Force users and abusers.

1. Grey Deathstalker - Smuggler/force adept
2. Maw - Dark Jedi
3. Tiihal - Dark Jedi
4. Rentiacca (The White Wookiee) - Dark Jedi
5. Jerec - Dark Jedi
6. Boc - Dark Jedi
7. Merid Fret - Illusionist/Jedi adept
8. Kina Grey - Jedi
9. Sarrin Grey - Jedi Master
10. Guildar Rossk - Jedi Knight
11. Terke In'lya - Jedi Knight
12. Vilaco - Jedi Student
13. Treymane - Jedi Student
14. Darrin Arkanian - Jedi Knight
15. Tsurnak - Sith Spirit
16. Bendall Commandos - Jedi Hunters

1. Grey Deathstalker
Type: Smuggler/Force Adept
Species: Human
Sex: Male
Age: 29 Height: 6' 1"   Weight: 175 Kilos
Physical Description: Tall and muscular, with light brown hair and green eyes, he carries  an air of 
humor. There is a scar across the right side of his face, and another one across  his left forearm. His 
mouth is almost always in a cynical set. Background: You are the sun of a Jedi Master, and was raised 
with the intentions of  growing up to be like your father. But his father was always chasing some Dark 
Jedi  down, or protecting innocents, and wasn't around much He gave you some training, but  then he was 
killed by the Empire. You were 18 at the time. This happened about 5 years 
before the battle of Endor. You took his lightsaber, and went on the lamb, hiding from the  Empire. You 
called in some favors and got a new, shiny, tricked out freighter. Now, you  smuggle goods for the 
wealthy, and fight the Empire free-lance. You would like to have  your father recognized for the hero that 
he was, but you don't have the time. It would be  
nice to restart your training, but the only teacher around is Luke Skywalker, and you are older than he is. 
Maybe if you teach a younger person, you will redeem yourself. A Quote: "Well, if I cut through the 
Xenon system, I'll save two days, and I'll have time  to attack the Imperial base on Xenon II. It could 
work..." Objectives: To have fun, teach someone, and get your father recognized.
Dexterity: 3D+2
        Acrobatics - 4D+2
        Blaster - 6D
        Dodge - 4D+1
        Grenade - 3D+2
        Thrown Weapons - 3D+2
        Lightsaber - 6D
Knowledge: 3D+2
        Business - 3D+2
        Intimidation - 3D+2
        Planetary Systems - 3D+2
        Streetwise - 3D+2
        Survival - 4D
        Tactics - 4D
        Value - 3D+2
Mechanical: 4D+1
        Astrogation - 4D+1
        Communications - 4D+1
        Repulsorlift Operations - 4D+1
        Sensors - 4D+1
        Space Transports - 6D+2
        Starfighter Piloting - 6D+1
        Starship Shields - 4D+1
        Starship Gunnery - 5D+1
Perception: 4D
        Bargain - 5D
        Command - 5D
        Con - 5D
        Gambling - 5D
        (S) Gambling: Sabacc - 6D
        Search - 5D
        Sneak - 6D
Strength: 2D+2
        Brawling - 3D
        (S)Brawling: Martial Arts - 4D
        Climbing/Jumping - 2D+2
        Stamina - 2D+2
Technical: 3D+2
        Computer Programming/Repair - 4D
        Demolitions - 4D+2
        First Aid - 4D+1
        Repulsorlift Repair - 3D+2
        Space Transports Repair - 5D
        Starfighter Repair - 5D
        Starship Weapon Repair - 4D+1
Special Abilities:
Control: 2D+2; Sense: 2D+1; Alter: 2D+1
        Lightsaber Design/Repair
        Absorb/Dissipate Energy
        Accelerate Healing
        Control Pain
        Combat Sense
        Danger Sense
        Life Detection
        Magnify Senses
        Strengthen Object 
        Warp Matter
        Lightsaber Combat
Equipment: StarSlayer (his ship - see its stats next week!), 2500 Credits, DL-44 Heavy Blaster (5D), 
Lightsaber (5D+1)
Move: 11
Force Sensitive: Yes
Force Points: 9
Dark Side Points: 1
Character Points: 17

2. Maw
Dark Jedi
Stats are from New Republic
Affiliation:  Himself
  Height: 8'2" (Now 4'1")      Weight: 300
  Sex: Neuter - Recently       Age: 30
  Species:  Zrathian
  Homeworld: Thresathar - Wildspace
Quote: "I am hatred...I am rage...I AM THE DARKSIDE!" 
  Physical Description:  
    Before his run-in with the Jedi Master, Rahn, Maw was a perfect  Zrathian specimen.  He was 
massive in size, even for his race.  He was also a brave and cunning fighter.  However, he was always 
hotheaded and quick to act.  This led him on the path to the Dark Side.  His journey was completed, 
when in the process of stealing the map to the Valley of the Jedi from Rahn, he was cut in half during the 
ensuing lightsaber duel.  It was only through Maw's natural hatred and
anger that allowed him to live on.  Without his lower torso, Maw hovers in the air due to his mastery of 
the Force, and can perform many actions that others cannot with this advantage.  His angst and bitterness 
are reflected in his build:  Maw is a massive mound of pure muscle.
    Prior to discovering the Force, Maw was a Pirate Lord in the deepest reaches of Wildspace.  While 
travelling, he had a run-in with an old Jedi Master who was hiding from the Emporer's Jedi purge.  Maw 
murdered this this Jedi, but lost his entire Pirate clan in the process.  He then used the Jedi's notes and 
lightsaber to basically self-teach himself in the ways of the Force.  Maw has a very rough, unrefined 
knowledge of the Force.  However, in his study of the Dark Side, he has uncovered knowledge not even 
known by Palpatine.
    Maw believes himself to be the mortal avatar of the Dark Side.  This fact may be debatable, however, 
he IS evil incarnate.  He is a bitter individual that doesn't value human life and holds loyalty to few. 
While Maw was evil before his "accident", he has since become something much, much worse.  Rahn's 
strike should have killed Maw, but in effect, it completed his transformation to the Dark Side. Before the 
fateful blow, Maw warned Rahn:  &Strike me down, and I will become more  powerful than you can 
ever imagine." Maw has found a new enlightenment in his rage, and the Dark Side kept him alive so he 
could spread this anger.  He has since been known to perform amazing Dark Side powers.
  Objectives:  Maw wishes to test whether or not he truly is the embodiment of the Dark Side.  The only 
way to do this is to destroy all of the remaining Jedi and desecrate their ancient buriel grounds,  the 
Valley of the Jedi.  
  Connection With Other Characters: Maw will probably be in the process of   killing them.     
  Dex 4D                        Perception 3D+2
     Blaster 7D+2                      Bargain 7D
     Brawl Parry 9D+1                  Command 6D+2
     Dodge 7D+1                        Con 8D
     Grenade 6D                        Gambling 8D+2
     Heavy Weapons 6D+2                Hide/Sneak 5D
     Melee Parry 9D+2                  Search 7D+2
     Melee 11D                         Persuasion 5D+1
     Lightsaber Combat 10D

  Knowledge 3D                 Strength 5D
     Alien Races 6D+1                  Brawling 10D
     Bureaucracy 4D                      Martial Arts 6D
     Cultures 4D                       Climbing/Jumping -
     Languages 6D                      Lifting 10D
     Planetary Systems 7D+2            Stamina 13D+1
     Streetwise 8D                     Swimming 7D
     Survival 6D+2
     Technology 5D
     Business 7D
       Slavers 8D+1
     Intimidation 11D+1

  Mechanical 2D                Technical 2D
     Astrogation 5D                    Comp. Prog./Rep. 3D+1
     Beast Riding -                    Demolition 5D
     Repulsorlift Op. 6D               Droid Prog./Rep. 4D+2
     Starship Gunnery 4D+1             Medicine 5D
     Starship Piloting 4D+2            Repulsorlift Rep 3D+1
     Starship Shields 4D               Security 4D
                                       Starship Rep 6D+2
                                       Lightsaber Repair 7D+1

     Special Abilities:  
       Force Abilities:
        Control 9D+1
        Sense 9D
        Alter 8D
    Maw can keep telekinesis "up" for the purpose of hovering. There are no penalties for this action.
     Force Points: 4
     Darkside Points: Totally Corrupted - 11

3. Tiihal
near-human Dark Side User
DEX(4D): dodge 6D, melee combat 4D, melee parry 4D, brawling parry 4D
PER(3D): sneak 6D, search 6D, hide 4D
STR(4D): brawling 5D, stamina 5D, climbing/jumping 5D
Control(6D): hybernation trance, control pain, remain conscious, reduce injury, rage*, accelerate
Sense(5D): life detection, life sense, sense Force, danger sense**.
Alter(5D): telekinesis, injure/kill
*Dark Empire Sourcebook pg68
**Dark Force Rising Sourcebook pg35
Force Points: 2
Dark Side Points: 14
Character Points: 10
Tiihal's mind has been all but destroyed due to being Consumed by the Dark  Side of the Force, and thus 
he will not use some of his abilities until  after the proper stimuli has been provided. For example, his 
use of Sense  skills is mostly instinctive, and his use of Control skills, such as  Absorb/Dissipate Energy 
would only be used until after he had been hit 
with a he would start using the power the next round, after  he had been first hit, but he could 
not think of using the power  beforehand...he is running on instinct, not intellect.  
Tiihal is from a world of timid people, content to live in peace. Their  world was subjugated by the 
Empire, and its people used as slave labour.  High Inquisitor Tremayne visited this world, as many of 
his techniques  were used to keep the populace obedient, and he discovered Tiihal, who was the child of 
the ruling family of the planet. He sensed the force 
sensitivity of the boy and decided to use him in an experiment. He used  Tiihal's timidity against him, and 
set up situations that would force him  to act, to stop one of his people from being killed, but he did it in 
such a way that Tiihal knew that he would be punished painfully, or killed, if  he intervened. The boy's 
fear and docile nature won out each time, and  eventually his soul was consumed by the Dark Side. His 
mind was destroyed  by the guilt and anger he felt at his inability to act against his tormentors, and his 
nature became violent and psychopathic. Tremayne  found the results of this experiment to be facinating, 
and immediately  reported his findings to the Emperor. Palpatine was aware of the effect  of a person 
being consumed by the Dark Side, so was not interested in examining the boy. He ordered Tremayne to 
release Tiihal on Lianna,  around which Tremayne's Star Destroyer, the Interrogator, was orbiting,  for 
reasons only known to himself. Tiihal made his home in the slums of  Lianna's sprawling urban 
landscape, and staked out a territory for 
himself. He began to defend this territory aggressively, killing anyone  he found within its boundries. 
Several of the murders found their way  onto the local newcasts, due to their grizzly nature, and bizarre  
methodology. Forensic investigators could not determine who these crimes could have been committed 
by, or even how the wounds were  made(due  to them being caused by Force-related methods). A group 
of rebels travelling on Lianna for personal reasons encountered  Tiihal after a mass-transit accident, and 
managed to defeat him... The group thought they had killed Tiihal, but he had been mortally  wounded, 
and he went into a hybernation trance to heal himself. The young  Jedi in the group failed to detect the 
spark of life left in Tiihal and  he was abandoned in the streets. Tremayne, who was in orbit around 
Lianna at the time, and was tracking  Tiihal and the young Jedi, went to the scene and upon finding 
Tiihal,  brought him back to the Interrogator to be healed and to be fitted with  cybernetic 
replacements(he lost his left arm, and half his face, in the fight).
Tremayne is now using the family that the young Jedi has on Lianna to  lure her back to the planet, for 
another confrontation with the  rejuvinated Tiihal. The Jedi is alone this time, so this should prove  most 
interesting. :)

4.  Rentiacca
The White Wookie
Type: reclusive/Dark Jedi
Height: 8'4	Weight: 290
Sex: Male	Age: 350
Species: Wookie
Homeworld: Kashyyyk
Physical Description:  Looks like a wookie for the most part. The main difference being his pure white 
fur, and the lightsaber hanging at his side. And a red crystal hanging from his neck.
Background: Was a child on Kashyyyk when his parents were taken as slaves, since his unusual coloring 
he was not considered a valuable slave and was left alone. He was raised by the village, the town elder 
saw that Rentiacca was different, as he witnessed the Wookie slowly came into his powers. During this 
time he was visited by Jedi master Yoda, before the great purge, and given a crystal. Yoda only told him 
to keep it and watch over it, and gave Rentiacca a brief introduction into the force and was off. Though 
Yoda's short training started the Wookie off into the right direction, Rentiacca, was from time to time 
overcome with his Wookie temper and was slowly consumed by the dark side. 
The evil that swelled in him caused his temper to have more and more control.  He is disowned 
by his adopted family as he became too cruel and evil, and was expelled from his home planet, his 
whereabouts are unknown, but it is believed he at one time was a student of some of the Dark Prophets of 
the Darkside, and is trained as a agent of evil.
Personality: Few know, since he lives as such a recluse. Its plain from his snarl that he is no-one to 
bother, and has a rather vicious temper.
Objectives: Stop the voices inside his head, the dark voices.
Quote: CCCRRRAWWWWRAAAAGGGGGAAAA!(Wookie for "Want some more?")
Connections with other characters: Wants to kill them, only ones he's been known to serve or respect are 
the Dark Prophets.
Dex:	4D		Mechanical: 3D
Bowcaster 7D+2		Starfighter piloting 5D
Dodge 6D		Starfighter Gunnery 6D
Brawling Perry 5D		Sensors 4D
Lightsaber 6D+2		astronav 4D
Knowledge: 2D+2 	Perception: 3D	
Strength: 6D+2		Technical: 3D
Brawling: 8D
Control: 6D	 Sense: 6D 	Alter: 6D+2
Common powers used(but not all): Absorb energy, rage, resist stun, telekenisis, injur/Kill, Bolt of 
hatered, Dark-side web, LS Combat.
DS points: 5(consumed.)
Bowcaster 7D
	*Lightsaber 5D (white blade.)
Is known to have other Wookiee force-using apprentices, though this is unconfirmed.
*His Lightsabre is one of myth, though he doesn't know it, only a well learned Jedi master could 
recognise it as a weapon which Yoda himself had made.
The White Sabre
Damage: 5D if secret is unknown, 6D if user knows the weapon for what it is.
Special: When recognised as the White Sabre a Jedi may call upon the powers which lie within and add 
2D to their roll when Rolling for the "Moment of doubt" when confronting a Dark Jedi with the purpose 
of turning him or her to the light side. The blade was meant to help combat evil and help Jedi to bring 
their Dark brothers back to the good side.
The legend: Yoda had made it and imbued inside it the essence of the light side of the force, though its 
powers may only be used if the rightful owner of the blade freely gives it. (if you kill the wookie without 
somehow getting the blade from him its powers can never be used.)
The Curse: Due to the good nature of the weapon if any person is killed by a Jedi who wields the White 
Sabre, the Jedi immediately receives a dark Side point, because of how susceptible to dark 
contamination the blade and its user are. Though this is only if its true status is known.
Description: shining white blade, and a small rune on the handle base, the symbol being the name Yoda, 
in an ancient language.

"Now, young WILL die!"
Type: Dark Jedi Commander
Height: 6'2
Weight: 200 lbs.
Sex: Male
Age: 40
Species:  Kharbaran
Homeworld: Tal'chesh
Description:  Jerec's heavy brow overshadows the empty recesses that normally embrace eyes.  His 
power and advantages stem mainly from his vast knowledge of the Force.  Tattoos flow from his mouth, 
and he hides his
empty eye sockets with a thin blindfold-like mask.  He is like a dark cloud, as if he were over-
shadowing the Force from your very being.  Jerec can often be found wearing the regal garb of the 
Kharbaran royal guard.
Jerec is cold and unfeeling.  He has given his body, mind, and soul completely over to the Dark Side.  
Jerec is a complete perfectionist who leaves little room for error in his and his subordinates' plans.  He 
is  also a great strategist, and perhaps even has plans on becoming the new Emperor.
Objectives:  Presently, Jerec hopes to find the lost burial grounds of the Jedi Knights, the great Valley of 
the Jedi.  This location has remained a secret since the ancient times of the great Sith War.  The Jedi 
Master, Rahn however, found a map leading to this location.  Jerec had his fellow Dark Knights, Sariss 
and Maw kill Rahn and obtain the map.  Now, it's just a matter of time before the Valley of the Jedi is 
Background:  Jerec was young when he was first seduced by the Dark Side. He was a talented officer for 
the Kharbaran royal guard, with minimal experience with the Force.  However, he was strong in the 
ways of the Force, and soon he began uncovering the Dark Side.  After nearly single-handedly destroying 
a Kharbaran peasant rebellion, the Emperor became aware of Jerec's abilities.  The Emperor, forseeing 
a time when Vader may stage a military coup, he began training a new group of Dark Jedi Knights.  
Seven Dark Jedi were enlisted and trained.  Of these, Jerec   was the most powerful and quickly became 
the leader.  It is interesting to note that these Dark Knights were an extremely secretive group.  Only the 
Emperor had full knowledge of the groups' whereabouts and activities at
all times.  After the Emperor's death, Jerec's new goal was to find and uncover the powerful and 
mysterious Valley of the Jedi, a Jedi burial ground...a feat, if successful, may spell the end of the New 
Blaster 6D+2, brawling parry 6D+2, dodge 9D, grenade 4D+2, heavy weapons 4D+2, lightsaber combat 
11D, melee combat 7D+2, melee parry 10D+2.
Alien races 5D+2, bureaucracy 6D+1, cultures 5D, languages 6D+1, planetary systems 7D+1, streetwise 
5D, intimidation 8D, scholar 7D+1, survival 6D+1, technology 7D+1, willpower 10D+2
Astrogation 6D+2, beast riding 4D+2, repulsorlift operation 5D, starfighter piloting 7D+1, starship 
gunnery 5D+1, starship shields    6D+1
Bargain 5D, command 9D+2, con 4D+2, gambling 5D, hide/sneak 6D, search 7D+1
Brawling 6D+2, climbing/jumping 7D+2, lifting 6D, stamina 8D, swimming 5D
Computer programming/repair 6D+1, demolition 4D+2, droid programming/repair 6D+1, lightsaber 
repair 9D+1, (A)medicine 5D+2, repulsorlift repair 3D+2, security 6D, starfighter repair 5D+2
Special Abilities:
        Force Powers: Control 11D+1, Sense 12D, Alter 10D         
Force Sensitive: Yes
Force Points: 3
Darkside Points: 11
Move: 10
Equipment:  Lightsaber (5D), command shuttle, jedi cloak

6. BOC
"My pretty...come to me and I will send you on a grand journey of pain and suffering.  Doesn't that sound 
like an enjoyable experience?"
Type:  Insane Dark Jedi
Race:  Twi'lek
Homeworld:  Ryloth
Sex:  Male
Age:  28
Height: 6'4"
Weight: 140 lbs.
Description:  Boc is tall, lanky, and emaciated.  He has a gaunt appearance and walks with a strange 
limp - almost clumsy.  But, this is only a facade.  When he needs to draw from the Force and do battle, 
he is formidable.  He carries not one, but two lightsabers, making him a unique and dangerous opponent.  
Boc is a cunning and brash individual.  Crude and loud, he is a joker--and completely insane.  Boc 
suffers from many forms of dementia including meglomania, masochism, paronoia, and schizophrenia. 
Boc takes pleasure in causing others pain.  He is evil not for power or     wealth, but simply because it is 
fun to him.
Objectives:  It is Boc's goal to corrupt the innocent.  He wants to find the Valley of the Jedi so he can use 
the power he finds there to destroy the galaxy and every living thing in it.
Background:  Boc was always a little different.  His psychosis manifested itself at an early age.  He 
murdered his first victom when he was still in his early teens.  He began studying the black arts of the 
Dark Side shortly after.  Boc actually sought out a Dark Jedi Master.  He was not deceived or seduced - 
he chose to be evil.  This led him to the Emperor who saw in him the perfect puppet to carry out his 
twisted Dark Side experiments.  Boc took on this job gladly, giving him an even better chance at 
uncovering the secrets of the Dark Side.
Blaster 4D, brawling parry 7D+2, dodge 8D+1, grenade 4D+1, heavy weapons 4D+2, lightsaber combat 
8D+1, melee combat 7D, melee parry 7D+1                                                           
Alien races 8D+1, bureaucracy 5D, cultures 6D+1, languages 6D, planetary systems 7D+2, streetwise 
8D+1, survival 7D+1, technology 6D+2, willpower 10D
Astrogation 5D, beast riding 5D+2, repulsorlift operations 6D+2, starfighter piloting 5D+1, starship 
gunnery 5D+1, starship shields 5D
Bargain 8D+2, command 5D, con 9D, gambling 6D, hide/sneak 8D+1, search 7D+2
Brawling 7D, climbing/jumping 7D+1, lifting 5D+1, stamina 6D, swimming 5D
Computer programming/repair 4D+2, demolition 8D+2, droid programming/repair 8D, first aid 7D+2, 
repulsorlift repair 7D, security 6D+2, starfighter repair 5D
Special Abilities:
Insanity:  Boc has a natural immunity to tricks of the mind.  Thisis due to the fact that he is so unsettled.
        Force Powers:  Control 8D, Sense 7D, Alter 9D+1
Force Sensitive:  Yes
Force Points:  1
Darkside Points:  18
Move:  10
Equipment:  2 lightsabers (5D).

7. Merid Fret
Illusionist/Jedi adept
Species: Bimm
Homeworld: Bimmisari 
Age: 43
Height: 1.3 meters
Weight: 150 
-by speaker
Physical Description: Mid Height, around 1.3 meters and a medium to wide build. He is not exactly 
well built, though in 
no way has he let himself go. His head, as all Bimm's is a little larger than the average Humanoid. He 
dresses well, and can  afford to, with his success as an entertainer. His primary weapon is a rare piece 
called a Manopele, an especially deadly melee weapon that even has the capability to withstand and 
perry light sabres. 

Personality: Merid appears as easygoing and affable as most Bimms, though as you speak to him you 
can see his mind ever churning within his mind. He is the sort of man who, though not evil in the raw 
sense of the word, is far from good, therefore the dark side has a hold on him, though it has yet to 
consume him because for the most part he cares not of good or evil, but of martial things, this path does 
lead to darkness, but it is a lot slower than following ones aggressions. His main goal is to get his hands 
on a lot of credits, but also own things which none else do. It is little known, but in his home and on his 
luxury transport, The Mytras (Bimmisari for magic) he has a rather extensive and impressive collection 
of rare art and artefacts from around the galaxy. He looks for nearly anything one of a kind, though 
specialises in Jedi and Sith artefacts. It is known by few that this collection exists, but they would tell 
you that it contains several Jedi Medallions some light weapons and many other miscellaneous goodies. 
Though to prize of his Jedi pieces is the small shard which he wears around his neck. It in itself is a 
small manifestation of the force which was created by one of the great Jedi Masters of the Old Republic. 
In legend it is said that the few such shards that were made were in fact one with the force and could 
help to channel its powers to aid a Jedi by strengthening his powers.

Background: His home world of Bimmisari is a world full of the friendly and curious Bimms. Because 
of their talkative nature, Merid was able to learn much of the galaxy's lore, including all the great tales 
of the Jedi. As many children do he hope that he two had this power which was given by fate to those 
great men of legend, and often went to the forest near his hometown and tried to duplicate the feats he 
heard about from his elders and passing bards. To his astonishment one afternoon when he was only 12 
the small rock he'd be concentrating on for nearly an hour slowly levitated and moved through the air, 
following Merid's command. After this seemingly supernatural experience he realised that he did have 
the power of which he dreamt.
	Bimm culture does not glorify the heroic as much as it does appreciate entertainment. And 
craving attention which he could never have before began to use his powers to put on small "Magic" 
shows in town. As word spread that young Merid could create illusions that none could see through his 
popularity spread. Though his use of the force at this time was only minor powers, such as moving stones 
and doing rudimentary mind-reading tricks he knew the danger of being discovered as a force user, after 
all he had not only heard the stories of Jedi glory and greatness, but also of the great purge, of the fierce 
Mandalore and Sith, and had no wish to involve himself in such grand and violent things.
	By the age of 20 he had mastered control of many powers, his now world famous show included 
the levitating of a few droids(while in air doing an elaborate ballet) some mind reading with the help of 
receptive telepathy and an incredible feat, wherein he was placed in an airtight container and emerged 
two minutes later a dancing Twi'lek woman. This was obviously the show stopper. After dancing a brief 
number the Twi'lek slipped back into the box and a moment later emerged Merid bowing under the hail 
of the adoring crowds.
	Needless to say, he is successful as an entertainer, and quite rich.  Over the years Merid has 
grown wise in Jedi Lore, and is quite possibly one of the foremost scholars when it comes to legends 
and tales of ancient force users good and bad. His knowledge is vast, and he is dedicated to finding many 
Jedi artefacts, in his quest he has recently come across evidence of the existence of a light sabre which 
was made by Yoda himself and interested to a young Wookiee. Only Merid knows the true legend behind 
the weapon and has sworn to attain it at all costs.

Dexterity: 3D		Knowledge: 4D		Mechanical: 2D+1
Blaster 		5d	Galactic History	5d	Beast Riding	4d
Melee		4d	(s) Jedi		8d+1	Starfighter plt.	4d
(s) manopele 	6d+2	(s) Sith		8d	Starship gunnery	3d+1
Melee perry	6d	Street wise	6d+2	Sensors		4d
Brawling perry	5d	Willpower	8d	Repulsorlift 	6d
Dodge		4d+2	Business		6d+1	Holoprojector	7d
Thrown weapons	5d	Languages	7d
(s)light dagger	7d

Strength: 3D		Perception: 3D+1		Technical: 2D+2
Brawling		4d	Command	5d	Demolition	5d
Stamina		3d+1	(s)his servants	7d	First Aid		6d
Climbing/jumping	3d+2	Con		6d	(a)medicine 	2d
			Forgery		6d+1	Security		6d+1
			Gambling		8d+1	Holoprojecors	6d+1
			Persuasion	7d	Driod repair	4d+1
			Disguise		6d

		Sense:  5D+2<6D+1>	Alter: 6D <7D>
1. Absorb/dissipate				43. Projective telepathy
3. Concentration					60. Force wind
20. Combat sense					80. Imitate
21. Danger sense					96. Project senses
29. Receptive telepathy				103. Strengthen/weaken material
38. Injure Kill					115. Daisho Combat
39. Telekinesis 					116. Disguise
40. Farseeing					120. Thermogenesis 

Double barrel Blaster 4d, if both hit 8d. 1-10/30/60
3 Smoke grenades 4m radius   3-7/20/40
light dagger, 3d diff:18
Personal  armor +1d to physical +2 to energy
Flashy performing clothes 
Many sets of clothes
Several holo-projectors
Medicines +2 to medicine roles
Crystal shard Enhances force abilities, hands around his neck.
2 droid body guards
2 R2 units, 2 protocol droids, 3 worker droids, 1 servant driod
6 Bimm assistants 
1 modified light freighter,  Vexed
Manopele 	   4D		difficult		parries light weapons
This weapon is a short, sword-like blade made from Mandalorian iron, attached to a metal, gauntlet  
worn on the right arm to the elbow.  I also has two short, outward-curved blades on either side of the 
main one.  It can catch and parry, and  sometimes disarm an opponent by using the side blades and a 
strong  twisting motion of arm and wrist.  The weapon is +1D to parries.  On a  successful parry an 
opposed STR roll may be made to twist an opponent's weapon from his grip.

Craft: Highly Modified Byzan Co. 55 Light Freighter 
Type: Modified Light Freighter
Scale: Starfighter
Length: 34.3 meters
Skill: Space Transports: ByzanCo. 55 light freighter
Crew: 1-2 ( can coordinate ) 4 gunners
Crew Skill: Space Transports 7D, Starship Gunnery 5D+1, 
            Astrogation 4D
Passengers: 8
Cargo Capacity: 163 m. tons, 62.4 cubic meters
Consumables: 2 months
Hyperdrive Multiplier: x1.50
Hyperdrive Backup: x12
Nav computer: Yes
Maneuverability: 1D+2
Atmosphere Maneuverability: 1D+2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D+1
          Passive: 10/0D
          Scan: 30/1D
          Search: 55/2D
          Focus: 2/3D

          3 Double Auto Blasters
          Fire Arc: turret
          Crew: 1
          Skill: Starship Gunnery
          Fire Control: 3D+1
          Space Range: 1-8/25/40
          Atmosphere Range: 100-800/ 2.5 km/ 4.0 km
          Damage: 3D

          3 Auto Blasters ( fire linked )
          Fire Arc: front
          Crew: fired from cockpit
          Skill: Starship Gunnery
          Fire Control: 2D
          Space Range: 1-8/25/40
          Atmosphere Range: 100-800/ 2.5 km/ 4.0 km
          Damage: 4D

          One Short Range Concussion Missile Launcher
          Ammo: 20 
          Fire Arc: turret
          Crew: fired from cockpit
          Skill: missile weapons
          Fire Control: 0D
          Space Range: 1/2/5
          Atmosphere: 100 m/200 m/500 m
          Damage: 10D

The Vexed is a sleek model ship, though they are old and often in need of great repair to make space 
worthy. It was designed for looks, but with some work can be made into ships like the one above, a 
formidable opponent in the stars. 

Bought by Fret as a mode of transportation from job to job and planet to planet. He quickly spent quite a 
large sum of credits fixing it up and equipping it with a formidable armament. Its crewed by employees 
totally loyal to Fret, The ships is designed to carry everything he has and needs for his shows including 
his 6 personnel and his driods, as well as containing a large collection of Jedi artefacts in his cabin.

8. Garcham Zelur
Curious Explorer/Apprentice Jedi/General Troubleshooter
Stats are from New Republic
Garcham is based on 70 total Character Points
Affiliation:  Currently to himself and his friends

  Height: 6'1"      Weight: 178 lbs.
  Sex: Male         Age: 28
  Species:  Human
  Homeworld: Falam IV

  Quote: "Now where did THOSE guys come from ?" 
         (ducks behind a table to avoid laser blasts) 
 Physical Description:  
    Quite thin, rugged-looking man with a pale skin and ice-blue eyes.  Could be described as "quite 
handsome". Shining black hair, which contrasts to his pale skin, looks almost like a near-human of some 
sort. Nasty blaster burn at right side of the face, and limps his right leg (actually cybernetic) somewhat. 
Always wears gloves to disguise his hands that are actually cybernetic replacements too. 
    Garcham was born on a miserable ice planet called Falam IV.  He soon set out to see the galaxy, and 
ended up doing scouting jobs for an Imperial warlord, Dreyd Mozrak (hey, he seemed OK).  However, 
Zelur soon quit when he discovered what a tyrant Dreyd actually was.  He then ran severely afoul of an 
intergalactic conqueror race, the   Vanacancia, and during the struggles, his affinity with the Force was 
discovered, along with mystic "Cryo Powers".  During his training, Zelur met a Vanacancian Dark Sider, 
encounter with whom cost Zelur his hands.  He then decided to become a freelancer, but ran into Dreyd's 
agents again and was imprisoned.  He escaped, only to be  almost blasted to bits by the Vanacancia 
again.  He began to do someresearch on his background, found out that her mother was also a force-user 
of some sort, and that he had been reported having "strange powers having something to do with cold" in 
childhood.  While trying to get some cash to buy himself a spaceship, Zelur got into a mess with Dreyd's 
chief enforcer, Inquisitor Grylana, and some nasty elements of the galactic underworld that supported 
Dreyd's doings.  He's currently on the run from his myriad of enemies... [Ed. Note:  I would say so!!]
  Personality:  Quite calculating and adventurous. Careful around strangers, but very loyal to those he 
considers "friends".  Zelur is a rather good leader but a very poor follower, sometimes doing things "my 
own way" rather stubbornly.  Due to his background, he  tends to constantly be on alert.
  Objectives:  See all the wonders of the galaxy. Find out the truth about his heritage when it comes to his 
mother and the mystic  "Cryopowers". Stop the Vanacancia. Stop Dreyd and his ganster allies.  And most 
of all, stay alive and in one piece !
  Connection With Other Characters: 
  Dex 4D                        Perception 4D
     Blaster 6D+1                      Bargain 4D+2
     Brawl Parry 4D+2                  Command 5D
     Dodge 6D                          Con 4D+2
     Grenade 4D+1                      Gambling 4D
     Heavy Weapons 4D                  Hide/Sneak 5D
     Melee Parry 4D                    Search 6D
     Melee 5D+2

  Knowledge 3D                 Strength 3D
     Alien Races 4D+2                  Brawling 3D+2
     Bureaucracy 5D                    Climbing/Jumping 4D+2
     Cultures 3D                       Lifting 3D+2
     Languages 4D+1                    Stamina 5D+1
     Planetary Systems 5D+2            Swimming 3D+1
     Streetwise 4D+2 
     Survival 5D
     Technology 5D+2

  Mechanical 2D                Technical 2D
     Astrogation 4D                    Comp. Prog./Rep. 3D+1
     Beast Riding 2D                   Demolition 5D+1
     Repulsorlift Op. 4D               Droid Prog./Rep. 2D
     Starship Gunnery 4D+1             Medicine 2D
     Starship Piloting 4D+2            Repulsorlift Rep 2D
     Starship Shields 2D               Security 3D+2
                                       Starship Rep 4D+1
     Special Abilities:  
       Force Skills-
         Control 5D
         Alter 4D
         Sense 3D
     Force Points: 1
     Darkside Points: None
SoroSuub Stormtrooper Two Blaster Rifle (stolen)
AV-1 "Scout" power armor
Light Repeating Blaster with a grenade launcher under the barrel
A comlink with "fast dial" to his allies.
A "multi-purpose explorer's suit" (not an armour)
Around 5,000 credits in cash

Kina Grey
	Born on Wroona, the daughter of wealthy merchants, with a Jedi Knight as her mother, Kina was 
brought up with the best schooling and teaching.  She and her brother Sarrin, who became a Jedi Master, 
both went to the young Jedi Academy on Bishini.  She did not study the Jedi as much as Sarrin.  Instead 
she learned how to use the Force for political reasons.
	At the young age of twenty-four, she became a senator.  Kina quickly gained power and many 
allies with some of the most influential people.  After the Clone Wars, Kina Grey was the clear favorite to 
be the next President of the Republic.  Out of nowhere, the unassuming young senator Palpatine somehow 
assumed control, and was elected President.  In dark corners, people spoke of bribery and corruption, 
allowing Palpatine to become elected.  Somehow, he then declared that he was Emperor, and only a select 
few argued.  He conveniently declared himself Emperor when Kina Grey and Bail Organa were away on a 
diplomatic mission to the outer rim.
	When Kina returned, she tried to lead a charge against Palpatine, but it was too late.  He had 
already assumed power.  After that she continued her life as one of the most powerful senators.  Kina 
worked had to preserve the ideals of the Republic along with her long time friend, Mon Mothma.
	When Mon Mothma first suggested the ideal of a rebellion, Kina was shocked.  The idea of such 
criminal activities against the galaxy shocked her.  It was then that she fulfilled realized that it was not the 
Republic any more.  She agreed to lead the Rebellion against the evil Galactic Empire.
  Kina Grey
Type: Senator
Blaster 5D, brawling parry 4D+2, dodge 6D, lightsaber 4D, melee combat 6D+1, melee parry 6D
Alien Species 7D+2, bureaucracy 11D, business: wroonian guilds 7D+2, cultures 8D, intimidation 5D+1, 
languages 8D, planetary systems 6D+1, streetwise 6D+2, survival 5D, willpower 8D
Astrogation 4D+2, beast riding 5D, hover vehicle operation 4D+1, space transports 5D+2, starship 
gunnery 4D, starship shields 3D+2
Bargain 8D+1, command 9D+2, con 6D, hide 6D, investigation 6D+1, persuasion 10D, persuasion: 
oration 11D+2, sneak 7D
Brawling 5D, climbing/jumping 6D+1, stamina 6D, swimming 5D+2
Computer Programming/Repair 6D, first aid 6D, security 5D+2
Special Abilities:
Force Skills: Control 5D, sense 3D+2, alter 3D
Control: Accelerate Healing, concentration, control pain, emptiness, enhance attribute, hibernation 
trance, reduce injury, remain conscious, resist stun
Sense: Danger sense, life detection, life sense, receptive telepathy, receptive telepathy, sense Force
Alter: telekinesis
Control and sense: Lightsaber combat, projective telepathy
Control and alter: Accelerate another's healing, control another's pain
Control, sense, and Alter: Affect mind
This character is Force-sensitive.
Force Points: 6
Character Points: 28
Move: 10
Equipment: Hold-out blaster (3D damage), comlink, datapad

9. Sarrin Grey
	Sarrin Grey was born on Wroona, the son of wealthy and powerful merchants.  He was one of two 
children, the other, his younger sister Kina.  His mother Nalik was a Jedi Knight, the guardian of Wroona.  
From an earlier age, Sarrin was destined for great ability in the force.
	On his tenth birthday he went to the Young Jedi Academy on Bishini.  The Academy all 
prospective went to Jedi went to.  There Sarrin learned quickly and passed the studies of all of his 
classmates.  He eventually became bored with school, his only competition was another kid, Obi-wan 
Kenobi.  Kenobi was good, but Sarrin still got much better scores.  He eventually became bored and 
dropped out, during the first part of his Jedi training.
	Following the Wroonian dream, Sarrin began the trading game, which after a few runs turned to 

  Sarrin Grey
Type: Jedi Master
Blaster 6D+2, brawling parry 5D, dodge 8D+1, lightsaber 11D+1, melee combat 5D+2, melee parry 
Alien species 6D, bureaucracy 5D+2, cultures 6D+1, intimidation 7D, languages 7D+2, law enforcement: 
Republic law 5D+1, planetary systems 7D, scholar: Jedi Lore 12D, streetwise 8D, survival 7D+2, value 
6D+1, willpower 9D
Astrogation 5D+1, repulsorlift operation 6D, space transports 7D+1, starfighter piloting 7D+2, starship 
gunnery 7D, starship shields 6D
Bargain 8D, command 8D, con 10D+1, gambling 9D+2, hide 6D, investigation 6D+1, persuasion 5D+2, 
search 6D+2, sneak 6D
Brawling 6D+2, climbing/jumping 6D, stamina 7D, swimming 4D+2
Lightsaber Repair 9D+2, security 5D, space transports repair 7D+1, starfighter repair 7D, starship 
weapons repair 6D+2
Special Abilities:
Force Skills: Control 15D+1, sense 12D+2, alter 12D
Force Powers (these are the known powers Grey possessed and it is believed that he had access to many 
other powers):
Control: Absorb/dissipate energy, accelerate healing, concentration, control pain, detoxify poison, 
emptiness, enhance attribute, hibernation trance, instinctive astrogation control, reduce injury, remain 
conscious, remove fatigue, resist stun, short-term memory enhancement
Sense: Beast languages, combat sense, danger sense, instinctive astrogation, life detection, life sense, 
magnify senses, receptive telepathy, sense force, sense force potential, weather sense
Alter: Injure/kill, telekinesis
Control and Sense: Farseeing, life bond, lightsaber combat, projective telepathy
Control and Alter: Accelerate another's healing, control another's pain, detoxify poison in another, 
transfer force
Sense and Alter: Dim other's senses, lesser force shield
Control, Sense and Alter: Affect mind, control mind, enhanced coordination, force harmony, lightside 
cloak, telekinetic kill
This character is Force-sensitive.
Force Points: 31
Character Points: 53
Equipment: Lightsaber (5D damage), robes

10. Guildar Rossk
Type: Jedi Knight
Blaster 4D+2, brawling parry 5D+2, dodge 6D, lightsaber 10D, melee combat 5D+2, melee parry 7D
Alien species 5D+2, cultures 5D+1, intimidation 7D, languages 6D, planetary systems 6D, survival 6D+2, 
willpower 5D
Astrogation 5D, starfighter piloting 6D, starship gunnery 5D+1
Bargain 5D+1, command 6D, con 5D+1, hide 6D+1, sneak 5D+2
Brawling 5D, climbing/jumping 5D, lifting 6D, stamina 6D+2
Lightsaber Repair 7D+1, security 6D, starfighter repair 6D+1
Special Abilities:
Force Skills: Control 9D+2, sense 10D, alter 9D+1
Force Powers (these are the known powers Rossk possessed and it is believed that he had access to many 
other powers):
Control: Absorb/dissipate energy, accelerate healing, concentration, control pain, detoxify poison, 
enhance attribute, hibernation trance, reduce injury, remain conscious, resist stun
Sense: Combat sense, danger sense, instinctive astrogation, life detection, life sense, magnify senses, 
receptive telepathy, sense Force
Alter: Injure/kill, telekinesis
Control and Sense: Farseeing, lightsaber combat, projective telepathy
Control and Alter: Force lightning
Control, Sense and Alter: Affect mind, telekinetic kill
This character is Force-sensitive.
Force Points: 15
Dark Side Points: 5
Character Points: 27
Move: 10
Equipment: Lightsaber (5D), robes

11. Terke In'lya
Type: Jedi Knight
Blaster 4D, dodge 6D, lightsaber 6D+2
Alien species 7D+1, bureaucracy 6D, cultures 6D, languages 7D+1, law enforcement: Republic law 
6D+1, planetary systems 5D+2, streetwise 6D+1, survival 6D, willpower 7D+2
Astrogation 4D, beast riding 5D+2, space transports 4D+1
Bargain 6D+1, command 6D, con 7D+1, hide 7D, investigation 5D+2, persuasion 7D, sneak 6D+2
Stamina 5D+1
Computer programming/repair 6D, lightsaber repair 6D, security 7D+1
Special Abilities:
Force Skills: Control 8D, sense 7D+1, alter 7D
Control: Absorb/dissipate energy, accelerate healing, concentration, control pain, detoxify poison, 
emptiness, enhance attribute, hibernation trance, remain conscious, resist stun
Sense: Danger sense, life detection, life sense, magnify senses, receptive telepathy, sense Force
Alter: Telekinesis
Control and Sense: Farseeing, lightsaber combat, projective telepathy
Control, Sense and Alter: Affect mind
This character is Force-sensitive.
Force Points: 8
Character Points: 22
Move: 10
Equipment: Datapad, lightsaber (5D)

12. Vilaco
Type: Jedi Student
Dodge 5D, lightsaber 5D+1
Alien species 3D, bureaucracy 5D, cultures 4D, intimidation 4D+2, streetwise 5D+2, survival 6D+1
Repulsorlift operation 4D+1
Hide 5D+2, search 6D, sneak 6D+2
Stamina 6D+1
Lightsaber repair 5D
Special Abilities:
Force skills: Control 2D, sense 2D, alter 2D
Control: Accelerate healing, concentration, control pain, emptiness, hibernation trance
Sense: Danger sense, life detection, life sense, receptive telepathy, sense Force
Alter: Telekinesis
Control and Sense: Lightsaber combat
This character is Force-sensitive.
Force Points: 2
Dark Side Points: 5
Character Points: 12
Move: 10
Equipment: Lightsaber (5D), robes

13. Treymane
Type: Jedi Trainee
Dodge 4D+1, lightsaber 5D, melee combat 5D
Bureaucracy 4D, cultures 5D, planetary systems 4D+1
Command 3D+2, con 5D, investigation 4D+2, search 4D
Brawling 3D, stamina 4D+1
Special Abilities:
Force skills: Control 2D, sense 2D+2, alter 1D
Control: Accelerate healing, concentration, hibernation trance
Sense: Danger sense
Alter: Telekinesis
Control and Sense: Lightsaber combat
This character is Force-sensitive.
Force Points: 1
Dark Side Points: 3
Character Points: 4
Move: 10
Equipment: Lightsaber (5D), robes

14. Darrin Arkanian
Type: Jedi Knight
Dodge 6D, lightsaber 7D, melee combat 5D+2, melee parry 6D
Alien species 6D, bureaucracy 5D+1, intimidation 4D+1, planetary systems 6D+2, willpower 6D
Astrogation 4D+2, space transports 5D
Command 4D, hide 7D+1, investigation 4D+2, search 6D, sneak 6D+2
Stamina 5D+2
Lightsaber Repair 7D+1, security 5D
Special Abilities:
Force skills: Control 8D, sense 8D, alter 6D+2
Control: Absorb/dissipate energy, acclerate healing, concentration, control pain, detoxify poison, 
emptiness, enhance attribute, hibernation trance
Sense: Danger sense, 
Alter: Telekinesis
Control and Sense: Lightsaber combat
Control, Sense and Alter: Affect mind
Force Points: 9
Character Points: 18
Move: 10
Equipment: Lightsaber (5D)

15. Tsurnak 
 Type: Sith Spirit 
 Discipline: Warrior
 Race: Celian (Near Human)
 Height: 5'10" 
 Weight: 170 lbs. 
 Sex: Male 
 Age: Ancient 
 Player's Name: NPC
Dexterity: 3D+2 
 Brawling Parry: 4D+2
 Dodge: 5D+1
 Melee Parry: 6D+2
 Melee (Sword): 7D+1

Perception: 3D 
Bargain: 6D+2
Con: 6D
Hide/Sneak: 6D+1
Search: 6D 

Knowledge: 4D 
 Bureaucracy: 6D+1
 Cultures: 6D+1
 Languages: 5D+2
 Planetary Systems: 7D
 Willpower: 6D+2 

Strength: 3D+1 
Brawling: 5D+2
Stamina: 6D+1 

 Mechanical: 2D 
Technical: 2D 
Control: 6D+1      Sense: 7D+2              Alter: 7D+1 

This Character is Force-sensitive
Force Points: 2
Dark Side Points: 12
Character Points: 20
Move: 10
Equipment: Robes and Ornaments fitting of a Sith Knight

16. Bendall Commandos 
Type: Bendall Tech Jedi Hunter Commando
Race: Variable, Near Human
Height: Variable
Weight: Variable
Sex: Variable
Age: Variable
Player's Name: NPC

 Dexterity: 4D 
 Brawling Parry: 5D
 Dodge: 5D
 Firearms: 6D
 Grenade: 5D+1
 Pulse Wave Weapons: 5D+1
 Thrown Weapons: 4D+2 

Perception: 3D+2 
Hide: 5D
Search: 5D
Sneak: 5D 

 Knowledge: 2D+2 
 Intimidation: 4D+2
 Lore (Jedi): 5D+1
 Streetwise: 3D+2
 Willpower: 6D 

Strength: 3D+2 
Brawling: 5D+2
Stamina: 5D+1 

 Mechanical: 3D 
 Ground Vehicle Operation: 4D+1
 Repulsorlift Operation: 4D+2

Technical: 3D+1 
Security: 5D+1
Demolitions: 5D

* Above Skills are the base minimums. Each Commando has an additional 4D to allocate to
skills depending on the individual's training. 

Force Points: 0
Dark Side Points: 2 - 6
Character Points: 5
Move: 11
Equipment: Modified Dura-Armor (+2D Physical, +2D Energy, -1D Dexterity), PTP Link, Knife, (2) 
Grenades, (1) Magenta Mine, Pulse-Wave Blaster, (2) Pulse-Wave Power Packs, Bendall JK-200 
Automatic Firearm (30 bursts per clip, 4D+2 Dam per burst), (3) JK-200 Clips, Energy Buckler (allows 
user to Brawling Parry Lightsaber strikes). 

Background: The Bendall Tech MegaCorp ("Where love is a warm carbine.") scours the galaxy searching 
for proper candidates for their secret Jedi Hunter program. It takes a very particular person to wear the 
Dura-Armor of the Bendall Commandos. A candidate must have proven himself (herself/itself) again and 
again in combat, possess a cool, calculating mind (the weak minded wouldn't last two microns against a 
Jedi Knight), and be willing to sell out their own mother for a piece of the action. Candidates are 
promised wealth, security, and, most importantly, bloodshed. The proper candidates are born for one 
thing, combat. . .  anytime,  anywhere. For some, the money and adrenaline rush are enough. For others, 
it's the lure of combating a worthy adversary, the Jedi Knighthood itself. Whatever the motivation, they 
are the best of the best. Bendall Commandos understand the powers of the Jedi, and mental techniques to 
help protect themselves (as evident in their higher than average Willpower scores). Their understanding of 
their adversary's power also molds their tactics. They didn't survive so many conflicts by being stupid. 
They know to put the mission before individual pride and honor. Nosingle Commando is the match for a 
Jedi Knight with the Force as his ally, but through superior numbers and tactics, even a full fledged Master 
can (and on several accounts has) fall  to these heartless killers. 

Quote: "Target acquired. Four-by-eight Termination Sweep on my mark."