Stations and Spacedocks

1. Home One
2. Ensom station
3. Griam Imperial Impound Yard
4. Earth Allaince Supply-1
5. Genetech Orbiting Research Lab
6. Golan I Space Defense Station
7. Golan II Space Defense Station
8. Golan III Space Defense Station
9. Stardock
10. Rendili Space Defense Platform
11. Sluis Van Orbit Dock V-475
12. Solari Class Space Station
13. World Ship
14. B1-1298 Space Port
15. Sight of Light
16. STORM floating base







1. Home One
Craft: Gander Manufacturing SuperSpacedock 1000
Type:  Deep space fortress/shipyard
Scale: Capital
Length: 25,000m (mean diameter)
Skill:  none  is positioned in deep space
Crew:  2,400, gunners: about 500? Check to see if that's correct
Passengers:  10,000 (techs), 2,000 (troops)
Cargo Capacity: 252,000 tons
Consumables: 2 years
Cost: 119.5 million (estimated, true cost not disclosed to public)
Maneuverability: 0 (must remain in fixed location)
Space: 0
Hull: 8D+2
Shields: 8D
Sensors:
     200/1D
     500/2D
    1500/3D+1
      20/5D
Weapons:  60 Heavy Turbolaser
Arc: 15 each arc
Crew: 3
Skill: Capital Ship Gunnery
Fire Control: 0D
Range: norm
Damage: 10D
16 M/A torp launchers
Arc: 4 each arc
Crew: 15
Skill: Capital Ship Gunnery
Fire Control: 2D
Range:  2-12/30/60
Damage: 10D

Capsule:  The headquarters of the MCDF, Home One is the first spacedock commisoned by the fleet, but 
orders have been placed for two more.  The Admiralty maintains its offices here in the secret location 
(reputed to be the Gesaril system, but might not be) guarded by the main battle fleet when not on a 
mission (which is most of the time) and three ISDs with escorts.  Ships are only  allowed to come here 
through an erasable hyperspace cooridinate package from the Adarlon system.  All other information on 
the base is restricted. The base can hold five SuperNova class SDs internally, and dozens of support 
craft.  There are enterances for ships of all sizes, and the
spacedock itself has five fighter squadrons, one each of B-, X-, A-, Y-, and E-wings for defensive 
purposes.  These are elite fighter squadrons on rotating fleet duty (lesser ships, these squadrons are oft 
the source of the Viper fighter pilots).


2. Ensom station
Located in the Ensom system, which is just out of major space lanes just out of the core sector.  The 
system consists of one sol class star, 4 planets, the 3rd , Ensom 3, being a habitable Forrest/oceanic 
world with no intelligent native life. Just out from the forth planet lies a large asteroid field, comparable 
to one charted near the Hoth system. The one rarity is the presence of a long hidden Jedi base, on the 
edge of the asteroid field.
Long ago it was used by now legendary Jedi, at the dawn of the clone wars and the great purge the Jedi 
abandoned the station, possibly foreseeing their ultimate demise, they left countless records of the Jedi 
history at the base, hidden from the Empire.  
To leave a chance for later generations of Jedi to attain this tome of knowledge, Jedi Master Yoda, 
formed through the force two crystals. These crystals, like many the made by the Jedi in the times of the 
old republic contain star-maps when put under light. The first crystal, which pinpointed a location on a 
planet, Ensom 3, was entrusted by Yoda to an odd albino Wookie,(See white wookie below) whom had 
shown great potential in the force, to keep the stone safe from Imperial hands by hiding it on the Wookie 
home world of Kashyyyk. Hoping that it could be committed to a safe hiding place on the Forrest world. 
The Second crystal, gave the location of the Ensom system. Knowing the Empire avoid coming back to 
the world at which the first Deathstar had been defeated, it was hidden  away on Yavin with a holocube 
made by Yoda himself explaining the tale, and giving clues to the whereabouts of the other crystal. 
Once both crystals were attained, it was possible to follow them to an exact point on Ensom 3. At this 
point is an entrance to a cave. Yoda and his fellow Jedi had set up two pedestals in which to set the 
crystals, when both were set, light which shot through a very precise hole to the outside would filter 
through the crystals projecting a holographic image of the system, painting one asteroid on the fringe of 
the large belt green, pinpointing Ensom station and a vast wealth of knowledge.

Craft: Ensom Station:
Type: Station
Scale: Capital
Dimensions: Roughly 200m diameter, 120m height.
Crew: 4 Droids: 1 astromec, 2 servant, and 1 worker
Passengers: maximum of 20 residents,(20 small private rooms.)
Cargo Capacity: 10,000 cubic meters
Comsumables: 2 years
Cost: not for sale
Hyperdrive: none
Nav Computer: none
Space: 1
Hull: 9D(most of the bases exterior is asteroid.)
Shields: 2D*
Sensors: passive 40/0D
Scan: 60/2D
search 120/3D
Focus 20/4D
Quad proton torpedo launcher 
	Fire arc: full
	Skill: starship gunnery
	Fire Control: 2D
	Space Ranges: 1/3/7
	Damage: 16D
	Ammo: 12 protons on station
Fighters: Base has 4 external docking bays. Able to dock with starfighter to space transport class 
vessels,       and small capital ships may be able to dock. 	Already onboard are 2 Old republic 
shuttles in need of moderate repair, each occupying one docking bay.
Onboard: Medical facility, complete with a small bacta tank. Jedi Library, containing countless records, 
as well as instruction holocubes left by the Ancient Jedi Masters (Able to teach Jedi up to whatever 
level the GM decides, I choose up to 4D.)
Scanning: When scanning for the station, its virtually impossible to be spotted, instead there may be a 
chance that docked ships could be seen on sensors, but that would take a near heroic roll, since it is in a 
chaotic asteroid field.
-when shields are activated, the station, which is normally invisible to sensors, is readily spotted. 
Flipping on the shields is as good as inviting all within the system.


3. Griam Imperial Impound Yard
Craft: Imperial Impound Station
Type: Gravity Well Station                        
Scale: Capital                                           
Dimensions: 300m diameter, 100m height 
Skill: Station piloting                        
Crew: 362; skeleton 72/+15                    
Crew Skill: Capital ship gunnery 3D+1, Starship Gunnery 3D+2, Capital ship shields 3D        
Passengers: 84 (prisoners)                              
Cargo Capacity: 15,000 cubic meters
Consumables: 6 months                                 
Cost: not available for sale                         
Hyperdrive Multiplier: N/A                  
Nav Computer: no                           
Space: 2                               
Hull: 4D                                  
Shields: 2D                                 
Sensors: passive 40/0D                      
        scan    60/2D                    
        search 120/3D                    
         focus   20/4D                     
Weapons: 12 Turbolaser batteries                 
           Fire Arc: turret                         
           Scale: capital                             
           Skill: capital ship gunnery
           Fire Control: 2D
           Space Range: 1-5/15/30
           Damage: 4D
         6 Ion Cannons
           Fire Arc: turret
           Scale: capital
           Skill: capital ship gunnery
           Fire Control: 1D
           Space Range: 1-5/10/20
           Damage: 3D
         6 double Laser Cannons
           Fire Arc: turret
           Scale: starfighter
           Skill: starship gunnery
           Fire control: 2D
           Space Range: 1-5/10/20
           Damage: 4D
         Gravity Well Projector
           Fire Arc: spherical
           Skill: capital ship gunnery
           Effect: blocks hyperspace travel
this station is a 2 level instalation built around a single gravity-well projector. This projector is in 
constant operation, projecting a  spherical gravity well outside of the station, to a distance of 1.5 km. 
This gravity well is sustained to keep the ships in the yard in a stable  orbit about the station. Gravity on 
the station is generated in the  standard fashion with a vertical orientation.  This station is heavily armed 
and defended, given its secret nature, and  the possiblility of attacks staged by the Rebellion. Given the 
large  number of operational vessels in orbit about the station, this would make  a prime target for the 
Rebellion. The station has a compliment of 40 TIE fighters, and is usually supported  by several small 
picket ships, as well as a larger frigate, or corvette.
Griam Impound Yard is supported by the Imperial Frigate Sentinel, a  Nebulon-B frigate, as well as 2 
Guardian class light cruisers.
In orbit of the station, presenlty, are:
1 Victory-class Star Destroyer (decommissioned, non-operational)
5 Carrack-class cruisers (2 operational)
11 Corellian corvettes (8 operational)
23 Rebel Transports (14 op)
17 Strike-class Cruisers (3 op)
8 Rebel Carrier Cruisers (5 op)
16 Lancer-class frigates (6 op)
2 Rebel Assault frigates (1 op)
12 Ghtroc light freighters (11 op)
16 modified YT-1300 freighters (12 op)
18 X-wing fighters (all op)
25 Y-wing fighters (all op)
13 A-wing fighters (all op)
Total 167 starships.
The base commander, Commander Serrin, likes to tinker with starship  engineering, and maintanence, so 
in his spare time, he works on the ships  in the yard, making them operational. He avoids doing this to the 
capital  ships, though.


4. Earth Allaince Supply-1
Type: Supply/Repair Station
Scale: Death Star
Length: 100 km.
Height: 200 km.
Crew: 250,000 Gunners: 1,000
Crew Skill: CSP 5D, CSG 5D, CSS 5D, ST 5D, SP 5D, SG 5D, SS 5D, Sensors 5D, Astrogation 5D
Communications 5D
Passengers: 125,000 (Troops)
Prisoners: 50,000
Cargo Capacity: 50,000,000 Metric Tons
Comsumables: 50 Years
Hull: 20D
Shields: 15D (18D backup)
Sensors:
Passive: 400/2D         Scan: 1000/4D
Search: 1600/6D         Focus: 40/12D
Weapons:
250 Heavy Turbolaser Batteries
Fire Arc: 63 Front, 62 Left, 62 Right, 63 Back
Crew: 1/Skill: CSG
Damage: 10D
Space Range: 1-20/40/80
Atmosphere Range: 2-40/80/160 km.

250 Turbolaser Batteries
Fire Arc: Same As Above
Crew: 1/Skill: CSG
FC: 1D/Damage: 7D
Space Range: 1-15/35/75
Atmosphere Range: 2-30/70/150 km.

500 Quad Laser Cannons
Fire Arc: 125 each arc
Crwe: 1/Skill: SG
FC: 2D/Damage: 6D
Space Range: 1-10/25/50
Atmosphere Range: .1-1/2.5/5 km.

Craft able to dock
30 capital ships in resupply/20 in repair
40,000 starfighters in resupply/80,000 in repair

Defense Starships
20 Capital ships
20,000 Starfighters
There are only three such stations in the Earth Allaince.  Even if they come under attack the craft in 
resupply and the ones that are in good repair can come to the defense of the station.


5. Genetech Orbiting Research Lab
Craft: Orbiting Research Lab
Scale: Starfighter
Length: 53 meters tall, 22 meters in diameter
Crew: 5, gunners: 1
Passengers: 30(research scientists), 10(Genetech guards)
Cargo Capacity: 300 metric tons
Consumables: 6 months
Cost: Not available for sale.
Space: Immobile; geosynchonous orbit
Hull: 9D
Weapons:

Dual Laser Cannons(fire-linked)
     Fire Arc: Turret
     Crew: 1
     Scale: Capital
     Skill: Capital ship gunnery
     Fire Control: 2D
     Space Range: 1-3/10/25
     Damage: 3D


6. Golan I Space Defense Station
Craft: Golan Space Defenses SpaceGun
Type: Systems Defense Platform
Scale: Capital
Length: 1,231 meters
Crew: 213, gunners: 112
Crew Skill: Capital ship gunnery 5D, capital ship shields 5D
Passengers: 40(troops)
Cargo Capacity: 5,000 metric tons
Consumables: 3 months
Cost: Not available for sale to civilians
Hull: 4D
Shields: 2D
Sensors:

Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 3/2D+1

Weapons:

28 Turbolaser Batteries
     Fire Arc: Turret
     Crew: 3
     Skill: Capital ship gunnery
     Fire Control: 2D
     Space Range: 1-5/8/14
     Damage: 4D+2

10 Proton Torpedo Launchers
     Fire Arc: Turret
     Crew: 2
     Skill: Capital ship gunnery
     Scale: Starfighter
     Fire Control: 2D
     Space Range: 1/3/7
     Damage: 7D

6 Tractor Beam Projectors
     Fire Arc: Turret
     Crew: 3
     Skill: Capital ship gunnery
     Fire Contol: 2D
     Space Range: 1-5/10/15
     Damage: 4D


7. Golan II Space Defense Station
Craft: Golan II Space Defense SpaceGun
Type: Systems Defense Platform
Scale: Capital
Length: 2,158 meters
Crew: 550, gunners: 149
Crew Skill: Capital ship gunnery 5D, capital ship shields 6D+2
Passengers: 80(troops)
Cargo Capacity: 10,000 metric tons
Consumables: 3 months
Cost: Not available for sale to civilians
Hull: 4D
Shields: 2D+2
Sensors:

Passive: 35/0D
Scan: 60/1D
Search: 100/2D
Focus: 3/2D+1

Weapons:

35 Turbolaser Batteries
     Fire Arc: Turret
     Crew: 3
     Skill: Capital ship gunnery
     Fire Control: 2D+1
     Space Range: 1-5/10/17
     Damage: 5D

10 Proton Torpedo Launchers
     Fire Arc: Turret
     Crew: 2
     Skill: Capital ship gunnery
     Scale: Starfighter
     Fire Control: 2D
     Space Range: 1/3/7
     Damage: 9D

8 Tractor Beam Projectors
     Fire Arc: Turret
     Crew: 3
     Skill: Capital ship gunnery
     Fire Contol: 4D
     Space Range: 1-5/15/30
     Damage: 6D


8. Golan III Space Defense Station
Craft: Golan III Space Defense NovaGun
Type: Systems Defense Platform
Scale: Capital
Length: 2,600 meters
Crew: 880, gunners: 228
Crew Skill: Capital ship gunnery 5D, capital ship shields 6D+2
Passengers: 100(troops)
Cargo Capacity: 15,000 metric tons
Consumables: 3 months
Cost: Not available for sale to civilians
Hull: 5D+2
Shields: 4D
Sensors:

Passive: 35/0D
Scan: 60/1D
Search: 100/2D
Focus: 3/2D+1

Weapons:

50 Turbolaser Batteries
     Fire Arc: Turret
     Crew: 3
     Skill: Capital ship gunnery
     Fire Control: 2D+1
     Space Range: 1-5/10/17
     Damage: 5D

24 Proton Torpedo Launchers
     Fire Arc: Turret
     Crew: 2
     Skill: Capital ship gunnery
     Scale: Starfighter
     Fire Control: 2D
     Space Range: 1/3/7
     Damage: 9D

15 Tractor Beam Projectors
     Fire Arc: Turret
     Crew: 3
     Skill: Capital ship gunnery
     Fire Contol: 4D
     Space Range: 1-5/15/30
     Damage: 6D


9. Stardock
Craft: Kuat Drive Yards Type IV-A Stardock
Type: Orbital repair stardock
Scale: Capital
Length: 1,900 meters
Crew: 200, gunners: 24
Passengers: 50(technicians)
Cargo Capacity: 5,000 metric tons
Consumables: 3 months
Cost: Not available for sale
Space: Immobile; geosynchonous orbit
Hull: 4D
Sensors:

Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 3/2D+1

Weapons:

8 Turbolasers
     Fire Arc: Turret
     Crew: 3
     Skill: Capital ship gunnery
     Fire Control: 2D
     Space Range: 1-5/8/14
     Damage: 4D+2


10. Rendili Space Defense Platform
Craft: Rendili StarDrive's Space Platform
Type: Orbiting Space Defense Platform
Scale: Capital
Length: 4,225 meters
Crew: 8,750, gunners: 320, skeleton: 2,560/+10
Crew Skill: Capital ship gunnery 5D, capital ship shields 5D,
communication 4D+2, sensors 5D+2, starship gunnery 5D
Passengers: 10,400, 4,500(troops)
Cargo Capacity: 15 million metric tons(including sealed dry docks)
Consumables: 5 years
Cost: Not available for sale
Space: Immobile; orbits planet, but may not alter course
Hull: 7D+2
Shields: 5D+2
Sensors:

Passive: 150/1D
Scan: 300/2D
Search: 600/3D
Focus: 20/5D+2

Weapons:

80 Turbolaser Batteries
     Fire Arc: 20 front, 20 left, 20 right, 20 back
     Crew: 3
     Skill: Capital ship gunnery
     Fire Control: 4D
     Space Range: 3-15/35/75
     Atmosphere Range: 6-30/70/150 km
     Damage: 5D

40 Double Laser Cannons

Fire Arc: 10 front, 10 left, 10 right, 10 back
     Crew: 2
     Scale: Starfighter
     Skill: Starship gunnery
     Fire Control: 2D+2
     Space Range: 3-10/30/60
     Atmosphere Range: 300-1/3/6 km
     Damage: 5D+2

Starfighter Complement: 2 wings of 6 squadrons/wing


11. Sluis Van Orbit Dock V-475
Craft: Rendili StarDrive Space Dock
Type: Orbiting Multi-Space Dock
Length: 4,846 meters
Scale: Capital
Crew: 9,500
Crew Skill: Capital ship shields 3D, sensors 3D+1
Hyperdrive Multiplier: None
Hull: 7D
Shields: 5D
Sensors:

Passive: 40/0D
Scan: 75/1D
Search: 150/3D
Focus: 4/4D+2


12. Solari Class Space Station
Type: mid sized orbital space station
Scale: Capital
Size: 700x300x500 (roughly)
Crew: 1000
Passengers/visitors: 4000
Comsumables: 5 years
Manuverability: +1
Hull: 5D+2
shields: 4D
Space: 2
Sensors:
--passive: 40/1D
--scan: 60/2D
--search: 120/3D
--focus: 5/4D
Weapons:
----50 turbolaster batteries (all are standard stats)
----10 tractor beams
----10 proton torpedo launchers
--fighter Complement: 48 Sirti 7 Topanga industries fighters

Layout: the station is divided into 4 levels. 3 public and the 4th private level, reserved for crew and the  
ownership. Can dock up to 100 medium transport vessels at one time, and 3 capital ship vessels. The  
Station in orbit around Bimmisari is a hub of trade in the system with bustling business and good security 
The bars are reasonably well patrolled, though 2 of the 4 bars on the station are quite rough. Overall it is  
a busy station where spacers can easily find a run out, though a lot of it is illegal trade involving the 
Kero'ti.


13. World Ship
LENGTH:  10,000 meters
SCALE:  Capital
CREW:  300,000, plus one gunner per gun / tractor beam
PASSENGERS: 1,000,000
CARGO:  500,000 metric tons
CONSUMABLES:  20 years
HYPERDRIVE:  X 5
BACKUP:  X 20
NAVI-COMP:  Yes
SUBLIGHT:  2
MANEUVER:  Yeah, right! (0d)
HULL:  15D
SHEILDS:  8D
SENSORS:  See SSD, to save space, I ain't copying it here.
WEAPONS:
200 Turbolaser Batteries (capital)
200 Ion Cannon Battries (capital)
400 Tractor Beam Emplacements (capital)
1000 Lt. Lasers (Starfighter) [Asteroid defense]
Carries no fighters or ground support troops.  The race is regarded as the gypsies of the spaceways, and 
most would rather trade than fight.  Plus these are huge ships.  Only ten exist, and the whole of the race 
lives in these vessels.  The are roughly shaped like a SSD, but there is what appears to be a city on top.



14. B1-1298 Space Port 
    Craft: Deep Space station 
    Type: Space station 
    Scale: Capital 
    Length: 200 m 
    Crew:20; Minimum crew of 10, gunners 2 
    Passengers: 500 and 120 general propose Droids 
    Cargo Cap.: 50'000 kilo. 
    Consumable: 1 year 
    cost: 1'000'000 
    hull: 3D 
    shields: 2D 
    Sensors: 
    passive: 40/0d 
    scan: 80/1D 
    search:100/2D 
    focus: 5/3D 
    Weapons 
    2 turbolaser Cannon 
    scale:Capital 
    Crew:1 
    Fire Arc: turret 
    Fire Con: 3D 
    Sp Range: 3-15/35/75 
    At Range: 300-1.5/3.5/7.5km 
    Damage: 7D 

    Capsule: This station is equipped with 12 ports and 4 hanger bays for Freighter and     Starfighters. This 
is the first in a planned series of Space installation designed to be     affordable to the public, or at least 
the richer members of the public.



15. SIGHT OF LIGHT
Craft: Modified Alumidian Space Station
Type: Orbiting Space Station
Scale: Capital
Length: 4,000 meters
Crew: 8,500, Gunners: 320, skeleton 2,560/+10
Passengers: 10,000; 4,500(troops)
Cargo Capacity: 10 Million Metric Tons
Consumables: 5 Years
Hull: 7D+2
Shields: 7D
Sensors:
  Passive: 150/1D
  Scan:           300/2D
  Search:  600/3D
  Focus:     20/5D+2
Weapons:
  80 Heavy Pulse Cannons
        Fire Arc: 20 Front, 20 Left, 20 Right, 20 Back
        Crew: 3
        Skill: Capital Ship Gunnery
        Fire Control: 2D
        Space Range: 3-15/35/75
        Atmosphere: 6-12/75/150
        Damage: 5D
  40 Double Shock Cannons
        Fire Arc: 10 Front, 10 Left, 10 Right, 10 Back
        Crew: 2
        Scale Starfighter
        Skill: Starship Gunnery
        Fire Control: 1D
        Space Range: 3-10/30/60
        Atmosphere: 300-1/3/6 km
        Damage: 5D+2

Capsule:  In high orbit around Alumid this station monitors all traffic in and out of the planet.  It is also 
the main science and reaserch center of the species.  This station also privides defence from Myst attacks.



16. STORM floating base
Type: Myst Floating Base
Scale: Capital
Length: 5,000 meters
Crew 3,200, 280 gunners; skeleton 1,000/+7
Passengers: up to 20,000
Cargo capacity: 17 million meteric tons
Consumables: 5 years
Hull: 7D+2
Shields: 6D
Sensors
  Pasive:  150/1D
  Scan:    300/2D
  Search: 600/3D
  Focous:  20/5D+2
Weapons:
  80 Shield Disrupters
        Fire Arc: 20 Front, 20 Left, 20 Right, 20 Back
        Crew: 3
        Skill: Capital Ship Gunnery
        Fire Control: 3D
        Space Range: 1(low orbit)/3(high orbit)
        Atmosphere: 6-12/25/65 km
        Damage: 5D(Role Vs. Shields only)
  20 Tractor Beams
        Fire Arc: 5 Front, 5 Left, 5 Right, 5 Back
        Crew: 2
        Skill: Capital Ship Gunnery
        Fire Control: 3D+2
        Atmosphere: 2-10/30/60 km
        Damage: 6D

PERSONNEL & VEHICLES

Personnel

Capital Ship and Freighter Pilots       100
Myst Woriors                    	800
Myst Scouts                      	40
Storm Hoper Techs                  10
Smoke Fighter Pilots                40
Ground Crew Techs                 60
Controllers                      	25
Sensor Techs                     	25
Gunner/Weapon Techs          100
Vaper Crew Personnel             50
Vaper Techs                      	80
Myst Intelligence Officers      50
Base Security/Detion Troops 150
Perimiter Suport Troops          200
Command Personnel                300
Myst Priests                              70
Support/Services Personnel   500
Thechnical Personnel               200
Science Personnel                     200
Medical Personnel                    100
Storm Base Operators              800
Storm Base Monitors                800
Storm Base Enginers                 100
Gunners                                       400
Civilians                                     4800
-------------------------                      ---------
Total                                10000

Vehicles

Smoke Fighters                   	40
Vaper Subs                       	20
Storm Hoppers                    	40
Wave Riders                      	60
Miscellaneous Vehicles          100
Small Capital Ships                	10
Light Freighters                      	15
Bulk Freighters                  	15
----------------------                 ------
Total                           300

Capsule: Floating over the oceans is the secret base of the myst.  Packed with all the technology they 
could grab it is a formidable base.         Its main defences are the electrical storms that could rip in coming 
scout ships to shreds.   Populated and built by the followers of the myst.  To this day is base has been kept 
hiden and until the Followers of Light develop the sensors to see through the storms it will stay hidden.  
(Myst followers have developed sensors to see through the storms of the planet)