Freighters
1. Operion 949 Cargo Transport
2. Rendilli-Surron -Starlight- freighter
3. XR-900 Light Freighter
4. Corellian Engineering's YT-2400 Transport
5. A-II MEDIUM FREIGHTER
6. Sienar `Cargo Hauler'
7. Poral Light Freigher
8. Crinya-class Freighter
9. XT-1100 Light Freighter
10. Orlean Star Bantha type II
11. Setarian Alloys Omega-450 "Setarian Sprinter II"
12. Modified Ghtroc Industries clas 720
13. Modified Freighter "The Soul Slayer"
14. The Heifer
15. Tempest
16. The Gyrfalcon
17. The Hypercomet
18. Tiberon
19. hound’s Tooth
20. Backfire
21. Storm-One
22. The "Fell Infidel"
23. Centilla
24. The Firedrake
25. "The Intergalactically Costarring"
26. The Gibson Ray
27. Icy Star
28. The Euripides
29. Defiant-Class Medium Freighter
30. The Dawn Treader
31. Trantor Staryards Republic class transport
32. Helix
33. ZK-25 Questor
34. Snake Charmer/Black Panthar
35. Bullet Of Steel/ Filthy Kamode
36. Broken Arrow
37. Hawk of Decades
38. Nestt-class Light Freighter
39. Zuraco Cargo Hauler
40. BT-900





1. Operion 949 Cargo Transport  
Scale:  Starfighter
Type:  Armed Cargo ship
Length:  63 meters
Skill:  Yaeger Transports, Operion 949
Cost:  450,000 credits
Crew:  3
Passengers:  14 
Cargo Capacity:  80 Metric tons
Consumables:  2-5 years
Hyperdrive Mod:  X1.8
Hyper Backup:  X15
Nav Computer:  Yes
Space:  7
Maneuverability: 2D+2
Hull:  3D
Shields:  2D
Sensors:  
                Passive:  20/1D
                Scan:  40/2D
                Search:  60/3D
                Focus: 5/4D
        Weapons:
3 Fire linked Medium Blaster Cannons. 
                Scale:  Starfighter
                Fire Arc:  Front
                Crew:  Pilot
                Skill: Starship gunnery
                Fire Control:
                Space Range:
                Atmosphere Range:
                Damage: 5D
2 Turreted Heavy Plasma Guns
                Scale:  Starfighter
                Fire Arc: Turret
                Crew:  1
                Skill:  Starship Gunnery
                Fire Control:
                Space Range:
                Atmosphere Range:
                Damage: 6D
          2 Charge Torpedo Tubes
                Scale:  Starfighter
                Fire Arc: Rear
                Crew:  Co-Pilot
                Skill:  Starship Gunnery
                Fire Control:
                Space Range:
                Atmosphere Range:
Damage: 4D+2 (more for head on collisions)


2. Rendilli-Surron -Starlight- freighter
Type: Light Freighter
Scale: Starfighter
Length: 34 meters
Skill: Spacetransports: -Starlight- freighter
Crew: 2
Passengers: 4
Cargo Capacity: 50 metric tons
Consumables: 3 weeks
Hyperdrive Multiplier: X1
Hyperdrive Backup: X12
Nav Computer: Yes
Maneuvrability: 1D
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 5D
Shields: 2D
Sensors:
        Passive: 35 / 1D+1
        Scan: 55 / 2D+1
        Search: 80 / 3D+1
        Focus: 3 / 4D+1
Weapons:
        Twin Blaster Cannons (fire-linked)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-5 / 10 / 17
Atmosphere Range: 100-500 / 1 / 1.7 km
Damage: 5D
        1 Proton Torpedo Laucher.
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D+2
Space Range: 1 / 3 / 7
Atmosphere Range: 50-100 / 3 / 700 m
Damage: 9D


3. XR-900 Light Freighter
Type: Stock Light Freighter
Scale: Starfighter
Length: 29 Meters
Skill: Space Transports: XR-900
Crew: 3(pilot, co-pilot, 1 gunner), skelton 1(pilot)
Crew Skill: Varies widely
Passengers: 5
Cargo Capacity: 80 Metric Tons
Consumables: 2 months
Cost: 52,600 (new); 13,150(used)
Hyperdrive: x3
Hyperdrive Backup: x20
Nav Computer: Yes
Maneuverability: 0D
Space: 4;  2D (Boav Ion Drive)
Atmosphere: 450;700kmh (Boav Ion Drive)
Hull: 3D
Sheilds: 1D
Sensors:
        Passive: 15/0D
        Search: 30/1D
        Scan: 45/2D
        Focus: 2/3D
Weapons:
        Laser Cannon
                Fire Arc: Turret
                Crew: 1(gunner)
                Skill: Starship Gunnery
                Fire Control: 2D
                Space Range: 1-2/5/10
                Atmosphere Range: 100-200/0.5/1km
                Damage: 3D


4. Corellian Engineering's YT-2400 Transport
Type: Stock light freighter
Scale: Starfighter
Length: 28.2 meters
Skill: Space Transports: YT-2400
Crew Skill: Varies Tremendously
Passengers: 6           
Cargo Capacity: 120 metric tons
Consumables: 2 months
Hyperdrive Multiplier: x2
Backup: x10
NavComp: Yes
Maneuverability: 1D+2
Space: 6
Atmosphere: 330, 950kmh
Hull: 4D
Shields: 0D
Sensors:
        Passive: 15/0D
        Scan:    30/1D+2
        Search:  45/2D+2
        Focus:    3/3D+1

Weapons:
1 Twin Laser Cannon
fire arc: turret
crew: 1
scale: starfighter
skill: starship gunnery
Fire control: 2D+2
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7km
Damage: 3D+2

        Following upon our earlier successes with the wildly popular YT-1300 and YT-2200 freighters, 
Corellian Engineering is proud to  announce the arrival of our latest model, the Corellian Engineering  
YT-2400 light freighter! The YT-2400 is a departure from our earlier  styling, abandoning the familar 
saucer and crew pod in favor of a more  integrated design, reminiscent of a predatory bird in flight.
        The YT-2400 comes standard with the new Corellian Starcruiser  Ion Drive and one of the most 
advanced non-military sensor packages  available to the general public. Sit back in the form-fitting pilot 
seat  and feel the rumble of the Starcruiser Ion Drive as you open the  throttle, shrugging off the gravity 
well as if were a mere  inconvienence. You'll find the YT-2400 handles better than anything else  this 
side of a TIE fighter, with its redesigned lateral thrusters!  You'll be able to watch out for bloodthirsty 
pirates and Rebels, with  the help of Corellian Engineering's Sentinel sensor suite! And if you  have the 
need to protect yourself and your new investment, you'll have  the power of Corellian twin-laser cannons 
on your side, standard with  every ship!
        The new YT-2400 is made with the same quality that you have come  to expect of Corellian 
Engineering and comes with a limited 1 year   garantee (1). With a list price of only 150,000 credits (2), 
how can you  resist?!  We are accepting advance orders for the YT-2400 at all of our  registered 
dealerships now! What are you waiting for? Stop by today and  test-pilot the YT-2400 at your local 
dealer's flightsimm and you'll  receive a complimentary Corellian Engineering caffek mug! Orders   
received within the month will be eligible for an incredible rebate and  surprise gift! Buy now!  Game 
Notes: the YT-2400 hasn't been seen much yet in my campaign.. In  fact, my characters havent even seen 
it/heard of it... Yet. This should  be considered the latest model and not be common yet. Hope you like it


5. A-II MEDIUM FREIGHTER
Craft: Elrood StarYards Ltd. A-II Medium Freighter
Type: Medium Freighter
Length: 80m
Scale: Capital
Crew: 5
Passangers: None
Carrgo capacity: 15,000 tons
Consumables: 1 month
Hyperdrive mod: x2
Hyper Backup: x15
Nav computer: None (R2 Unit)
Space: 2
Maneuverability: 0
Hull: 2D
Shields: 1D+1
Sensors: None
Weapons: None
Cost: 80,000 3,F

       This craft fills the gap between the great bulk transports Elrood    StarYards are famous for, and the 
multitudes of stock light freighters.  
  The medium freighter is the choice of the small business for their fleet's    main cargo hauler, and is 
used by the larger companies to fill out their 
  transport fleets.  Radel mining uses three of the A-II model, the most    sucessful of Elrood StarYard's 
medium freighters.
       While not an outstanding ship in either performance or price, the    A-II lives up to the Elrood 
StarYard's reputation for producing reliable 
  ships.  


6. Sienar `Cargo Hauler'
Craft: Sienar Ships `Cargo Hauler', 530 series
Type: Stock Light Freighter
Scale: Starfighter
Length: 27 meters
Skill: Space Transports: Sienar Ships `Cargo Hauler'
Crew: 2
Passengers: 5
Cargo Capacity: 80 tons
Consumables: 1 month
Hyperdrive Multiplier: *2 
Hyperdrive Backup: *12
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 480; 800 KPH
Hull: 4D
Shields: 0D
Sensors:
     Passive: 15/0D
     Scan: 30/1D
     Search: 50/3D
     Focus: 2/4D
Weapons:
  Twin Light Blaster Cannons (fire linked)
     Fire Arc: Turret
     Crew: 1
     Skill: Starship Gunnery
     Fire Control: 2D
     Space Range: 1-5/10/17
     Atmosphere Range: 100-500/1KM/1.7KM
     Damage: 3D

     These vessels are very common in the known galaxy since the Emperor took control. They have been 
purchased for many uses including
merchant vessels, pleasure  yachts, and luxury passenger liners. The passenger version comes with many 
more amenities than the freight
version. Some included additions are a holotheatre, galley, and even geriatric suites. The main drawback 
is that the common room was
designed for the freight version. It becomes very crowded on a fully loaded passenger version. 
	Availability: 2,F
	Cost: 105000 (new)
	       27500 (used)


7. PORAL LIGHT FREIGHTER
Craft:  Guruk System Yards Protal S-20 Field Freighter
Type:  Light freighter
Scale:  Starfighter
Length:  34.2 meters
Skill:  Space Transports:  Protal
Crew:  2
Passengers:  2 (troops)
Cargo Capacity:  140 metric tons
Consumables: 2.5 months
Cost:  Not Available for sale
Hyperdrive Multiplier:  x1.8
Hyperdrive backup:  x12
Nav Computer:  Yes
Maneuverability: 1D+1
Space:  6
Atmosphere: 480; 800 kmh
Hull: 4D+2
Shields: 1D
Sensors:
Passive:  15/0D
Scan:  25/1D
Search:  45/2D
Focus:  3/3D
Weapons:
     1 Quad laser Turret
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D+1
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
     4 Laser Cannons (fire linked)
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D

     Used to carry supplies to small and isolated installations, as well as to carry particularly valuable 
small cargoes, the boxy Protal series freighters are light freighters designed to military specifications, 
and are thusly sought after by the pirates and smugglers of the sector, despite strict Imperial penalties for 
personal ownership of these craft.
     As these ships are designed to meet military specifications, they are capable of taking far greater 
abuse than most ships of their class, and are capable of carrying out operations in active combat zones.  
Guruk System Yards has refitted a number of ships of this class for even more extensive combat 
capacity, doubling the power of the shields, adding an additional quadlaser turret, and a proton torpedo 
launcher, at the cost of 20 metric tons of cargo
capacity.


8. Crinya-class Freighter
Craft: Gallofree Yards Crinya-class freighter
Type: Modified light freighter
Scale: Starfighter
Length: 29.2 meters
Skill: Space transports: Crinya-class freighter
Crew: 2(1 can coordinate), gunners: 2
Crew Skill: Varies dramatically
Passengers: 7
Cargo Capacity: 90 metric tons
Consumables: 2 months
Cost: 65,000
Hyperdrive Multiplier: x2, backup: x10
Nav Computer: Yes
Maneuverability: 1D(space), 2D+2(atmosphere)
Space: 6
Atmosphere: 330; 950 kmh
Hull: 5D
Shields: 2D
Sensors:
  Passive: 10/1D
  Scan: 25/1D+2
  Search: 40/2D
  Focus: 4/2D+2
Weapons:
2 Triple Laser Cannons
  Fire Arc: Turret
  Crew: 1
  Skill: Starship gunnery
  Fire Control: 1D
  Space Range: 1-3/12/25
  Atmosphere Range: 100-300/1.2/2.5 km
  Damage: 4D+2


9. XT-1100 LIGHT FREIGHTER
Craft:Stock Corellian XT-1100 Light Transport
Type: Light Freighter
Scale: Starfighter
Length: 30.5m
Crew: 1 to 2
Passengers: 4
Cargo Capacity: 75 metric tons
Consumables: 2 months
Hyperdrive Multiplier: x2
Hyperdrive Backup: x11
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280;800 kmh
Hull: 4D
Shields: 0D
Sensors: Passive:10/0D; Scan:25/1D; Search:40/2D; Focus:2/3D
Weapons:None
Description: Longer, thinner version of the popular YT-1300. Designed to be a fast, more maneuverable 
model. Because of this the XT has less cargo space. It also comes equipped with no weapons, although 
most owners have
some installed when they purchase them.  The Xt-1100 has a smaller, more oval saucer area and longer 
mandibles.


10. Orlean Star Bantha type II
Type:  Modified combat transport
Length:  64 meters
Scale:  Starfighter
Crew:  4(0), gunners: 2(0), skeleton 0 (special)
Crew skill:  Space transports 5D+2, Starship Shields 4D+2, 
Astrogation 5D, Sensors 5D, Starship Gunnery 5D 
Passengers:  150 troops
Cargo Capacity:  700 metric tonnes, currently configured to 200 
tonnes and 150 passengers
Consumables:  120 days
Hyperdrive Multiplier:  x1
Nav Computer:  Yes
Hyperdrive Backup:  x4
Maneuverability:  2D
Space:  10 (during atmosphere drop) 6 in normal flight
Atmosphere:415; 1,200 kmh (during Drop) 280; 800 kmh 
Hull:  4D
Shields:  2D+2
Sensors
Passive:  10/1D
Scan:  30/2D
Search:  45/3D
Focus:  3/4D
Weapons:

1 Light Laser Cannon
Skill:  Starship Gunnery
Fire Control:  1D
Space Range:  1-5/10/17
Atmosphere Range:  100-500/1/1.7 km
Damage:  2D

2 Quad Laser Cannons
Fire Arc:  Turret
Skill:  Starship Gunnery
Fire Control:  2D 
Space Range:  1-3/12/25
Atmosphere Range:  100-300/1.2/2.5 km
Damage:  6D

Special equipment:
-Full slave system.  The Bridget is equipped with the most advanced slave   rig system of her day and 
can control up to 50 other ships equipped with  slave rigged modules. The controlled ships are not 
capable of combat, but 
can fly evasive maneuvers.  All slave rigged ships can share sensor  information (-2 levels of difficulty 
for all sensor rolls to a minimum of  VE) and all ships can share hyperspace coordinates (a single roll at 
-1  level of difficulty is needed for all the ships to jump into hyperspace) In addition the command ship is 
automated so that only one person is  needed to fly it.
-Drop ship.  The banthas were modified so that they could perform drop  ship duties.
-Stasis Capsules.  In order to allow the greatest number of troopers  onboard, the decision was reached 
that all of them would fly in stasis.   Every Star Bantha is equipt with 150 stasis tubes.
Capsule:  The Star Banthas were series of Clone War era  civilian  transports that were pressed into 
service for use in a key assault on the  enemy.  The transports were modfied with a slave rigging so that 
one ship  could lead the assault.  The lead ship was fitted with special Bio-Neural  circuitry to aid in 
piloting the armada. A Jedi named Bridget Sunrider was  chosen to pilot the lead ship. Just after the 
landing on Trax, the  Clonemaster fleet came out of hyperspace and Bridget's fleet was ordered  
offplanet to escape into hyperspace.  During the space battle, most of the  remaining Banthas were 
destroyed, but Bridget's ship and 13 others managed to  make the jump.  The stress of the battle had 
caused the ships to be thrown off course into a nebula.  A power surge from the nebula wiped out the 
navicomputer and caused her brain engrams to be imprinted into the Bio-Neural circuitry.   
Unfortunately, the imprinting process killed her.  In the transfer, Bridget  lost all of her force abilities.  It 
was decided that the fleet would try  to make it home.  The rest of the crew, went into stasis along with  
Bridget's body.  The ships have been slowly flying out of the nebula ever  since. The Bantha fleet is 
officially listed in BoSS records as missing,presumed  destroyed.


11. Setarian Alloys Omega-450 "Setarian Sprinter II"
Pilot's Name:Murdoc Ailac
Type:Stocklight Freighter
Scale:Starfighter
Length:28.2 m
Skill:Space Transports
Crew:1
Passengers:18
Cargo Capacity:100 metric tons
Consumables:3 Months
Hyperdrive Mult:x1
Backup Hyperdrive:x10
Nav Computer:Yes
Maneuverability:5D
Space:15
Atmosphere:500 km/h
Hull:9D
Shields:4D
Sensors
     Description: 
     Passive:10/0D
     Scan:25/1D
     Search:40/2D
     Focus:2/3D
Primary Weapon: 2 Dual Laser Cannons Fire Arc: Turret 1 Dorsal, 1 Ventral
Skill: Starship Gunnery
Fire Control: 2D
Space Range:1-3/12/25
Atmosphere Range:100-300m/1.7km/2.5km
Damage:4D
Secondary Weapons: 
     3 Light Concussion Missiles 
          Starfighter Scale
          2 front 1 back
          Co/Pilot
          Starship Gunnery
          Fire Control 0D
          Space Range 1/3/8
          Atmosphere Range 30-100m/300m/700m


12. Modified Ghtroc Industries clas 720 freighter "Gilded Phoenix"
Pilot's Name:Graxaaden Type:Light Freighter
Scale:Starfighter
Length:35m
Skill:Space Transports or Starship Piloting
Crew:1 or 2
Passengers:10
Cargo Capacity:135 metric tons tons
Consumables:1 Month
Hyperdrive Mult:x1
Backup Hyperdrive:x12
Nav Computer:Yes
Maneuverability:3D
Space:
Atmosphere: km/h
Hull:4D
Shields:2D+1
Sensors
Description: Passive:
Scan:
Search:
Focus:
Primary Weapon: Dual Laser Cannons Fire Arc: Two turrets: 1 dorsal/1 ventral
Skill: Starship gunnery
Fire Control: 3D
Space Range:
Atmosphere Range:
Damage:6D
Secondary Weapons: 
     Dual Ion Cannons 
          Forward Arc
          Fire Control: 3D
          Damage: 8D fire-linked, 6D separate, speeder-scale
     Proton Torpedo Launcher 
          Forward Arc
          Fire Control: 2D+2
          Torp Damage: 9D
          Capacity: 8 Torpedoes


13. Modified Freighter "The Soul Slayer"
Pilot's Name:Savage Type:DD-1414 Verpain Freighter
Scale:Starfighter
Length:30m
Skill:space transport
Crew:2
Passengers:7
Cargo Capacity:110 tons
Consumables:3 Months
Hyperdrive Mult:x2
Backup Hyperdrive:x12
Nav Computer:Yes
Maneuverability:1D
Space:4
Atmosphere:480:kmh km/h
Hull:4D
Shields:3D+2
Sensors
Description: [Classified] Passive:
Scan:
Search:
Focus:
Primary Weapon: Quad Lasers Fire Arc: forward
Skill: starship gunnery
Fire Control: 
Space Range:
Atmosphere Range:
Damage:8D

Secondary Weapons: 

     Proton Torpedoes 
     1 launcher forward 
     9D damage
     Ion Cannon 
     Forward 
     4D damage
     Tractor Beam
Notes:1 gunnery droid (Punisher) who sits in the quad laser chair and has a starship gunnery skill of 6D


14. The Heifer
Craft: Correlian Engineering/ Loomis Corp. RT-900
Type: Heavily modified medium-light freighter
Scale: Starfighter
Length:  43 meters
Skill:  Transport Piloting: RT-900 freighter
Crew: 2 pilot, 3 gunner
Passengers: 1 - 3
Cargo Capacity: 5 cubic meters
Consumables: 3 weeks
Cost: not for sale (30,000 for base used RT-900; has >80K modifications) 
Hyperdrive Multiplier: x1
Hyperdrive Backup: x5
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 300; 950kmh
Hull: 6D
Shields: 4D
Sensors:
        Passive: 40/1D
        Scan: 60/1D+2
        Search: 40/2D
        Focus: 4/3D
Weapons
 Two Quad Heavy Cannons
        Fire Arc: top + bottom 360
        Crew: 1 each
        Fire Control: 1D+2
        Damage: 5D each
 Six Autoblasters [fire linked]
        Fire Arc: 350 3 on each side
        Crew: 1 if linked to 6 if unlinked
        Fire Control: 1D
        Rate of fire: 4 each
        Damage: 2D each [5D fire linked]
  Two Concussion Missle Launchers 
        Fire Arc: Front
        Crew: 1
        Skill: Starship Gunnery
        Fire Control: 2D
        Space Range: 1-2/8/15
        Atmosphere Range: 100-200/800/1.5km
        Damage: 8D
  Two Proton Torpedo Launchers
        Fire Arc: Front
        Crew: 1
        Skill: Starship Gunnery
        Damage: 6D
  One Heavy Ion Cannon
        Fire Arc: Rear
        Crew: 1
        Skill: Starship Gunnery
        Damage: 5D


15. Tempest 
Craft : Modified Corellian YT-1300 Transport
Type : Stock Light Freighter
Scale : Starfighter
Length : 26.7 meters
Skill : Space Transports: YT-1300 Transports
Crew : 5
Crew skill : Varies tremendously
Passengers : 3
Cargo Capacity  : 34.5 metric tons
Consumables : 2 months
Hyperdrive Multiplier : x1/2
Hyperdrive Backup : x5
Nav Computer : Yes (SF-1, an AI computer programmed by Sure-Fire trading Corporation)
Maneuverability : 4D+2
Space : 12
Atmosphere : 450; 1300 kmh
Hull : 5D+1
Shields : 3D
Sensors:
     Passive: 110/0D
     Scan:    125/1D
     Search:  140/2D
     Focus:   52/3D
Weapons:
     Four Heavy Laser Cannons
        Fire Arc:  Turret
        Space Range: 1-3/12/25
        Atmosphere: 100-300/1.2/2.5 km
        Fire Control: 2D
        Crew:  1 each
        Damage:  5D
     Two Medium Ion Cannons
        Fire Arc:  Turret
        Space Range: 1-3/12/25
        Atmosphere: 100-300/1.2/2.5 km
        Fire Control: 2D
        Crew: 1
        Damage: 3D
     Two Concussion Missile Launchers
        Fire Arc:  Front
        Space Range: 1-2/8/15
        Atmosphere: 100-2008001.5 km
        Fire Control: 1D
        Crew: 1 (pilot)
        Damage:  8D

Extra Equipment:
        Sensor Jammer
        Emergency Cargo Jettison
        Solid Fuel Converter
        Tractor Beam
        Large Subspace Radio
        Alien Sensor Package

Crew Listing:
        Ecklund Foster: Captain/Pilot
        Tallon: First Officer/Top Gunner/Chief Engineer/Copilot
        Meriadoc Brandybuck: Bottom Gunner (from LOTR cross-over)
        Ashley Cunningham: Port Gunner/Engineer
        Karen Kisil: Starboard Gunner/Engineer
        SF-1: Ship's Computer (AI)/Backup Gunner (all turrets)


16. THE GYRFALCON
Craft:  Highly modified Guardian class light cruiser
Type:  Multi-purpose cruiser
Scale:  Starfighter
Length:  84 meters
Skill:  Space Transports; guardian cruiser
Cost:  not for sale (3+ mil. credits in mods.)
Crew:  5; 22
Passengers: 14, + 6 prisoner brig 
Cargo Capacity:  800 metric tons, 200 cubic meters
        Consumables:  2 years
        Hyperdrive Multiplier: x.6 
        Hyper Backup:  x8
        Nav Computer:  Yes
        Maneuverability:  3D+1
        Space:  10
        Atmosphere: 415; 1200
        Hull:  6D
        Shields: 2D (capital scale) 
        Sensors:
                Passive:  50/2D
                Scan:  100/3D
                Search:  215/5D
                Focus:  12/5D+1
        Weapons:  
        Four Laser Cannons (fire separately)
                Scale:  Starfighter
                Fire Arc:  2 front, 2 turret
                Crew:  1
                Skill:  Starship gunnery
                Fire Control: 3D+2 
                Space Range:  1-5/15/35
Atmosphere Range:  100-500/1.5km/3.5km
                Damage: 6D+1
        2 Ion Cannons (fire separately)
                Scale:  Capital
                Fire Arc:  Turret
                Crew:  2
                Skill:  Capital Ship Gunnery
                Fire Control:  2D+2
                Space Range:  1-10/25/50
Atmosphere Range:  2-20/50/100 km
                Damage: 3D
        1 Proton Torpedo Launcher
                Scale:  Starfighter
                Fire Arc:  Rear
                Crew:  1
                Skill:  Starship Gunnery
                Fire Control:  2D
                Space Range:  1/3/7
Atmosphere Range:  50-100/300/700m
                Damage: 9D
        3 Quad Lasers (fire separately)
                Scale:  Starfighter
                Fire Arc:  Turret
                Crew:  1
                Skill:  Starship Gunnery
                Fire Control:  2D
                Space Range:  1-3/12/25
                Atmosphere Range:  100-300/1.2/2.5m
                Damage: 6D

        Origionaly an Imperial Customs cruiser, the Gyrfalcon little resembles it's original form.  Owned 
By Regin D'arc, a  famous Shallitan smuggler, the Gyrfalcon is the flagship of  his small fleet.  Painted a 
uniform white, and now possessing  smooth, aerodynamic lines, the Gyrfalcon is an aesteticaly  pleasing 
ship, and Regin's pride and joy.
        In addition to the systems listed, Regin has made other  modifications to his ship.  For one thing, it 
now has a  fighter bay.  Capable of holding up to four snubfighters at  once, the bay usual holds a pair of 
refitted A-Wings that  Regin convinced the New Republic to give him, and the  arkoom, 
his personal craft, a Shallitan Hunting Ship.  The last space  is reserved for a passanger's ship, usualy 
Lyon's Arcburner,  but occasionaly a New Republic fighter's X-Wing, or a  diplomats personal craft.
        The Gyrfalcon is equipped with a number of internal  systems that aid it's use as a smuggling ship.  
Half of it's  listed cargo space is in detection proof compartments that  will only be revealed by the most 
thorough of searches.  One  quarter of that space probably won't turn up even under a full  scan.  The 
Gyrfalcon has a number of iternal weapons sensors,  a pair of independant control centers, and fully 
equipped  facilities.  Finaly, the Gyrfalcon and it's crew have a number  of false idenities supported by 
transponder codes and papers.   The first is that of the NRS-44 "Constitution", a New  Republic consular 
ship.  The second is that of the Imperial  Courier "Blood Runner", and the last is of the personal  
pleasure yacht "Semdor's Folly".


17. THE HYPERCOMET
Craft:  Highly modified GRUA-7 Light Freighter
Scale:  Starfighter
Type:  Personal Starship
Length:  52.2 meters
Cost:  Not for Sale
Crew:  1
Passangers: 5 
Cargo Capacity:  10 tons
Consumables:  3 years
Hyperdrive Mod:  x.7
Hyper Backup:  x10
Nav Computer:  yes
Space:  10
Maneuverability:  3D+2
Atmosphere:  385; 1100 kmh
Hull:  5D
Shields:  4D+2
Sensors:
          Passive:  50/2D
          Scan:  100/3D
          Search:  120/4D
          Focus:  6/5D
     Weapons:  
     2 Double Blaster Cannons (fire linked)
          Scale:  Starfighter
          Fire Arc:  Mini turret
          Crew:  Pilot
          Skill:  Starship Gunnery
          Fire Control:  2D+2
          Space Range:  1-3/25/40
Atmosphere Range:  100-300m/2.5km/4.0km
          Damage:  5D
3 Extra Heavy Modified Laser Cannons (fire linked)
          Scale:  Starfighter
          Fire Arc:  Front
          Crew:  Pilot
          Skill:  Starship Gunnery
          Fire Control:  3D+1
          Space Range: 1-10/35/70
Atmosphere Range:  100-1km/3.5km/7.0km
          Damage: 9D+2
     1 Light Ion Cannon
          Scale:  Starfighter
          Fire Arc:  Rear
          Crew:  Pilot
          Skill:  Starship Gunnery
          Fire Control:  2D+1
          Space Range: 1-5/10/20
          Atmosphere Range:  100-500/1.0km/2.0km
          Damage: 3D+1

     This is Aiera's personal ship.  Once it was a frieghter, but the cargo space has been slowly taken over 
by Aiera's equipment.  The GRUA-7 was always a sleek ship, and the various modifications that Aiera 
has made have only enhanced it's beauty and it's lines.  The cockpit of the Hypercomet is located in the 
center of the ship, and Aiera controls all the operations and weapon systems from there.  Obviously, she 
can't control all of them at
once, and the computer toggles from system to system, following a locked target as it travells from arc to 
arc.  When she is not controling a system, and a hostile craft is in range, the central computer takes over, 
but it's starship gunnery skill is merely 2D+2.
     In addition to the listed systems, the Hypercomet contains a remarkable array of other systems.  
Firstly, it's onboard computer is a TH8-R, a massive system that is the current standard in high end 
computing.  Aiera's system has been improved beyond even the TH8-Rs exceptional standards.  This 
computer is sentient and highly intelligent, and maintains all systems that Aiera is not paying attention 
too.
     Secondly, the Hypercomet is equipped with an array of transponder equipment.  It has both an 
Imperial and a New Republic Interogator, and a very rare BoSS TranCoder.  This device enables Aiera 
to change her transponder indentity simply by tapping in a new name.  Thirdly, there are a number of 
internal security systems aboard the Hypercomet, and as she is a security expert of great skill, they are 
remarkably deadly in
nature.  Concealed repeating blasters, eight seperate drive cut- offs, and a wide array of internal sensors, 
when combined with a sentient and self aware computer co-ordinating the activities of the internal 
security net, make the Hypercomet an almost impregnable target.  
     In addition, the Hypercomet contains a fully equiped laboratory containg a number of independant 
computer systems, and a fairly large
assortment of the highest quality equipment.  Finaly, the Hypercomet is equiped with a superior quality 
cloaking device.  When engaged, it adds
4D+2 to the difficulty of opponents sensor checks to find it, and adds subtracts 3D from opponents 
starship gunnery rolls, unless they make a
heroic sensors check to obtain a target lock. 
     Aiera is contemplating further alterations on the Hypercomet, and is currently looking for a new 
powerplant and capital scale shield generators.  That improvement should probably take up the rest of 
the remaining cargo capacity, which she currently uses to hold some other equipment that she is working 
on.


18. Tiberon
Craft: Modified Sienar Fleet systems Guardian-Class light cruiser
Type: Inter-system customs vessel (originally, now.) Assult transport and light freighter
Scale: Starfighter
Length: 42 meters
Skill: Space transports: Gaurdian Cruiser
Crew 2;8;16 (3 can coordinate)
Passengers: 6 (2 in brig)
Cargo Capacity: 40 cubic meters
Consumables: 4 months
Hyperdrive Multiplier: 2x
Hyperdrive backup: 10x
Nav Computer: yes
Manuverability: 1D
Space: 8
Atmosphere: 400; 1150 kmh
Hull: 5D
Shields: 2D+2
Sensors:	Passive: 30/1D
	Scan: 60/2D
Search: 90/4D
focus 4/4D+1
Weapons:
1 Tractor beam projector
	Fire arc: front
	Crew: 1
	Skill: starship gunnery
	Fire control: 2D
	Space Range: 1-5/15/30
	Atmosphere Range: 2-10/30/60km
	Damage: 4D
2 Duel Laser Turrets:
	Fire arc: 1 full, 1 rear, 1 front
	Skill: starship gunnery
	Fire control: 3D
	Space range: 1-3/12/25
	atmosphere range: 100-300m/1.2km/2.5km
	Damage: 6D

Dual Proton Torpedo launcher (12 onboard) 
	fire arc: full
	Fire control: 2D
	Range: 1/3/7
	Damage: 9D
1 turbolaser
	Fire arc: front
	Scale: Capital
Crew: 1-2
Fire control: 2D
	Space range: 3-15/35/75
	Damage: 4D


19. hound's Touth
Craft: Corellian Engineering Corporation YV-666
Type: Modified light freighter
Scale: Starfighter
Length: 28.5 meters
Skill: Space transports: YV-666
Crew: 1; optional gunner
Crew Skill: See Bossk
Passengers: 8 (prisoners)
Cargo Capacity: 85 metric tons
Consumables: 2 months
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D+1
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 5D+2
Shields: 3D+1
Sensors:
        Passive: 30/0D
        Scan: 50/2D
        Search: 100/2D
        Focus: 3/2D
Weapons:
      Quad Laser Cannon(fire-linked)
        Fire Arc:Turret
        Crew: 1 (if pilot, can only fire forward)
        Skill:Starship gunnery
        Fire Control:2D+2
        Space Range:1-3/12/25
        Atmosphere Range: 100-300/1.2/2.5 km
        Damage: 6D
     Concussion Missile Launcher
        Fire Arc:Front
        Skill:Starship gunnery
        Fire Control:3D
        Space Range:1/3/7
        Atmosphere Range: 50-100/1/300/700 km
        Damage: 9D


20. Backfire
  Craft: modified Corellian YM-1901 mining craft
  Type: asteroid mining/cargo ship 
  Scale:  starfighter
  Dimensions:  42 meters long
  Skill:  space transports:  YM-1901 mining craft
  Crew:  1 or 2  (can coordinate)  1 gunner + 1 tractor beam operator
  Passengers: 8
  Cargo Capacity:  200 metric tons
  Consumables: 2 months
  Hyperdrive-  x2 (retrofitted to the original sublight chassis)
      BackUp-  x3 (another retrofitted HD unit)
  Nav Computer:  no (uses astromech droid)
  Manuverability:  2D
  Space:  4
  Hull:  4D+2
  Shields:  3D (to protect from asteroid debris)
  Sensors:
      Passive:  30 / 0D
      Scan:  50 / 1D
      Search:  75 / 2D
      Focus:  5 / 3D
  Weapons:
        1 Double Laser Cannon (starfighter scale)
        Fire Arc:  turret (retrofitted)
        Crew:  1
        Skill:  starship gunnery
        Fire Control:  1D
        Space Range:  1-3/12/25
        Atmosphere Range:  100-300 m/ 1.2 km / 2.5 km
        Damage:  4D

        1 Concussion Missile Launcher (starfighter scale)
        Fire Arc:  front
        Crew:  1 (co-pilot)
        Skill:  starship gunnery
        Fire Control:  2D
        Space Range:  1/3/7
        Atmosphere Range:  50-100 m/ 300 m/ 700 m
        Damage:  7D

        1 Tractor Beam Projector (starfighter scale)
        Fire Arc:  rear
        Crew:  1 
        Skill  starship gunnery
        Fire Control:  1D
        Space Range:  1-5/15/30
        Atmosphere Range:  1-5 km/ 1.5/ 30 km
        Damage:  5D
Description/Miscellaneous:
Sales Pitch:  I used this ship for cargo hauling and smuggling for the Rebellion, before I joined the Jedi 
Academy.  I am willing to swap for a lighter faster ship or entertain offers.  The ship was heavily 
modified when I bought it, and is the only ship I know of to sport 2 main hyperdrive units.  I added the 
dual laser cannon, replacing the dorsal ore loaders, but the aft loaders are still fully functional.  The 
missiles were originally for cracking asteroids, but can provide good punch against opposing ships.  The 
aft tractor beam was for bringing asteroid ore fragments into the aft hold, but is strong enough to haul in a 
starfighter.  You'll have to provide your own astromech droid, as my R2 unit is not for sale.


21. Storm-One
Type:Pirate Vessel
Craft:Modified HT-2200 Freighter
Scale:Starfighter
Length:54.8 meters
Skill:Space Transports: HT-2200
Crew:2, Gunners:5
Crew Skill: Varies wildly
Passengers:28
Cargo Capacity:400 tons in two seprate bays(200,200)
Consumables:
Cost: 1,461,300(with all modifications)
Hyperdrive Multiplier:x1
Hyperdrive Backup:x12
Nav Computer:Yes
Space:8
Atmosphere:206; 750 kmh
Hull:5D
Shields:3D
Sensors
    Passive:10/0D
    Scan:25/1D
    Search:40/2D
    Focus:2/3D
Weapons:
     Two Pulse Laser Cannons
            Fire Arc:Turret
            Skill:Starship Gunnery
            Fire Control:2D
            Space Range:1-3/12/25
            Atmosphere Range:100-300/1.2/2.5km
            Damage:4D
     Three Hvy. Ion Cannons(Fire-Linked)
             Fire Arc:Turret
             Crew:1
             Skill:Starship Gunnery
             Fire Control:3D
             Space Range:
             Atmosphere Range:
             Damage:6D
      Hvy. Turbolaser
              Fire Arc:Front
              Crew:1
              Skill:Starship Gunnery
              Fire Control:3D
              Fire Rate:1/2
              Space Range:
              Atmosphere Range:
              Damage:7D
      Two Tractor Beams
               Fire Arc:Turret
               Crew:1
               Skill:Starship Gunnery
               Fire Control:2D
               Space Range:
               Atmosphere Range:
               Damage:2D
Extra Equipment:5 Escape Pods(8 people each), Solid Fuel Converter(Can
convert anything into fuel),Solar Converter,Plasma Torch Boarding Device
Sensor Equipment:Sensor Baffling Hvy Treatment(2D to sensor difficulties),
Sensor Mask(2D to sensor difficulties and makes ship semi-invisible),
Mimic Decoy system w/ Six decoys,Comm Jammer,Baffled Drive(Space:2,Can move
200 spaces before out of fuel), Backup Battery(2)
Grappling Hooks on sides of ship allow it to hold onto two specially modified Z-95Headhunters, this 
takes up 60 tons of space. Storm-One always ejects these fromthe sides before going into battle. After 
battle, the tractor beams aid in
bringingthem back and help them park.


22. The "FELL INFIDEL"
Craft: Antrola Medium Transport  
Type: Modified Medium Transport  
Scale: Starfighter  
Length: 70m  
Skill: Space Transports: Antrola Medium  
Crew: 3, gunners 2, skeleton 1/+10  
Crew Skill: See player characters  
Passengers: 20  
Cargo Capacity: 200 metric tons   
Consumables: 3 months  
Hyperdrive Multiplier: x1  
Hyperdrive Backup: x15  
Nav Computer: Yes  
Maneuverability: +1  
Space: 2  
Atmosphere: 225, 650kmh  
Hull: 3D+1  
Shields: 1D  
Sensors:  
        Passive: 10/0D  
        Scan: 25/1D  
        Search: 35/2D  
        Focus: 2/3D  
Weapons:  
Four twin laser cannon (fire linked in groups of two)  
        Fire Arc: Turret  
        Crew: 1  
        Scale: Starfighter  
        Skill: Starship Gunnery  
        Fire Control: 1D  
        Space Range: 1-5/10/25  
        Atmosphere Range: 100-500/1KM/2.5KM  
        Damage:3D+2  
  
Description: She's big, awkward, and lousy in a fight, but the Infidel  
has been through a lot. With over 30 years of space travel, another 20   
in lazy orbit around an obscure uncivilised planet, millions of light  
years, a few space battles, at least five owners, and more jury-rigged   
repairs and patched hull panels than you'd care to think about, the   
'Fell Infidel' has survived it all.  
 DOCKING BAY: The Infidel turns a few heads in any spaceport due to her tiny   rear docking bay- a 
rarity indeed in a ship so small. Only having enough   room for two starfighter-scale ships, The docking 
bay can only be  ised for short periods (such as taking in/putting out shuttles) or the stressed atmosphield 
generator will probably blow (and the engines and the hyperdrive and the life support and..). When not 
in use the docking bay is closed by a large blast door (capital scale STR 2D).


23. Centilla
Craft: Correllian Engineering YT-1700, modified
Type: Modified light freighter
Scale: Starfighter
Length: 35m
Skill: Space transports: YT-1700
Crew: 1, gunners: 10
Passengers: 8 (w/full crew), 18 with only pilot
Cargo Capacity: 100 metric tons, 40 cubic meters
Consumables: 3 months
Hyperdrive Multiplier: x1/2
Hyperdrive Backup: x3
Nav computer: x3
Cost: lots
Maneuverability: 10D
Space: 20 (has 3 ion drives installed)
Atmosphere: 550; 1584kmh
Hull: 10D
Shields: 3D
Sensors:
  Passive: 35/1D
  Scan: 70/2D
  Search 105/4D
  Focus: 4/4D+1
Weapons:
  2 triple heavy laser cannons
  Fire Arco: Turret (dorsal, ventral)
  Crew: 1
  Fire Control: 10D
  Space Range: 1-3/12/25
  Damage: 10D  (modified by 1st ed rules, so this and FC should be 6D)
  2 Concussion missile tubes
  Fire Arc: Front
  Crew: 1 or pilot
  Fire Control: 1D
  Damage 8D (range and skills as normal)
  2 turbolasers (can only fire every other round)
  Scale: Capital
  Fire Arc: 1 front, right, rear, 1 front, left, rear
  Crew: 2
  Fire Control: 4D
  Range: as normal
  Damage 5D
  Heavy Ion Cannon
  Arc: Front
  Crew: 1
  Fire Control: 4D
  Range: normal
  Damage 4D
  Alpha strike
  Arc: Ventral turret
  Fire Control: 4D+2
  Space Range: 3-15/35/75
  Damage: at 1-2 units: 16D; at 4-7 units: 18D+1; at 8-15: 15D+1, 16-25
8D+2, 26-75: 7D
  Proton Torpedo tube
  Arc: front
  Crew: 1 or pilot
  Fire Control: 2D
  Range: normal
  Damage: 9D
  This ship is modified to contain an enlarged power core, with an extra meter added to the height so the 
power core spreads out over and under the ship.  Also, the three ion drives working together create a +4 
mishap modifier as they are different models.  The "Alpha Strike" will explode when a mishap is rolled, 
causing 20D damage to the ship and a catastrophic hull mishap.  If anyone else has questions, comments, 
etc. please tell me.
 

24. THE FIREDRAKE
Craft: Modified Corellian XT-1100 Light Transport
Type: Light Freighter
Scale: Starfighter
Length: 30.5m
Crew: 1 to 2
Passengers: 4
Cargo Capacity: 45 metric tons
Consumables: 2 months
Hyperdrive Multiplier: x1
Hyperdrive Backup: x11
Nav Computer: Yes
Maneuverability: 2D+2
Space: 8
Atmosphere: 365;1050 kmh
Hull: 4D
Shields: 2D
Sensors: Passive:10/0D; Scan:25/1D; Search:40/2D; Focus:2/3D
Weapons:
2 Triple Laser Cannons
Fire Arc: Turret
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300m/1.2km/2.5km
Damage: 5D
Double Medium Ion Cannon
Fire Arc: Front
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300m/700m/3.6km
Damage: 3D+2
Proton Torpedo Launcher
Fire Arc: Front
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100m/300m/700m
Description: The Firedrake has been modified extensively from the stock ship. It has had a faster 
hyperdrive and sublight drive installed as well as an arsenal of weapons.  It is also more maneuverable 
and has stronger shields. Because of all these modifications, it is very touchy and prone to mishaps (+3 
modifier to mishaps).


25.  "The Intergalactically Costarring"
Craft     : MSR, inc. CX-350 Mark I Stock Light Freighter
Type      : stock light freighter       
Scale     : starfighter                 
Length    : 35m
Crew      : 2 (skeleton: 1, +20)
Passengers: 0                      
Cargo Cap.: 200 mtons
Consumable: 4 days*
space       : 1*
atmosphere  : 
maneuver    : 0d*
Hyperdrive: x4*
Hyper Back: x18
NavComp   : no (see below)
hull      : 5d
shields   : 1d
Sensors: *none (until repaired)
  passive : 10/0d
  scan    : 15/+2
  search  : 20/1d+1
  focus   : 2/2d
Weapons
Light Laser Cannon                  
   scale   : starfighter
   Fire Arc: front mounted turret
   Crew    : 1
   Fire Con: -1d*
   Sp Range: 1-2/6/12*
   At Range: 75-150/600/1.2k*
   Damage  : 2d+2*


26. The Gibson Ray
Craft: Ghtroc Industries class 720 freighter
Type: Heavily Modified Light Freighter
Scale: Starfighter
Length: 35 Meters
Skill: Space Transports: Ghtroc Freighter
Crew: 1  and PROFESR
Passengers: 8
Cargo Capacity: 100 Metric Tons; 50 Cubic Meters
Consumables: 2 Month
Hyperdrive Multiplier: x3
Hyperdrive Backup: x25
Nav Computer: Yes
Maneuverability: 2D
Space: 4
Atmosphere: 330 move  /// 950 kmh
Hull: 3D+2
Shields: 1D
Sensors:
        Passive: 10/0D
        Scan: 20/0D
        Search:35/0D
        Focus: 1/0D
Weapons:
        One Double Laser Cannon (starfigher scale)
        Fire Arc: Turret
        Crew: 1
        Skill: Starship Gunnery
        Fire Control: 1D+2
        Space Range: 1-3 /// 12 /// 25
        Atmosphere Range: 100-300 /// 1.2 km /// 2.5 km
        Damage: 4D
      The Gibson Ray once was a stock Ghtroc freighter, but now is hardly recognizeable as such.  Its 
flight control systems and engines have been modified to improve air-flow and to reduce drag, 
increasing the ship's speed efficiency.  Also, the souped-up engines are complemented by a improved  
ero-poly surface, giving the freighter even greater speed.  These upgrades took their toll, however in the 
other systems of the ship.  The Weapons system has not been modified at all.  The Hyperdrive is faulty 
and slow at best.  The Sensors have a low range because the first owner sold the dish and installed an 
aluminum-epoxy dish of half the size. This, however was mainly remedied when the current owner's old 
friend came over to do some modifications.


27. Icy Star
Craft: Oberon Industries Flare-Class Light Freighter
Type: Stock Light Freighter
Scale: Starfighter
Length: 30 Meters
Skill: Space Transports: Flare-Class Freighter
Crew: 1 Gunners: 1
Passengers: 6
Cargo Capacity: 120 Metric Tons; 50 Cubic Meters
Consumables: 1 Month
Cost: 30,000
Hyper Multiplier: x1
Hyper Backup: x20
Nav Computer: Yes
Maneuverability: 1D
Space: 3
Atmosphere: 260; 750 kmh
Hull: 3D
Shields: 1D
Sensors:
        Passive: 15/0D
        Scan: 30/1D
        Search:50/2D
        Focus: 2/3D
Weapons:
        One Quad Blaster Turret
        Scale: Starfighter
        Fire Arc: Turret
        Crew: 1
        Skill: Starship Gunnery
        Fire Control: 1D
        Space Range: 1-5/10/20
        Atmosphere Range: 100-500/1/2KM
        Damage: 4D


28. The Euripides
Craft: Modified Lantillian Short Hauler 
Type: Modified Light Freighter
Scale: Starfighter 
Length: 27 meters 
Skill: Space Transports: Lantillian Class 
        Freighter
Crew: 1 (1 can coordinate) 
Crew Skill: Space Transports, Starship 
        Gunnery, Starship Shields
Cargo Capacity: 94 metric tons 
Consumables: 1 month
Cost: Not available for sale 
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes 
Maneuverability: 1D+2
Space: 6 
Atmosphere: 480/800 kph 
Hull: 5D+1 
Shields: 2D 
Sensors:
        Passive: 15/0D 
        Scan: 30/1D
        Search: 50/3D
        Focus: 2/4D
Weapons:
        2 Arakyn Tomral Heavy Blaster Cannons
             (top and bottom turret mounted)
                Fire Arc: Turret
                Skill: Starship Gunnery
                Fire Control: 2D
                Space Range: 1-3/12/25
                Atmosphere Range: 100-300/1.2/2.5
                Damage: 5D 

            BlasTech DL-44 Retractable Blaster Cannon
                Fire Arc: Turret
                Skill: Vehicle Blaster
                Fire Control: 4D
                Space Range: N/A
                Atmosphere Range: 50/100/250
                Damage: 3D+2 

          One might wonder what exactly was going through tramp freighter  captain Joshua Van Meeder's 
mind when he agreed to work for notorious  crime lord Folguss Tsunseaire, but whatever it was, it 
brought the agnst- ridden pilot together with his ship The Euripides.      An aging Lantillian freighter, The 
Euripides languished in  Tsunseaire's smuggling organization until Van Meeder and his party  decided to 
take it off his hands (and incur an outrageous amount of debt  in the process).
          The Euripides is a modified Lantillian short hauler, completely  overhauled under the direction of 
Van Meeder and his associates for use  as a smuggling vessel. Modifications to the ship itself are 
extensive and  include additional hull armor plating, enhanced retro-thrusters to  compensate for the 
increased cargo space, and a shield generator as the  ship had none previously.
          Van Meeder also added 6 Corellian Evader GT Ion Drives to boost  the ship's maneuverability, 
and a SoroSuub Griffyn XTG Lightspeed Unit,  bringing The Euripides' hyperspace modifier to x1.
          The ship is far from defenseless as well. It sports two Arakyn  Tomral heavy blaster cannons, 
mounted in gunnery turrets; one located in  the top aft section of the ship, and another in the underbelly, 
slightly  behind the cockpit. Each of these must be controlled by a gunner, and  access can be obtained 
from the interior of the ship. For quick exits and  unexpected visitors, Van Meeder also had a BlasTech 
DL-44  blaster cannon  added near the rear entry ramp. This cannon is retractable, and can be 
controlled from the cockpit.
          The modifications to the ship have yet to prove themselves, as  The Euripides has yet to be pushed 
to it's limits. Only time will  tell if the debt Joshua Van Meeder and his crew have inherited will see  
them safely through... at least long enough to make their next payment to Folguss Tsunseaire. 
 

29. Defiant-Class Medium Freighter
Craft: Rendilli Star Drives' Defiant-class medium freighter
Type: Stock Medium freighter
Scale: Starfighter
Length: 46 meters
Skill: Space Transports: Defiant-class freighter
Crew: 3, gunners:1
Crew Skill: Space Transports 4D+2, Starship Gunnery 4D, 
            Astrogation 4D+1
Passengers: 16
Cargo Capacity: 650 metric tons
Consumables: 3 months
Hyperdive Class: x3
Hyperdrive Backup: none
Nav Computer: 14 jumps
Maneuverability: 0D
Space: 3
Atmosphere: 260; 750 KMH
Hull: 5D+2
Shields: 0D
Sensors:
              Passive-10/0D
              Scan-25/1D
              Search-40/2D
              Focus-2/3D
Weapons:
          1 Medium Laser Cannon
              Fire Arc: Front
              Crew: 1
              Skill: Starship Gunnery
              Fire Control: 2D+2
              Space Range: 1-7/11/15
              Atmosphere Range: 100-300/1.2/2.5
              Damage: 3D+1


30. The Dawn Treader
Craft: Highly Modified Byzan Co. 55 Light Freighter 
Type: Modified Light Freighter
Scale: Starfighter
Length: 34.3 meters
Skill: Space Transports: ByzanCo. 55 light freighter
Crew: 1-3 ( can coordinate ) 4 gunners
Crew Skill: Space Transports 7D, Starship Gunnery 5D+1, 
            Astrogation 4D
Passengers: 8
Cargo Capacity: 163 m. tons, 62.4 cubic meters
Consumables: 2 months
Hyperdrive Multiplier: x1.50
Hyperdrive Backup: x12
Nav computer: Yes
Maneuverability: 1D+2
Atmosphere Maneuverability: 1D+2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D+1
Shields:2D
Sensors: 
          Passive: 10/0D
          Scan: 30/1D
          Search: 55/2D
          Focus: 2/3D
          Weapons:

Weapons:
          3 Double Auto Blasters
          Fire Arc: turret
          Crew: 1
          Skill: Starship Gunnery
          Fire Control: 3D+1
          Space Range: 1-8/25/40
          Atmosphere Range: 100-800/ 2.5 km/ 4.0 km
          Damage: 3D

          3 Auto Blasters ( fire linked )
          Fire Arc: front
          Crew: fired from cockpit
          Skill: Starship Gunnery
          Fire Control: 2D
          Space Range: 1-8/25/40
          Atmosphere Range: 100-800/ 2.5 km/ 4.0 km
          Damage: 4D

          One Short Range Concussion Missile Launcher
          Ammo: 20 
          Fire Arc: turret
          Crew: fired from cockpit
          Skill: missile weapons
          Fire Control: 0D
          Space Range: 1/2/5
          Atmosphere: 100 m/200 m/500 m
          Damage: 10D

The stock model of this ship owned by Aurin Lunar was truly a pathetic sight.  The hull was scarred, the 
ion drives were touchy, and the hyperdrive was at x6 and almost never worked.  But, it was all he could 
afford and he liked the way it looked. ( looks like a large galleon complete with cannon ports and sails 
that serve as power collectors; if you have read The Chronicles of Narnia, it looks the same as that 
Dawn  Treader.)  However, Aurin made a new ship out of it, adding 6 autolasers and improving almost 
every aspect of the ship with almost every credit he  warned.  Add the fact that the ship is a tinkerers 
dream due to compartmentalized devices and you have the possibility for a truly remarkable cargo hauler 
along the lines of the Millennium Falcon.  Anyways, I recommend the stock of this vessel in a Fringe 
Campaign.
The stock is the same as the Dawn Treader exept for this: no auto blasters, 3D hull strength, 1D shields, 
x6 hyperdrive, x20 back up, space 2, atmosphere 225; 650 kmh, 0D manuverability, 203 metric tons 
cargo capacity, 71 cubic meters.  Only one gunner is reqired, i.e. for the concussion missile launcher.  
The concussion missile launcher does 6D damage and has 7 ammo.


31.  Trantor Staryards Republic class transport
Type: Medium Transport
Length: 110m
Scale: Starfighter
Skill: Space transports : Republic class transport
Cargo: 250 tons
Consumables: 6 months
Crew: 3-4
Passengers: 20
Hyperdrive: x2
Backup: x12
Space: 4
Manuverability: 0D (0D+2 in atmosphere)
Hull: 3D+2
Shields: 1D
Sensors:-
  Passive: 30/0D
  Search: 60/1D
  Scan: 90/2D
  Focus: 3/3D
Weapons:-
  2 x Triple Heavy Blasters
    Fire Arc: turrets (top and bottom)
    Fire Control: 1D
    Range: 1-5/10/17
    Damage: 5D
Rear Docking bay: The ship mounts a rear docking bay which is 26m deep by 35m wide and can hold 2 
fighters or other smallish ships (can even hold a small transport ship)
This ship was the first ever designed by Trantor Staryards, back in the days of the Old Republic. The 
design has recently been updated to the current stats.


32. Helix
Craft: Arakyd Helix
Type: Light freighter
Scale: Starfighter
Length: 30.9 meters
Skill: Space transports: Arakyd Helix
Crew: 2
Crew Skill: Varies tremendously
Passengers: 4
Cargo Capacity: 35 metric tons
Consumables: 4 weeks
Cost: 215,000(new), 182,000(used)
Hyperdrive Multiplier: x2(B model is x1)
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D+1(in space); 0D(in an atmosphere)
Space: 7
Atmosphere: 260; 750 kmh
Hull: 3D+2
Shields: 1D+2
Sensors:
  Passive: 15/0D
  Scan: 30/1D
  Search: 50/2D+1
  Focus: 2/3D+1
Weapons:
2 Plasburst Laser Cannons(fire-linked)
  Fire Arc: Turret
  Skill: Starship gunnery
  Fire Control: 2D+2
  Space Range: 1-3/12/25
  Atmosphere Range: 100-300/1.2/2.5 km
  Damage: 6D
2 Ion Cannons(fire-linked)
  Fire Arc: Front
  Skill: Starship gunnery
  Fire Control: 1D
  Space Range: 1-3/10/20
  Atmosphere Range: 100-300/1/2 km
  Damage: 4D
1 Proton Torpedo Launcher
  Fire Arc: Front
  Skill: Starship gunnery
  Fire Control: 1D
  Space Range: 1/3/7
  Atmosphere Range: 100/300/700
  Damage: 9D
Game Notes: Sensor operators searching for an Arakyd Helix gain a +5 bonus to their sensors rolls as 
long as the Helix is under way using its main ion drives


33.  ZK-25 Questor
Craft: Starfeld Industries ZH-25 Questor
Type: Light freighter
Scale: Starfighter
Length: 22.4 meters
Skill: Space transports: ZH-25 Questor
Crew: 1
Crew Skill: Varies tremendously
Passengers: 6
Cargo Capacity: 85 metric tons
Consumables: 3 months
Cost: 136,000(new), 89,000(used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 4D
Shields: 1D
Sensors:

Passive: 15/0D
Scan: 30/1D
Search: 50/2D
Focus: 2/3D

Weapons:

2 Laser Cannons(fire-linked)
     Fire Arc: Front
     Skill: Starship gunnery
     Fire Control: 2D
     Space Range: 1-3/12/25
     Atmosphere Range: 100-300/1.2/2.5 km
     Damage: 5D


34. Snake Charmer/Black Panthar 
Craft: Corellian Engineering Corporation CE-2 Transport
Type:  Modified Light freighter
Scale: Starfighter
Length: 100 meters
Skill: Space Transports: CE-2 transport
Crew: 2
Crew Skill: Varies Widely
Passengers: 7
Cargo Capacity: 47,500 metric tons (of which 20 is Scanner Resitant
hidden)
Consumables: 2 months
Hyperdrive- x1
BackUp- x12
Nav Computer: Yes
Manuverability: 1D+1
Space: 10
Hull: 4D
Shields: 3D
Sensors:
    Passive: 10/2D
    Scan:     25/1D
    Search:  40/2D
    Focus:   8/2D+2
Weapons: 2 W-34t Turbolasers
    Fire Arc: Turret
    Crew: 1
    Skill: Starship Gunnery
    Fire Control: 3D
    Space Range: 1-7/10/25
   Atmosphere Range: 125-350/1.5/2.7 km
   Damage: 7D
Weapons: 2 Proton Torpedo Launchers
     Fire Arc: Front
     Crew: Pilot
     Skill: Starship Gunnery
     Fire Control: 3D
     Space Range: 1/3/7
     Atmosphere Range: 50-100/300/700m
     Damage: 9D
3 Escape Pods
      Hull: 1D



35. Bullet Of Steel/ Filthy Kamode
Craft: Monf Plazrip made Light Cruiser
Type: Light Cruiser
Scale: Starfighter
Length: 45 meters
Skill:Space Transports
Crew: 2, gunners: 3 (skeleton:1/+15   )
Crew Skill: Varies
Passengers: 8
Cargo Capacity: 300 metric tons
Consumables: 3 months
Hyperdrive- 1x
BackUp- x8
Nav Computer: yes
Manuverability: 2D
Space: 11
Hull: 4D
Shields: 3D+2
Sensors:
    Passive:   60/2D+2
    Scan:     150/4D
    Search:  100/4D+2
    Focus:     10/5D
Weapons: 4 Mega Death Lasers
    Fire Arc: 2 Turret, 2 Front
    Crew: 2/ co-pilot
    Skill: Starship Gunnery
    Fire Control: 2D+2/0D
    Space Range: 3-10/15/35
   Atmosphere Range: 200-400/3/5 km
   Damage: 6D+2
Weapons: Proton Torpedeo Launcher
    Fire Arc: Front
    Crew: 1
    Skill: Starship Gunnery
    Fire Control: 2D
    Space Range: 2/4/8
   Atmosphere Range: 110/400/1 km
   Damage: 9D

Capsule: The Bullet of Steel, has an exrtra transponder code, The Filthy Kamode. The ship was designed 
by Monf Plazrip, Manson Lev, and Setzer Gabbyiono. It's a very valuable part of Manson's, and Kruz 
Mandell's, Kessel Sector Trading Operations, fleet. It cost 450,000 credits, but Manson won it in a Sabacc 
game from Monf.



36. Broken Arrow
Craft: Modified Monf Plazrip made Transport
Type: Stock Light Freighter
Scale: Starfighter
Length: 34 meters
Skill: Space Transports
Crew: 2, gunners: 2
Crew Skill: Varies
Passengers: 7
Cargo Capacity: 500 metric tons
Consumables: 5 months
Hyperdrive-  x .75
BackUp- x4
Nav Computer: yes
Manuverability: 3D
Space: 9
Hull: 5D
Shields: 4D+2
Sensors:
    Passive:   11/1D+1
    Scan:       37/3D
    Search:    50/5D
    Focus:     12/7D
Weapons: Penta Laser Cannon
    Fire Arc: Turret (bottom)
    Crew: 1
    Skill: Starship Gunnery
    Fire Control: 3D+1
    Space Range: 4-6/15/30
   Atmosphere Range: 200-300/1.7/4 km
   Damage: 6D
Weapons: Duel Ion Cannon
    Fire Arc: Turret (top)
    Crew: 1
    Skill: Starship Gunnery
    Fire Control: 3D
    Space Range: 1-5/14/30
   Atmosphere Range: 150-300/2/4 km
   Damage: 5D ion damage
Weapons: Proton Torpedeo Launcher
    Fire Arc: Front
    Crew:  co-pilot
    Skill: Starship Gunnery
    Fire Control: 0D
    Space Range: 2/4/8
   Atmosphere Range: 110/400/1 km
   Damage: 9D+1
Weapons: Concussion Missle Launcher
    Fire Arc: Front
    Crew: co-pilot
    Skill: Starship Gunnery
    Fire Control: 0D+1
    Space Range: 2-12/30/60
   Atmosphere Range: 200-1.2/3/6 km
   Damage: 5D

Capsule: This ship was designed by Kruz Mandel, and made by Monf Plazrip. This is Kruz's personal ship. 
It is loaded with firepower and speed. The total cost of this, was over a million credits. It's still unknown 
where he got the .75 hyprdrive.



37. Hawk of Decades
Craft: Monf Plazrip modified Corellian TY-1575 transport
Type: Light Freighter
Scale: Starfighter
Length: 29 meters
Skill: Starship Piloting
Crew: 2, gunners: 2
Crew Skill: Varies
Passengers: 5
Cargo Capacity: 300 metric tons
Consumables: 2 months
Hyperdrive-  x1
BackUp- x5
Nav Computer: yes
Manuverability: 4D+1
Space: 9
Hull: 3D+1
Shields: 5D+1
Sensors:
    Passive:     8/2D
    Scan:       16/3D+1
    Search:    25/4D
    Focus:     33/5D
Weapons: 2 Quad Laser Cannons
    Fire Arc: Turret
    Crew: 1
    Skill: Starship Gunnery
    Fire Control: 3D
    Space Range: 2-5/8/13
   Atmosphere Range: 200-300/3/6 km
   Damage: 4D+2

Capsule: This is yet another ship, brought to Monf Plazrip by Kruz Mandel and Manson Lev. It was refitted 
with a new sensor system, and increased shields. This ship has seen a lot of combat, and survived because 
of those shields. In fact, this is the old iron horse ship, that Lev brought down an Imperial Star Destroyer, 
in one lucky shot!



38. Nestt-class Light Freighter 
    Type: Light Freighter 
    Scale: Starfighter 
    Length: 29 meters 
    Skill: Spacetransports: Nestt-class Light Freighter 
    Crew: 1 (co-pilot optional) 
    Passengers: 4 
    Cargo Capacity: 110 metric tons 
    Consumables: 2 weeks 
    Hyperdrive Multiplier: X1 
    Hyperdrive Backup: X9 
    Nav Computer: Yes 
    Maneuvrability: 1D+2 
    Space: 6 
    Atmosphere: 330; 950 km/h 
    Hull: 3D+2 
    Shields: 2D 
    Sensors: 

        Passive: 15 / 1D 
        Scan: 25 / 2D 
        Search: 50 / 2D+2 
        Focus: 4 / 4D 

    Weapons: 

        2 Quad Laser Cannons (fire separately, concealed) 

            Fire Arc: Turret 
            Crew: 1 
            Skill: Starship Gunnery 
            Fire Control: 2D+1 
            Space Range: 1-3 / 15 / 30 
            Atmosphere Range: None listed 
            Damage: 4D+2




39. Zuraco Cargo Hauler 
    Type: Medium Transport 
    Scale: Starfighter 
    Length: 87.3 meters 
    Skill: Spacetransports: Zuraco Cargo Transport 
    Crew: 4, gunners: 1, skeleton 2 /+10 
    Passengers: 6 
    Cargo Capacity: 200 metric tons 
    Consumables: 2 months 
    Hyperdrive Multiplier: X2 
    Hyperdrive Backup: X5 
    Nav Computer: Yes 
    Maneuvrability: 1D+2 
    Space: 6 
    Atmosphere: 330; 950 km/h 
    Hulll: 5D 
    Shields: 2D 
    Sensors: 

        Passive: 30 / 1D 
        Scan: 80 / 2D 
        Search: 100 / 3D 
        Focus: 4 / 4D 

    Weapons: 

        One Medium Turbolaser 

            Fire Arc: Turret 
            Crew: 1 
            Skill: Starship Gunnery 
            Fire Control: 2D 
            Space Range: 1-3 / 12 / 25 
            Atmosphere Range: 100-300 / 1.2 / 2.5 km 
            Damage: 6D



40. BT-900
  Type:-light freighter 
    Scale: Starfighter 
    Length: 43 meters 
    Skill: Transport Piloting: BT-900 freighter 
    Crew: 1 pilot 
    Passengers: 10 
    Cargo Capacity:120 
    Consumables: 1 month 
    Cost:60,000 
    Hyperdrive Multiplier: x2 
    Hyperdrive Backup: x5 
    Nav Computer: Yes 
    Maneuverability: 1D 
    Space: 6 
    Atmosphere: 300; 950kmh 
    Hull: 4D 
    Shields: 1D 
    Sensors: 
    Passive: 40/1D 
    Scan: 60/1D+2 
    Search: 40/2D 
    Focus: 4/3D 
    Weapons 
    Two Quad Heavy Cannons 
    Fire Arc:front 
    Crew: pilot 
    Fire Control: 1D+2 
    Damage: 5D each 

    Capsule: Want a cheap, reliable freighter? Not interested in dealing with the quirks of   outmoded 
equipment? Try the new BT-900! Great cargo space and with protection too!