crew:1 Passengers:18 Cargo Capacity:100 metric tons Consumables:3 Months Hyperdrive Mult:x1 Backup Hyperdrive:x10 Nav Computer:Yes Maneuverability:5D Space:15 Atmosphere:500 km/h Hull:9D Shields:4D Sensors Description: Passive:10/0D Scan:25/1D Search:40/2D Focus:2/3D Primary Weapon: 2 Dual Laser Cannons Fire Arc: Turret 1 Dorsal, 1 Ventral Skill: Starship Gunnery Fire Control: 2D Space Range:1-3/12/25 Atmosphere Range:100-300m/1.7km/2.5km Damage:4D Secondary Weapons: 3 Light Concussion Missiles Starfighter Scale 2 front 1 back Co/Pilot Starship Gunnery Fire Control 0D Space Range 1/3/8 Atmosphere Range 30-100m/300m/700m 12. Modified Ghtroc Industries clas 720 freighter "Gilded Phoenix" Pilot's Name:Graxaaden Type:Light Freighter Scale:Starfighter Length:35m Skill:Space Transports or Starship Piloting Crew:1 or 2 Passengers:10 Cargo Capacity:135 metric tons tons Consumables:1 Month Hyperdrive Mult:x1 Backup Hyperdrive:x12 Nav Computer:Yes Maneuverability:3D Space: Atmosphere: km/h Hull:4D Shields:2D+1 Sensors Description: Passive: Scan: Search: Focus: Primary Weapon: Dual Laser Cannons Fire Arc: Two turrets: 1 dorsal/1 ventral Skill: Starship gunnery Fire Control: 3D Space Range: Atmosphere Range: Damage:6D Secondary Weapons: Dual Ion Cannons Forward Arc Fire Control: 3D Damage: 8D fire-linked, 6D separate, speeder-scale Proton Torpedo Launcher Forward Arc Fire Control: 2D+2 Torp Damage: 9D Capacity: 8 Torpedoes 13. Modified Freighter "The Soul Slayer" Pilot's Name:Savage Type:DD-1414 Verpain Freighter Scale:Starfighter Length:30m Skill:space transport Crew:2 Passengers:7 Cargo Capacity:110 tons Consumables:3 Months Hyperdrive Mult:x2 Backup Hyperdrive:x12 Nav Computer:Yes Maneuverability:1D Space:4 Atmosphere:480:kmh km/h Hull:4D Shields:3D+2 Sensors Description: [Classified] Passive: Scan: Search: Focus: Primary Weapon: Quad Lasers Fire Arc: forward Skill: starship gunnery Fire Control: Space Range: Atmosphere Range: Damage:8D Secondary Weapons: Proton Torpedoes 1 launcher forward 9D damage Ion Cannon Forward 4D damage Tractor Beam Notes:1 gunnery droid (Punisher) who sits in the quad laser chair and has a starship gunnery skill of 6D 14. The Heifer Craft: Correlian Engineering/ Loomis Corp. RT-900 Type: Heavily modified medium-light freighter Scale: Starfighter Length: 43 meters Skill: Transport Piloting: RT-900 freighter Crew: 2 pilot, 3 gunner Passengers: 1 - 3 Cargo Capacity: 5 cubic meters Consumables: 3 weeks Cost: not for sale (30,000 for base used RT-900; has >80K modifications) Hyperdrive Multiplier: x1 Hyperdrive Backup: x5 Nav Computer: Yes Maneuverability: 1D Space: 6 Atmosphere: 300; 950kmh Hull: 6D Shields: 4D Sensors: Passive: 40/1D Scan: 60/1D+2 Search: 40/2D Focus: 4/3D Weapons Two Quad Heavy Cannons Fire Arc: top + bottom 360 Crew: 1 each Fire Control: 1D+2 Damage: 5D each Six Autoblasters [fire linked] Fire Arc: 350 3 on each side Crew: 1 if linked to 6 if unlinked Fire Control: 1D Rate of fire: 4 each Damage: 2D each [5D fire linked] Two Concussion Missle Launchers Fire Arc: Front Crew: 1 Skill: Starship Gunnery Fire Control: 2D Space Range: 1-2/8/15 Atmosphere Range: 100-200/800/1.5km Damage: 8D Two Proton Torpedo Launchers Fire Arc: Front Crew: 1 Skill: Starship Gunnery Damage: 6D One Heavy Ion Cannon Fire Arc: Rear Crew: 1 Skill: Starship Gunnery Damage: 5D 15. Tempest Craft : Modified Corellian YT-1300 Transport Type : Stock Light Freighter Scale : Starfighter Length : 26.7 meters Skill : Space Transports: YT-1300 Transports Crew : 5 Crew skill : Varies tremendously Passengers : 3 Cargo Capacity : 34.5 metric tons Consumables : 2 months Hyperdrive Multiplier : x1/2 Hyperdrive Backup : x5 Nav Computer : Yes (SF-1, an AI computer programmed by Sure-Fire trading Corporation) Maneuverability : 4D+2 Space : 12 Atmosphere : 450; 1300 kmh Hull : 5D+1 Shields : 3D Sensors: Passive: 110/0D Scan: 125/1D Search: 140/2D Focus: 52/3D Weapons: Four Heavy Laser Cannons Fire Arc: Turret Space Range: 1-3/12/25 Atmosphere: 100-300/1.2/2.5 km Fire Control: 2D Crew: 1 each Damage: 5D Two Medium Ion Cannons Fire Arc: Turret Space Range: 1-3/12/25 Atmosphere: 100-300/1.2/2.5 km Fire Control: 2D Crew: 1 Damage: 3D Two Concussion Missile Launchers Fire Arc: Front Space Range: 1-2/8/15 Atmosphere: 100-2008001.5 km Fire Control: 1D Crew: 1 (pilot) Damage: 8D Extra Equipment: Sensor Jammer Emergency Cargo Jettison Solid Fuel Converter Tractor Beam Large Subspace Radio Alien Sensor Package Crew Listing: Ecklund Foster: Captain/Pilot Tallon: First Officer/Top Gunner/Chief Engineer/Copilot Meriadoc Brandybuck: Bottom Gunner (from LOTR cross-over) Ashley Cunningham: Port Gunner/Engineer Karen Kisil: Starboard Gunner/Engineer SF-1: Ship's Computer (AI)/Backup Gunner (all turrets) 16. THE GYRFALCON Craft: Highly modified Guardian class light cruiser Type: Multi-purpose cruiser Scale: Starfighter Length: 84 meters Skill: Space Transports; guardian cruiser Cost: not for sale (3+ mil. credits in mods.) Crew: 5; 22 Passengers: 14, + 6 prisoner brig Cargo Capacity: 800 metric tons, 200 cubic meters Consumables: 2 years Hyperdrive Multiplier: x.6 Hyper Backup: x8 Nav Computer: Yes Maneuverability: 3D+1 Space: 10 Atmosphere: 415; 1200 Hull: 6D Shields: 2D (capital scale) Sensors: Passive: 50/2D Scan: 100/3D Search: 215/5D Focus: 12/5D+1 Weapons: Four Laser Cannons (fire separately) Scale: Starfighter Fire Arc: 2 front, 2 turret Crew: 1 Skill: Starship gunnery Fire Control: 3D+2 Space Range: 1-5/15/35 Atmosphere Range: 100-500/1.5km/3.5km Damage: 6D+1 2 Ion Cannons (fire separately) Scale: Capital Fire Arc: Turret Crew: 2 Skill: Capital Ship Gunnery Fire Control: 2D+2 Space Range: 1-10/25/50 Atmosphere Range: 2-20/50/100 km Damage: 3D 1 Proton Torpedo Launcher Scale: Starfighter Fire Arc: Rear Crew: 1 Skill: Starship Gunnery Fire Control: 2D Space Range: 1/3/7 Atmosphere Range: 50-100/300/700m Damage: 9D 3 Quad Lasers (fire separately) Scale: Starfighter Fire Arc: Turret Crew: 1 Skill: Starship Gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5m Damage: 6D Origionaly an Imperial Customs cruiser, the Gyrfalcon little resembles it's original form. Owned By Regin D'arc, a famous Shallitan smuggler, the Gyrfalcon is the flagship of his small fleet. Painted a uniform white, and now possessing smooth, aerodynamic lines, the Gyrfalcon is an aesteticaly pleasing ship, and Regin's pride and joy. In addition to the systems listed, Regin has made other modifications to his ship. For one thing, it now has a fighter bay. Capable of holding up to four snubfighters at once, the bay usual holds a pair of refitted A-Wings that Regin convinced the New Republic to give him, and the arkoom, his personal craft, a Shallitan Hunting Ship. The last space is reserved for a passanger's ship, usualy Lyon's Arcburner, but occasionaly a New Republic fighter's X-Wing, or a diplomats personal craft. The Gyrfalcon is equipped with a number of internal systems that aid it's use as a smuggling ship. Half of it's listed cargo space is in detection proof compartments that will only be revealed by the most thorough of searches. One quarter of that space probably won't turn up even under a full scan. The Gyrfalcon has a number of iternal weapons sensors, a pair of independant control centers, and fully equipped facilities. Finaly, the Gyrfalcon and it's crew have a number of false idenities supported by transponder codes and papers. The first is that of the NRS-44 "Constitution", a New Republic consular ship. The second is that of the Imperial Courier "Blood Runner", and the last is of the personal pleasure yacht "Semdor's Folly". 17. THE HYPERCOMET Craft: Highly modified GRUA-7 Light Freighter Scale: Starfighter Type: Personal Starship Length: 52.2 meters Cost: Not for Sale Crew: 1 Passangers: 5 Cargo Capacity: 10 tons Consumables: 3 years Hyperdrive Mod: x.7 Hyper Backup: x10 Nav Computer: yes Space: 10 Maneuverability: 3D+2 Atmosphere: 385; 1100 kmh Hull: 5D Shields: 4D+2 Sensors: Passive: 50/2D Scan: 100/3D Search: 120/4D Focus: 6/5D Weapons: 2 Double Blaster Cannons (fire linked) Scale: Starfighter Fire Arc: Mini turret Crew: Pilot Skill: Starship Gunnery Fire Control: 2D+2 Space Range: 1-3/25/40 Atmosphere Range: 100-300m/2.5km/4.0km Damage: 5D 3 Extra Heavy Modified Laser Cannons (fire linked) Scale: Starfighter Fire Arc: Front Crew: Pilot Skill: Starship Gunnery Fire Control: 3D+1 Space Range: 1-10/35/70 Atmosphere Range: 100-1km/3.5km/7.0km Damage: 9D+2 1 Light Ion Cannon Scale: Starfighter Fire Arc: Rear Crew: Pilot Skill: Starship Gunnery Fire Control: 2D+1 Space Range: 1-5/10/20 Atmosphere Range: 100-500/1.0km/2.0km Damage: 3D+1 This is Aiera's personal ship. Once it was a frieghter, but the cargo space has been slowly taken over by Aiera's equipment. The GRUA-7 was always a sleek ship, and the various modifications that Aiera has made have only enhanced it's beauty and it's lines. The cockpit of the Hypercomet is located in the center of the ship, and Aiera controls all the operations and weapon systems from there. Obviously, she can't control all of them at once, and the computer toggles from system to system, following a locked target as it travells from arc to arc. When she is not controling a system, and a hostile craft is in range, the central computer takes over, but it's starship gunnery skill is merely 2D+2. In addition to the listed systems, the Hypercomet contains a remarkable array of other systems. Firstly, it's onboard computer is a TH8-R, a massive system that is the current standard in high end computing. Aiera's system has been improved beyond even the TH8-Rs exceptional standards. This computer is sentient and highly intelligent, and maintains all systems that Aiera is not paying attention too. Secondly, the Hypercomet is equipped with an array of transponder equipment. It has both an Imperial and a New Republic Interogator, and a very rare BoSS TranCoder. This device enables Aiera to change her transponder indentity simply by tapping in a new name. Thirdly, there are a number of internal security systems aboard the Hypercomet, and as she is a security expert of great skill, they are remarkably deadly in nature. Concealed repeating blasters, eight seperate drive cut- offs, and a wide array of internal sensors, when combined with a sentient and self aware computer co-ordinating the activities of the internal security net, make the Hypercomet an almost impregnable target. In addition, the Hypercomet contains a fully equiped laboratory containg a number of independant computer systems, and a fairly large assortment of the highest quality equipment. Finaly, the Hypercomet is equiped with a superior quality cloaking device. When engaged, it adds 4D+2 to the difficulty of opponents sensor checks to find it, and adds subtracts 3D from opponents starship gunnery rolls, unless they make a heroic sensors check to obtain a target lock. Aiera is contemplating further alterations on the Hypercomet, and is currently looking for a new powerplant and capital scale shield generators. That improvement should probably take up the rest of the remaining cargo capacity, which she currently uses to hold some other equipment that she is working on. 18. Tiberon Craft: Modified Sienar Fleet systems Guardian-Class light cruiser Type: Inter-system customs vessel (originally, now.) Assult transport and light freighter Scale: Starfighter Length: 42 meters Skill: Space transports: Gaurdian Cruiser Crew 2;8;16 (3 can coordinate) Passengers: 6 (2 in brig) Cargo Capacity: 40 cubic meters Consumables: 4 months Hyperdrive Multiplier: 2x Hyperdrive backup: 10x Nav Computer: yes Manuverability: 1D Space: 8 Atmosphere: 400; 1150 kmh Hull: 5D Shields: 2D+2 Sensors: Passive: 30/1D Scan: 60/2D Search: 90/4D focus 4/4D+1 Weapons: 1 Tractor beam projector Fire arc: front Crew: 1 Skill: starship gunnery Fire control: 2D Space Range: 1-5/15/30 Atmosphere Range: 2-10/30/60km Damage: 4D 2 Duel Laser Turrets: Fire arc: 1 full, 1 rear, 1 front Skill: starship gunnery Fire control: 3D Space range: 1-3/12/25 atmosphere range: 100-300m/1.2km/2.5km Damage: 6D Dual Proton Torpedo launcher (12 onboard) fire arc: full Fire control: 2D Range: 1/3/7 Damage: 9D 1 turbolaser Fire arc: front Scale: Capital Crew: 1-2 Fire control: 2D Space range: 3-15/35/75 Damage: 4D 19. hound's Touth Craft: Corellian Engineering Corporation YV-666 Type: Modified light freighter Scale: Starfighter Length: 28.5 meters Skill: Space transports: YV-666 Crew: 1; optional gunner Crew Skill: See Bossk Passengers: 8 (prisoners) Cargo Capacity: 85 metric tons Consumables: 2 months Cost: Not available for sale Hyperdrive Multiplier: x1 Hyperdrive Backup: x12 Nav Computer: Yes Maneuverability: 1D+1 Space: 7 Atmosphere: 350; 1,000 kmh Hull: 5D+2 Shields: 3D+1 Sensors: Passive: 30/0D Scan: 50/2D Search: 100/2D Focus: 3/2D Weapons: Quad Laser Cannon(fire-linked) Fire Arc:Turret Crew: 1 (if pilot, can only fire forward) Skill:Starship gunnery Fire Control:2D+2 Space Range:1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 6D Concussion Missile Launcher Fire Arc:Front Skill:Starship gunnery Fire Control:3D Space Range:1/3/7 Atmosphere Range: 50-100/1/300/700 km Damage: 9D 20. Backfire Craft: modified Corellian YM-1901 mining craft Type: asteroid mining/cargo ship Scale: starfighter Dimensions: 42 meters long Skill: space transports: YM-1901 mining craft Crew: 1 or 2 (can coordinate) 1 gunner + 1 tractor beam operator Passengers: 8 Cargo Capacity: 200 metric tons Consumables: 2 months Hyperdrive- x2 (retrofitted to the original sublight chassis) BackUp- x3 (another retrofitted HD unit) Nav Computer: no (uses astromech droid) Manuverability: 2D Space: 4 Hull: 4D+2 Shields: 3D (to protect from asteroid debris) Sensors: Passive: 30 / 0D Scan: 50 / 1D Search: 75 / 2D Focus: 5 / 3D Weapons: 1 Double Laser Cannon (starfighter scale) Fire Arc: turret (retrofitted) Crew: 1 Skill: starship gunnery Fire Control: 1D Space Range: 1-3/12/25 Atmosphere Range: 100-300 m/ 1.2 km / 2.5 km Damage: 4D 1 Concussion Missile Launcher (starfighter scale) Fire Arc: front Crew: 1 (co-pilot) Skill: starship gunnery Fire Control: 2D Space Range: 1/3/7 Atmosphere Range: 50-100 m/ 300 m/ 700 m Damage: 7D 1 Tractor Beam Projector (starfighter scale) Fire Arc: rear Crew: 1 Skill starship gunnery Fire Control: 1D Space Range: 1-5/15/30 Atmosphere Range: 1-5 km/ 1.5/ 30 km Damage: 5D Description/Miscellaneous: Sales Pitch: I used this ship for cargo hauling and smuggling for the Rebellion, before I joined the Jedi Academy. I am willing to swap for a lighter faster ship or entertain offers. The ship was heavily modified when I bought it, and is the only ship I know of to sport 2 main hyperdrive units. I added the dual laser cannon, replacing the dorsal ore loaders, but the aft loaders are still fully functional. The missiles were originally for cracking asteroids, but can provide good punch against opposing ships. The aft tractor beam was for bringing asteroid ore fragments into the aft hold, but is strong enough to haul in a starfighter. You'll have to provide your own astromech droid, as my R2 unit is not for sale. 21. Storm-One Type:Pirate Vessel Craft:Modified HT-2200 Freighter Scale:Starfighter Length:54.8 meters Skill:Space Transports: HT-2200 Crew:2, Gunners:5 Crew Skill: Varies wildly Passengers:28 Cargo Capacity:400 tons in two seprate bays(200,200) Consumables: Cost: 1,461,300(with all modifications) Hyperdrive Multiplier:x1 Hyperdrive Backup:x12 Nav Computer:Yes Space:8 Atmosphere:206; 750 kmh Hull:5D Shields:3D Sensors Passive:10/0D Scan:25/1D Search:40/2D Focus:2/3D Weapons: Two Pulse Laser Cannons Fire Arc:Turret Skill:Starship Gunnery Fire Control:2D Space Range:1-3/12/25 Atmosphere Range:100-300/1.2/2.5km Damage:4D Three Hvy. Ion Cannons(Fire-Linked) Fire Arc:Turret Crew:1 Skill:Starship Gunnery Fire Control:3D Space Range: Atmosphere Range: Damage:6D Hvy. Turbolaser Fire Arc:Front Crew:1 Skill:Starship Gunnery Fire Control:3D Fire Rate:1/2 Space Range: Atmosphere Range: Damage:7D Two Tractor Beams Fire Arc:Turret Crew:1 Skill:Starship Gunnery Fire Control:2D Space Range: Atmosphere Range: Damage:2D Extra Equipment:5 Escape Pods(8 people each), Solid Fuel Converter(Can convert anything into fuel),Solar Converter,Plasma Torch Boarding Device Sensor Equipment:Sensor Baffling Hvy Treatment(2D to sensor difficulties), Sensor Mask(2D to sensor difficulties and makes ship semi-invisible), Mimic Decoy system w/ Six decoys,Comm Jammer,Baffled Drive(Space:2,Can move 200 spaces before out of fuel), Backup Battery(2) Grappling Hooks on sides of ship allow it to hold onto two specially modified Z-95Headhunters, this takes up 60 tons of space. Storm-One always ejects these fromthe sides before going into battle. After battle, the tractor beams aid in bringingthem back and help them park. 22. The "FELL INFIDEL" Craft: Antrola Medium Transport Type: Modified Medium Transport Scale: Starfighter Length: 70m Skill: Space Transports: Antrola Medium Crew: 3, gunners 2, skeleton 1/+10 Crew Skill: See player characters Passengers: 20 Cargo Capacity: 200 metric tons Consumables: 3 months Hyperdrive Multiplier: x1 Hyperdrive Backup: x15 Nav Computer: Yes Maneuverability: +1 Space: 2 Atmosphere: 225, 650kmh Hull: 3D+1 Shields: 1D Sensors: Passive: 10/0D Scan: 25/1D Search: 35/2D Focus: 2/3D Weapons: Four twin laser cannon (fire linked in groups of two) Fire Arc: Turret Crew: 1 Scale: Starfighter Skill: Starship Gunnery Fire Control: 1D Space Range: 1-5/10/25 Atmosphere Range: 100-500/1KM/2.5KM Damage:3D+2 Description: She's big, awkward, and lousy in a fight, but the Infidel has been through a lot. With over 30 years of space travel, another 20 in lazy orbit around an obscure uncivilised planet, millions of light years, a few space battles, at least five owners, and more jury-rigged repairs and patched hull panels than you'd care to think about, the 'Fell Infidel' has survived it all. DOCKING BAY: The Infidel turns a few heads in any spaceport due to her tiny rear docking bay- a rarity indeed in a ship so small. Only having enough room for two starfighter-scale ships, The docking bay can only be ised for short periods (such as taking in/putting out shuttles) or the stressed atmosphield generator will probably blow (and the engines and the hyperdrive and the life support and..). When not in use the docking bay is closed by a large blast door (capital scale STR 2D). 23. Centilla Craft: Correllian Engineering YT-1700, modified Type: Modified light freighter Scale: Starfighter Length: 35m Skill: Space transports: YT-1700 Crew: 1, gunners: 10 Passengers: 8 (w/full crew), 18 with only pilot Cargo Capacity: 100 metric tons, 40 cubic meters Consumables: 3 months Hyperdrive Multiplier: x1/2 Hyperdrive Backup: x3 Nav computer: x3 Cost: lots Maneuverability: 10D Space: 20 (has 3 ion drives installed) Atmosphere: 550; 1584kmh Hull: 10D Shields: 3D Sensors: Passive: 35/1D Scan: 70/2D Search 105/4D Focus: 4/4D+1 Weapons: 2 triple heavy laser cannons Fire Arco: Turret (dorsal, ventral) Crew: 1 Fire Control: 10D Space Range: 1-3/12/25 Damage: 10D (modified by 1st ed rules, so this and FC should be 6D) 2 Concussion missile tubes Fire Arc: Front Crew: 1 or pilot Fire Control: 1D Damage 8D (range and skills as normal) 2 turbolasers (can only fire every other round) Scale: Capital Fire Arc: 1 front, right, rear, 1 front, left, rear Crew: 2 Fire Control: 4D Range: as normal Damage 5D Heavy Ion Cannon Arc: Front Crew: 1 Fire Control: 4D Range: normal Damage 4D Alpha strike Arc: Ventral turret Fire Control: 4D+2 Space Range: 3-15/35/75 Damage: at 1-2 units: 16D; at 4-7 units: 18D+1; at 8-15: 15D+1, 16-25 8D+2, 26-75: 7D Proton Torpedo tube Arc: front Crew: 1 or pilot Fire Control: 2D Range: normal Damage: 9D This ship is modified to contain an enlarged power core, with an extra meter added to the height so the power core spreads out over and under the ship. Also, the three ion drives working together create a +4 mishap modifier as they are different models. The "Alpha Strike" will explode when a mishap is rolled, causing 20D damage to the ship and a catastrophic hull mishap. If anyone else has questions, comments, etc. please tell me. 24. THE FIREDRAKE Craft: Modified Corellian XT-1100 Light Transport Type: Light Freighter Scale: Starfighter Length: 30.5m Crew: 1 to 2 Passengers: 4 Cargo Capacity: 45 metric tons Consumables: 2 months Hyperdrive Multiplier: x1 Hyperdrive Backup: x11 Nav Computer: Yes Maneuverability: 2D+2 Space: 8 Atmosphere: 365;1050 kmh Hull: 4D Shields: 2D Sensors: Passive:10/0D; Scan:25/1D; Search:40/2D; Focus:2/3D Weapons: 2 Triple Laser Cannons Fire Arc: Turret Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300m/1.2km/2.5km Damage: 5D Double Medium Ion Cannon Fire Arc: Front Fire Control: 2D Space Range: 1-3/7/36 Atmosphere Range: 100-300m/700m/3.6km Damage: 3D+2 Proton Torpedo Launcher Fire Arc: Front Fire Control: 2D Space Range: 1/3/7 Atmosphere Range: 50-100m/300m/700m Description: The Firedrake has been modified extensively from the stock ship. It has had a faster hyperdrive and sublight drive installed as well as an arsenal of weapons. It is also more maneuverable and has stronger shields. Because of all these modifications, it is very touchy and prone to mishaps (+3 modifier to mishaps). 25. "The Intergalactically Costarring" Craft : MSR, inc. CX-350 Mark I Stock Light Freighter Type : stock light freighter Scale : starfighter Length : 35m Crew : 2 (skeleton: 1, +20) Passengers: 0 Cargo Cap.: 200 mtons Consumable: 4 days* space : 1* atmosphere : maneuver : 0d* Hyperdrive: x4* Hyper Back: x18 NavComp : no (see below) hull : 5d shields : 1d Sensors: *none (until repaired) passive : 10/0d scan : 15/+2 search : 20/1d+1 focus : 2/2d Weapons Light Laser Cannon scale : starfighter Fire Arc: front mounted turret Crew : 1 Fire Con: -1d* Sp Range: 1-2/6/12* At Range: 75-150/600/1.2k* Damage : 2d+2* 26. The Gibson Ray Craft: Ghtroc Industries class 720 freighter Type: Heavily Modified Light Freighter Scale: Starfighter Length: 35 Meters Skill: Space Transports: Ghtroc Freighter Crew: 1 and PROFESR Passengers: 8 Cargo Capacity: 100 Metric Tons; 50 Cubic Meters Consumables: 2 Month Hyperdrive Multiplier: x3 Hyperdrive Backup: x25 Nav Computer: Yes Maneuverability: 2D Space: 4 Atmosphere: 330 move /// 950 kmh Hull: 3D+2 Shields: 1D Sensors: Passive: 10/0D Scan: 20/0D Search:35/0D Focus: 1/0D Weapons: One Double Laser Cannon (starfigher scale) Fire Arc: Turret Crew: 1 Skill: Starship Gunnery Fire Control: 1D+2 Space Range: 1-3 /// 12 /// 25 Atmosphere Range: 100-300 /// 1.2 km /// 2.5 km Damage: 4D The Gibson Ray once was a stock Ghtroc freighter, but now is hardly recognizeable as such. Its flight control systems and engines have been modified to improve air-flow and to reduce drag, increasing the ship's speed efficiency. Also, the souped-up engines are complemented by a improved ero-poly surface, giving the freighter even greater speed. These upgrades took their toll, however in the other systems of the ship. The Weapons system has not been modified at all. The Hyperdrive is faulty and slow at best. The Sensors have a low range because the first owner sold the dish and installed an aluminum-epoxy dish of half the size. This, however was mainly remedied when the current owner's old friend came over to do some modifications. 27. Icy Star Craft: Oberon Industries Flare-Class Light Freighter Type: Stock Light Freighter Scale: Starfighter Length: 30 Meters Skill: Space Transports: Flare-Class Freighter Crew: 1 Gunners: 1 Passengers: 6 Cargo Capacity: 120 Metric Tons; 50 Cubic Meters Consumables: 1 Month Cost: 30,000 Hyper Multiplier: x1 Hyper Backup: x20 Nav Computer: Yes Maneuverability: 1D Space: 3 Atmosphere: 260; 750 kmh Hull: 3D Shields: 1D Sensors: Passive: 15/0D Scan: 30/1D Search:50/2D Focus: 2/3D Weapons: One Quad Blaster Turret Scale: Starfighter Fire Arc: Turret Crew: 1 Skill: Starship Gunnery Fire Control: 1D Space Range: 1-5/10/20 Atmosphere Range: 100-500/1/2KM Damage: 4D 28. The Euripides Craft: Modified Lantillian Short Hauler Type: Modified Light Freighter Scale: Starfighter Length: 27 meters Skill: Space Transports: Lantillian Class Freighter Crew: 1 (1 can coordinate) Crew Skill: Space Transports, Starship Gunnery, Starship Shields Cargo Capacity: 94 metric tons Consumables: 1 month Cost: Not available for sale Hyperdrive Multiplier: x1 Hyperdrive Backup: x12 Nav Computer: Yes Maneuverability: 1D+2 Space: 6 Atmosphere: 480/800 kph Hull: 5D+1 Shields: 2D Sensors: Passive: 15/0D Scan: 30/1D Search: 50/3D Focus: 2/4D Weapons: 2 Arakyn Tomral Heavy Blaster Cannons (top and bottom turret mounted) Fire Arc: Turret Skill: Starship Gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 Damage: 5D BlasTech DL-44 Retractable Blaster Cannon Fire Arc: Turret Skill: Vehicle Blaster Fire Control: 4D Space Range: N/A Atmosphere Range: 50/100/250 Damage: 3D+2 One might wonder what exactly was going through tramp freighter captain Joshua Van Meeder's mind when he agreed to work for notorious crime lord Folguss Tsunseaire, but whatever it was, it brought the agnst- ridden pilot together with his ship The Euripides. An aging Lantillian freighter, The Euripides languished in Tsunseaire's smuggling organization until Van Meeder and his party decided to take it off his hands (and incur an outrageous amount of debt in the process). The Euripides is a modified Lantillian short hauler, completely overhauled under the direction of Van Meeder and his associates for use as a smuggling vessel. Modifications to the ship itself are extensive and include additional hull armor plating, enhanced retro-thrusters to compensate for the increased cargo space, and a shield generator as the ship had none previously. Van Meeder also added 6 Corellian Evader GT Ion Drives to boost the ship's maneuverability, and a SoroSuub Griffyn XTG Lightspeed Unit, bringing The Euripides' hyperspace modifier to x1. The ship is far from defenseless as well. It sports two Arakyn Tomral heavy blaster cannons, mounted in gunnery turrets; one located in the top aft section of the ship, and another in the underbelly, slightly behind the cockpit. Each of these must be controlled by a gunner, and access can be obtained from the interior of the ship. For quick exits and unexpected visitors, Van Meeder also had a BlasTech DL-44 blaster cannon added near the rear entry ramp. This cannon is retractable, and can be controlled from the cockpit. The modifications to the ship have yet to prove themselves, as The Euripides has yet to be pushed to it's limits. Only time will tell if the debt Joshua Van Meeder and his crew have inherited will see them safely through... at least long enough to make their next payment to Folguss Tsunseaire. 29. Defiant-Class Medium Freighter Craft: Rendilli Star Drives' Defiant-class medium freighter Type: Stock Medium freighter Scale: Starfighter Length: 46 meters Skill: Space Transports: Defiant-class freighter Crew: 3, gunners:1 Crew Skill: Space Transports 4D+2, Starship Gunnery 4D, Astrogation 4D+1 Passengers: 16 Cargo Capacity: 650 metric tons Consumables: 3 months Hyperdive Class: x3 Hyperdrive Backup: none Nav Computer: 14 jumps Maneuverability: 0D Space: 3 Atmosphere: 260; 750 KMH Hull: 5D+2 Shields: 0D Sensors: Passive-10/0D Scan-25/1D Search-40/2D Focus-2/3D Weapons: 1 Medium Laser Cannon Fire Arc: Front Crew: 1 Skill: Starship Gunnery Fire Control: 2D+2 Space Range: 1-7/11/15 Atmosphere Range: 100-300/1.2/2.5 Damage: 3D+1 30. The Dawn Treader Craft: Highly Modified Byzan Co. 55 Light Freighter Type: Modified Light Freighter Scale: Starfighter Length: 34.3 meters Skill: Space Transports: ByzanCo. 55 light freighter Crew: 1-3 ( can coordinate ) 4 gunners Crew Skill: Space Transports 7D, Starship Gunnery 5D+1, Astrogation 4D Passengers: 8 Cargo Capacity: 163 m. tons, 62.4 cubic meters Consumables: 2 months Hyperdrive Multiplier: x1.50 Hyperdrive Backup: x12 Nav computer: Yes Maneuverability: 1D+2 Atmosphere Maneuverability: 1D+2 Space: 6 Atmosphere: 330; 950 kmh Hull: 4D+1 Shields:2D Sensors: Passive: 10/0D Scan: 30/1D Search: 55/2D Focus: 2/3D Weapons: Weapons: 3 Double Auto Blasters Fire Arc: turret Crew: 1 Skill: Starship Gunnery Fire Control: 3D+1 Space Range: 1-8/25/40 Atmosphere Range: 100-800/ 2.5 km/ 4.0 km Damage: 3D 3 Auto Blasters ( fire linked ) Fire Arc: front Crew: fired from cockpit Skill: Starship Gunnery Fire Control: 2D Space Range: 1-8/25/40 Atmosphere Range: 100-800/ 2.5 km/ 4.0 km Damage: 4D One Short Range Concussion Missile Launcher Ammo: 20 Fire Arc: turret Crew: fired from cockpit Skill: missile weapons Fire Control: 0D Space Range: 1/2/5 Atmosphere: 100 m/200 m/500 m Damage: 10D The stock model of this ship owned by Aurin Lunar was truly a pathetic sight. The hull was scarred, the ion drives were touchy, and the hyperdrive was at x6 and almost never worked. But, it was all he could afford and he liked the way it looked. ( looks like a large galleon complete with cannon ports and sails that serve as power collectors; if you have read The Chronicles of Narnia, it looks the same as that Dawn Treader.) However, Aurin made a new ship out of it, adding 6 autolasers and improving almost every aspect of the ship with almost every credit he warned. Add the fact that the ship is a tinkerers dream due to compartmentalized devices and you have the possibility for a truly remarkable cargo hauler along the lines of the Millennium Falcon. Anyways, I recommend the stock of this vessel in a Fringe Campaign. The stock is the same as the Dawn Treader exept for this: no auto blasters, 3D hull strength, 1D shields, x6 hyperdrive, x20 back up, space 2, atmosphere 225; 650 kmh, 0D manuverability, 203 metric tons cargo capacity, 71 cubic meters. Only one gunner is reqired, i.e. for the concussion missile launcher. The concussion missile launcher does 6D damage and has 7 ammo. 31. Trantor Staryards Republic class transport Type: Medium Transport Length: 110m Scale: Starfighter Skill: Space transports : Republic class transport Cargo: 250 tons Consumables: 6 months Crew: 3-4 Passengers: 20 Hyperdrive: x2 Backup: x12 Space: 4 Manuverability: 0D (0D+2 in atmosphere) Hull: 3D+2 Shields: 1D Sensors:- Passive: 30/0D Search: 60/1D Scan: 90/2D Focus: 3/3D Weapons:- 2 x Triple Heavy Blasters Fire Arc: turrets (top and bottom) Fire Control: 1D Range: 1-5/10/17 Damage: 5D Rear Docking bay: The ship mounts a rear docking bay which is 26m deep by 35m wide and can hold 2 fighters or other smallish ships (can even hold a small transport ship) This ship was the first ever designed by Trantor Staryards, back in the days of the Old Republic. The design has recently been updated to the current stats. 32. Helix Craft: Arakyd Helix Type: Light freighter Scale: Starfighter Length: 30.9 meters Skill: Space transports: Arakyd Helix Crew: 2 Crew Skill: Varies tremendously Passengers: 4 Cargo Capacity: 35 metric tons Consumables: 4 weeks Cost: 215,000(new), 182,000(used) Hyperdrive Multiplier: x2(B model is x1) Hyperdrive Backup: x12 Nav Computer: Yes Maneuverability: 2D+1(in space); 0D(in an atmosphere) Space: 7 Atmosphere: 260; 750 kmh Hull: 3D+2 Shields: 1D+2 Sensors: Passive: 15/0D Scan: 30/1D Search: 50/2D+1 Focus: 2/3D+1 Weapons: 2 Plasburst Laser Cannons(fire-linked) Fire Arc: Turret Skill: Starship gunnery Fire Control: 2D+2 Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 6D 2 Ion Cannons(fire-linked) Fire Arc: Front Skill: Starship gunnery Fire Control: 1D Space Range: 1-3/10/20 Atmosphere Range: 100-300/1/2 km Damage: 4D 1 Proton Torpedo Launcher Fire Arc: Front Skill: Starship gunnery Fire Control: 1D Space Range: 1/3/7 Atmosphere Range: 100/300/700 Damage: 9D Game Notes: Sensor operators searching for an Arakyd Helix gain a +5 bonus to their sensors rolls as long as the Helix is under way using its main ion drives 33. ZK-25 Questor Craft: Starfeld Industries ZH-25 Questor Type: Light freighter Scale: Starfighter Length: 22.4 meters Skill: Space transports: ZH-25 Questor Crew: 1 Crew Skill: Varies tremendously Passengers: 6 Cargo Capacity: 85 metric tons Consumables: 3 months Cost: 136,000(new), 89,000(used) Hyperdrive Multiplier: x1 Hyperdrive Backup: x12 Nav Computer: Yes Maneuverability: 2D Space: 5 Atmosphere: 295; 850 kmh Hull: 4D Shields: 1D Sensors: Passive: 15/0D Scan: 30/1D Search: 50/2D Focus: 2/3D Weapons: 2 Laser Cannons(fire-linked) Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 5D 34. Snake Charmer/Black Panthar Craft: Corellian Engineering Corporation CE-2 Transport Type: Modified Light freighter Scale: Starfighter Length: 100 meters Skill: Space Transports: CE-2 transport Crew: 2 Crew Skill: Varies Widely Passengers: 7 Cargo Capacity: 47,500 metric tons (of which 20 is Scanner Resitant hidden) Consumables: 2 months Hyperdrive- x1 BackUp- x12 Nav Computer: Yes Manuverability: 1D+1 Space: 10 Hull: 4D Shields: 3D Sensors: Passive: 10/2D Scan: 25/1D Search: 40/2D Focus: 8/2D+2 Weapons: 2 W-34t Turbolasers Fire Arc: Turret Crew: 1 Skill: Starship Gunnery Fire Control: 3D Space Range: 1-7/10/25 Atmosphere Range: 125-350/1.5/2.7 km Damage: 7D Weapons: 2 Proton Torpedo Launchers Fire Arc: Front Crew: Pilot Skill: Starship Gunnery Fire Control: 3D Space Range: 1/3/7 Atmosphere Range: 50-100/300/700m Damage: 9D 3 Escape Pods Hull: 1D 35. Bullet Of Steel/ Filthy Kamode Craft: Monf Plazrip made Light Cruiser Type: Light Cruiser Scale: Starfighter Length: 45 meters Skill:Space Transports Crew: 2, gunners: 3 (skeleton:1/+15 ) Crew Skill: Varies Passengers: 8 Cargo Capacity: 300 metric tons Consumables: 3 months Hyperdrive- 1x BackUp- x8 Nav Computer: yes Manuverability: 2D Space: 11 Hull: 4D Shields: 3D+2 Sensors: Passive: 60/2D+2 Scan: 150/4D Search: 100/4D+2 Focus: 10/5D Weapons: 4 Mega Death Lasers Fire Arc: 2 Turret, 2 Front Crew: 2/ co-pilot Skill: Starship Gunnery Fire Control: 2D+2/0D Space Range: 3-10/15/35 Atmosphere Range: 200-400/3/5 km Damage: 6D+2 Weapons: Proton Torpedeo Launcher Fire Arc: Front Crew: 1 Skill: Starship Gunnery Fire Control: 2D Space Range: 2/4/8 Atmosphere Range: 110/400/1 km Damage: 9D Capsule: The Bullet of Steel, has an exrtra transponder code, The Filthy Kamode. The ship was designed by Monf Plazrip, Manson Lev, and Setzer Gabbyiono. It's a very valuable part of Manson's, and Kruz Mandell's, Kessel Sector Trading Operations, fleet. It cost 450,000 credits, but Manson won it in a Sabacc game from Monf. 36. Broken Arrow Craft: Modified Monf Plazrip made Transport Type: Stock Light Freighter Scale: Starfighter Length: 34 meters Skill: Space Transports Crew: 2, gunners: 2 Crew Skill: Varies Passengers: 7 Cargo Capacity: 500 metric tons Consumables: 5 months Hyperdrive- x .75 BackUp- x4 Nav Computer: yes Manuverability: 3D Space: 9 Hull: 5D Shields: 4D+2 Sensors: Passive: 11/1D+1 Scan: 37/3D Search: 50/5D Focus: 12/7D Weapons: Penta Laser Cannon Fire Arc: Turret (bottom) Crew: 1 Skill: Starship Gunnery Fire Control: 3D+1 Space Range: 4-6/15/30 Atmosphere Range: 200-300/1.7/4 km Damage: 6D Weapons: Duel Ion Cannon Fire Arc: Turret (top) Crew: 1 Skill: Starship Gunnery Fire Control: 3D Space Range: 1-5/14/30 Atmosphere Range: 150-300/2/4 km Damage: 5D ion damage Weapons: Proton Torpedeo Launcher Fire Arc: Front Crew: co-pilot Skill: Starship Gunnery Fire Control: 0D Space Range: 2/4/8 Atmosphere Range: 110/400/1 km Damage: 9D+1 Weapons: Concussion Missle Launcher Fire Arc: Front Crew: co-pilot Skill: Starship Gunnery Fire Control: 0D+1 Space Range: 2-12/30/60 Atmosphere Range: 200-1.2/3/6 km Damage: 5D Capsule: This ship was designed by Kruz Mandel, and made by Monf Plazrip. This is Kruz's personal ship. It is loaded with firepower and speed. The total cost of this, was over a million credits. It's still unknown where he got the .75 hyprdrive. 37. Hawk of Decades Craft: Monf Plazrip modified Corellian TY-1575 transport Type: Light Freighter Scale: Starfighter Length: 29 meters Skill: Starship Piloting Crew: 2, gunners: 2 Crew Skill: Varies Passengers: 5 Cargo Capacity: 300 metric tons Consumables: 2 months Hyperdrive- x1 BackUp- x5 Nav Computer: yes Manuverability: 4D+1 Space: 9 Hull: 3D+1 Shields: 5D+1 Sensors: Passive: 8/2D Scan: 16/3D+1 Search: 25/4D Focus: 33/5D Weapons: 2 Quad Laser Cannons Fire Arc: Turret Crew: 1 Skill: Starship Gunnery Fire Control: 3D Space Range: 2-5/8/13 Atmosphere Range: 200-300/3/6 km Damage: 4D+2 Capsule: This is yet another ship, brought to Monf Plazrip by Kruz Mandel and Manson Lev. It was refitted with a new sensor system, and increased shields. This ship has seen a lot of combat, and survived because of those shields. In fact, this is the old iron horse ship, that Lev brought down an Imperial Star Destroyer, in one lucky shot! 38. Nestt-class Light Freighter Type: Light Freighter Scale: Starfighter Length: 29 meters Skill: Spacetransports: Nestt-class Light Freighter Crew: 1 (co-pilot optional) Passengers: 4 Cargo Capacity: 110 metric tons Consumables: 2 weeks Hyperdrive Multiplier: X1 Hyperdrive Backup: X9 Nav Computer: Yes Maneuvrability: 1D+2 Space: 6 Atmosphere: 330; 950 km/h Hull: 3D+2 Shields: 2D Sensors: Passive: 15 / 1D Scan: 25 / 2D Search: 50 / 2D+2 Focus: 4 / 4D Weapons: 2 Quad Laser Cannons (fire separately, concealed) Fire Arc: Turret Crew: 1 Skill: Starship Gunnery Fire Control: 2D+1 Space Range: 1-3 / 15 / 30 Atmosphere Range: None listed Damage: 4D+2 39. Zuraco Cargo Hauler Type: Medium Transport Scale: Starfighter Length: 87.3 meters Skill: Spacetransports: Zuraco Cargo Transport Crew: 4, gunners: 1, skeleton 2 /+10 Passengers: 6 Cargo Capacity: 200 metric tons Consumables: 2 months Hyperdrive Multiplier: X2 Hyperdrive Backup: X5 Nav Computer: Yes Maneuvrability: 1D+2 Space: 6 Atmosphere: 330; 950 km/h Hulll: 5D Shields: 2D Sensors: Passive: 30 / 1D Scan: 80 / 2D Search: 100 / 3D Focus: 4 / 4D Weapons: One Medium Turbolaser Fire Arc: Turret Crew: 1 Skill: Starship Gunnery Fire Control: 2D Space Range: 1-3 / 12 / 25 Atmosphere Range: 100-300 / 1.2 / 2.5 km Damage: 6D 40. BT-900 Type:-light freighter Scale: Starfighter Length: 43 meters Skill: Transport Piloting: BT-900 freighter Crew: 1 pilot Passengers: 10 Cargo Capacity:120 Consumables: 1 month Cost:60,000 Hyperdrive Multiplier: x2 Hyperdrive Backup: x5 Nav Computer: Yes Maneuverability: 1D Space: 6 Atmosphere: 300; 950kmh Hull: 4D Shields: 1D Sensors: Passive: 40/1D Scan: 60/1D+2 Search: 40/2D Focus: 4/3D Weapons Two Quad Heavy Cannons Fire Arc:front Crew: pilot Fire Control: 1D+2 Damage: 5D each Capsule: Want a cheap, reliable freighter? Not interested in dealing with the quirks of outmoded equipment? Try the new BT-900! Great cargo space and with protection too!