Personal Armor

Dartalon's Battle Armor
These days it takes more than just a flashy suit of armor to make a name in the bounty hunting
community, it takes style. Inspired by his favorite holocomic, "The Mighty Punitors" and
determined to  be more than just another bucket-head with a gun, the young bounty hunter, Dartalon
hired the aged and  mysterious tinkerer known only as Max to come up with something special.  E
was not disappointed. Dartalon's armor is light weight and flexible, but provides the protection
standard in more bulky  battle suits. It includes a removable jet pack and a fearsome and vaguely
insectoid helmet crammed with  the latest in state of the art combat displays and sensor packages.
The armor's sleek green and pink paint  job is protected by a scuff and paint resistant finish which
is sure to keep Dartalon's signature style intact  for years to come. This battle suit's most
distinctive feature is the deadly array of weaponry which can be brought to  bear on the object of
Dartalon's wrath. First, there's the perfect surprise for close quarter combat: a low  powered but
still lethal blaster mounted on the helmet's forehead; next, there's the gauntlet's repulsor  beam
which is appropriate for general use; and finally when a situation calls for real mayhem, Dartalon 
has a specially modified Kirbytech Disruptor Cannon mounted on his shoulder. Activating or 
twitching  between any of these weapons systems requires the suit's wearer to loudly declare a
voice activation  code. The complex and unique design of the suit's armament and powers systems
means that any attempt  to change the configuration or activation commands without scuttling the
suit requires a Heroic Armor  Repair roll.
Dartalon's Battle Armor
Model: Custom made assault armor
Type: Modified personal battle armor
Cost: Not for sale
Availability: Unique
Game Effects:
Basic Suit: Provides +2D to Strength for physical attacks, +1D for energy attacks. Covers head,
torso  and arms. No Dexterity penalties.
Jet Pack: 100 meters move horizontally; 70 meters, vertically. 10 Charges.
Infra-Red scanner: +1D search.
Sealed Enviro Filter: 1 hour Oxygen supply.
Weapons and activation code (use Armor Weapons skill):   Blaster - "Feel the power of the Uni-
Beam!":
Mounted on helmet; 3D Damage, range: 3-4/8/12
   Repulsor - "Repuls-o-Ray! Go!" : Mounted on wrist; 4D Damage, range: 10/30/120
   Disruptor Cannon - "Beware the Mega-Blaster!" : Mounted on shoulder; 5D Damage, range: 3
25/50/250
Campaign notes: Poor Dartalon didn't have much of a career in bounty hunting  In his first
appearance, he failed to capture his quarry, the smuggler Action Mon and was defeated in combat. 
Afterwards to make ends meet, he had to hock his jet pack. Finally as part of larger group trying to
kill a  certain company of rebels, Dartalon was again denied victory, and he was stripped of his
armor.  Dartalon has not been heard from since. Currently Rebel Space Marine, Sgt. Stanislaus
Boomer owns the  armor. His attempts to repaint the armor and avoid  embarrassment upon
declaring "Beware the Mega Blaster!" are as yet unsuccessful.Still, Dartalon has earned a special
place the my heart, and "Feel the power of the Uni-Beam!" has become an absurdist rallying cry
within the hallowed halls of campaign.


Personal shield Unit
Scale: Character Effect: Adds +4D to character's Strength to resist damage from energy attacks. If
wearer suffers any damage, belt is overloaded and shorts out. This shield completely drains a
power pack in ten seconds (two rounds).


EXPLORER POWERSUIT
Model:  Primeworld Exploration Farstryder-4 "Brawn"
Skill:  Powersuit Operation; Farstryder
Cost:  11,000 credits.
Move:   14 ground, 70 flying
Body Strength:  4D
Altitude Range:  Ground level - 100 meters
Weapons: 
1 Light Repeating Blaster (shoulder mounted)
Scale:  Character
Fire Arc:  Front
Skill:  Blasters; Repeating Blaster
Fire Control:  1D
Range:  3-50/120/300
Damage:  6D
        The top of Primeworld's Farstryder line, the Brawn suit is  designed to provide for long-term
single man exploration of unfamiliar terrain.  The Brawn can be adapted for specific terrains,
adding 5 to it's ground rate, and 20 to the flying rate.  However, it's primary use is not speed or
combat, and it has a number of devices to aid it in it's primary function, exploration.  The body
glove keeps it's wearer comfortable in a range of temperatures from 100  K to 1,000  K.  The air
filtration system can provide breathable air from just about any oxygen containing compound.  The
suit has macrobinoculars built in, as well as a geiger counter, metal detectors, heat and motion
sensors, video and audio recorders, and constant environmental readouts.  It can also carry 3
months provisions, and up to 59kg worth of other materials.


Glitter Boy Power Armor
Craft: USA-G10 Glitter Boy
Type: Laser Resistant Armored Infantry Personnal Assault Armor
Scale: Speeder
Skill: Powersuit Operation: Glitter Boy
Crew: 1
Crew Skill: Missile Weapons 5D
Passengers: 0
Cargo Capacity: 10 kilograms
Cover: Full
Cost: 250,000
Move: 30; 90 kmh (See notes below)
Body Strength: 4D
Weapons:
        Weapon Type: RG-14 Raped Acceleration Electromagnetic
                     Rail Gun
        Fire Arc: Front
        Skill: Missile Weapons: Rail Gun
        Range: 50-500/1km/3.2km
        Damage: 5D
Notes:  The gun will not fire unless the Telescoping-Anti-Sway  Pylons are extended into the
ground.  These pylonsextend from the feet of the armor into the ground.hey are designed to be able
to penatrate most ground types, including metal.  It can leap 3.6m high or across do to powerful leg
motors.  Add 4.5 meters for a running start.  Jet assisted leaps will go 24m up or across.  They jets
can hold the Glitter Boy aloft at 3.4m for 1D x 10 seconds.Strength for lifting and brawling damage
is increased by 4D. Damage from laser weapons is reduced by
half.

New Republic Scout Power Armor
Type:  Light Power Armor
Crew:  1
Passengers:  0
Cargo Capacity:  15 kg.
Consumables:  1 week
Scale: Character
Armor:  2d
DEX Modifier:  0
STR Modifier:  +2
Speed:  15 m. per action on foot
        4d (speeder scale) flying with integral repulsorlift
Weapons:
        Heavy Blaster (integral in right forearm)
                FC:  0
                Damage:  5d
                Range:  25/60/250
        Vibroblade (retractable in left forearm)
               FC:  0
               Damage:  STR+2d  (includes above +2 to STR)
                Range:  Melee only
Sensors:
        Macrobinoculars with thermal imager
        Full Spectrum Transceiver -- 20 km. range
       Subspace Radio -- 750 km. range
        Lifeform Indicator -- 5 km. range
Cost:  7,500 cr.
This is a light suit of power armor, designed for speed and maneuverability rather than raw
firepower.  It is by far the most common of the power armor suits used by the New Repbulic Army
and Navy; similar suits can be found in use in the Corporate Sector.


New Republic Standard Power Armor
Type:  Medium Power Armor
Crew:  1
Passengers:  0
Cargo Capacity:  30 kg.
Consumables:  1 week
Scale: Character
Armor:  3d
DEX Modifier:  -1d
STR Modifier:  +1d
Speed:  10 m. per action on foot
        2d+2 (speeder scale) flying with integral repulsorlift
Weapons:
        Heavy Blaster (integral in left forearm)
                FC:  1d
                Damage:  5d
                Range:  25/60/250
        Flamer (integral in left forearm)
                FC:  0
                Damage:  4d
                Range:  10/30/50
        Missile Launcher (swings over right shoulder)
                FC:  2d
                Damage:  varies with round fired
                Range:  100/500/1000
                Capacity:  5 missiles
Sensors:
        Macrobinoculars with thermal imager
        Full Spectrum Transceiver -- 20 km. range
        Subspace Radio -- 500 km. range
Cost:  10,000 cr.
Despite the "Standard" moniker, the standard power armor is much rarer than the lighter scout
power  armor; only one in five suits made is a standard.  The designation "Standard" comes from
the fact that  these suits are standard issue to the SpecForces marines, who are typically involved
in boarding actions  and combat with 0GSTs and Dark Troopers.


New Republic Assault Power Armor
Type:  Heavy Power Armor
Crew:  1
Passengers:  0
Cargo Capacity:  45 kg.
Consumables:  2 weeks
Scale: Character
Armor:  4d
DEX Modifier:  -(1d+2)
STR Modifier:  +2d
Speed:  5 m. per action on foot
        1d+1 (speeder scale) flying with integral repulsorlift
Weapons:
        2 Heavy Blasters (integral in either forearm)
                FC:  1d+2
                Damage:  5d
                Range:  25/60/250
        Missile Launcher (swings over right shoulder)
                FC:  2d+2
                Damage:  varies with round fired
                Range:  100/500/1000
                Capacity:  15 missiles
        Repeating Blaster (swings over left shoulder)
                FC:  1d+2
                Damage:  7d
                Range:  50/120/300
Sensors:
        Macrobinoculars with thermal imager
        Full Spectrum Transceiver -- 20 km. range
        Subspace Radio -- 500 km. range
Cost:  25,000 cr.
The assault power armor is extremely rare; only one in 150 suits made is an assault suit.  New
Republic  officers are typically reluctant to commit assault suits to combat, as their low speed and
heavy firepower  make them juicy targets for enemy fire.


Imperial Dark Trooper Power Armor
Type:  Medium Power Armor
Crew:  1
Passengers:  0
Cargo Capacity:  30 kg.
Consumables:  2 weeks
Scale: Character
Armor:  3d (reflective -- 1/2 damage from blasters)
DEX Modifier:  0
STR Modifier:  +1d
Speed:  10 m. per action on foot 4d (speeder scale) flying with integral repulsorlift
Weapons:
        Repeating Blaster (swings over right shoulder)
                FC:  1d
                Damage:  7d
                Range:  50/120/530
        Missile Launcher (swings over right shoulder)
                FC:  1d
                Damage:  varies with round fired
                Range:  100/500/1000
Sensors:
        Macrobinoculars
        Subspace Radio -- 750 km. range
Cost:  $30,000 cr.
The Dark Trooper armor is an evolutionary step from the original, bulky 0GST  "Spacetrooper")
suits.   They were developed shortly before the Battle of Yavin, but Rebel operatives sabotaged
the pro duction facilities.  However, a small reserve of the suits is said to been hidden in one of
the Emperor's many  "treasure cache" worlds...


Mandelorian Armor
NOTE:  No one knows who the Mandelor where or where they came from.  There are many
conflicting  stories and legends, but they all agree on three points: they were mercenaries, they
were elite, and they  were powerful enough to hunt down and kill many of the Jedi.  They used
many different variants of the  same suit of armor for several different units.

Mandelorian Light (Scout) Armor
Following the typical pattern of the Mandelor Warriors, the light suit covered only the
torso,  head and arms.  While heavy for its day, the light suit is about equal to the suits worn by
Stormtroopers  today. Based on the surviving records, it seams that these were issued to members
of training cadres,  vehicle and starship crews, and non-combat support units.  It contains a short
range defensive laser and  flame projector, light weight sensors, and a broadband transceiver.  It is
believed that Jodo Kast's suit is  a modified specimen of this armor.
These new recruits were roughly as efficient as the Desert and Arctic Stormtrooper
legions.  Personal equipment is believed to have consisted of a survival kit, a blaster pistol and a
knife.  They  remained in the training cadre for an unknown period of time, where they acted as
sweepers and beaters,  messengers and emergency reinforcements.  Ship and vehicle crews were
similarly equipped.

Model: :Mandelorian Light Battle Armor.
Type: :Personal battle armor.
Cost: :Not for sale.
Availability: :Nearly unique.

Game effects:

Basic Suit: :+2D physical, +1D energy, no DEX penalties.  Head, torso and arms.
Wrist Laser: :5D damage, 3-5/15/25m range.  Right forearm.  Armor Weapons skill.
Flame Projector: :5D damage, 1m diameter, 1-5m long.  Left forearm.  Armor Weapons skill.
IR/motion Sensor:+1D PER in darkness and/or against moving targets both ahead and to either
side.
Sensor Pod: :+2D Search, 50-100m.
Macrobinoculars::+1D Search, 100-200m.
Broadband Antenna: :Can intercept and decode most communications frequencies.  Can patch
into shipboard and vehicular communications systems.


Mandelorian Standard (Trooper) Armor

Worn by almost everyone in the Mandelorian legions, the "trooper suit" provides a great
deal of  protection, and a large quantity of firepower.  Issued to line troopers, junior NCOs,
Officers regardless  of their unit, and starship command crews, these suits expanded on the light
armor.  Having 50% greater  armor, they also contained a basic jump pack (deleted for ship board
personnel), a second arm laser,  more powerful sensors and an atmospheric filter.  They were
commonly teamed with a light  environmental or climate control body suit for ground side
operations, or with a light vac suit similar to  those worn by fighter pilots for boarding operations. 
Although more of these suits were made, they are  no less rare than the scout suits.
A standard Mandelor trooper was roughly as effective as the elite Storm Commandos,
making  them far from common troops.  They carried all of the equipment used by the probationary
trooper, as  well as grenades, a blaster rifle, and a variety of melee weapons.

Model: :Mandelorian Standard Battle Armor.
Type: :Personal battle armor.
Cost: :Not for sale.
Availability: :Nearly unique.
Game Effects:
    
Basic Suit: :+3D physical, +2D energy, no DEX penalties.  Head, torso and arms.
Wrist Lasers: :5D damage, 3-5/20/35m range.  Both forearms.  Armor Weapons skill.
Flame Projector: :5D damage, 1m diameter, 1-5m long.  Left forearm.  Armor Weapons skill.
IR/motion Sensor:+1D PER in darkness and/or against moving targets both ahead and to either
side.
Sensor Pod: :+2D Search, 50-100m.
Macrobinoculars:+2D Search, 100-300m.
Jetpack: :70m horizontal, 50m vertical range.  Has 10 charges; may expend one
charge  every other round (Deleted from suits worn by ships' command crew).
Environmental Filter: :Blocks the most harmful molecules in the atmosphere, or can seal with 30 
minutes of breathable air.
Broadband antenna: :Can intercept and decode most communications frequencies.  Can patch
into  shipboard and vehicular communications systems.

Mandelorian Heavy (Commando) Armor

Made for the Mandelorians' best troops, these priceless suits were issued to senior NCOs
as  well as officers, commandos, snipers, and recon troopers.  Twice as strong as the light suit,
and more  than twice as heavily armed, these suits would have cost a fortune to make.  Today, the
few remaining  specimens would sell for as much as an Imperial Star Destroyer.  They contained
the best sensors of any  of the suits, a grapple, a very fine jetpack and a vertically fired grenade
launcher.  Surprisingly, the  grenade launcher used the long standard 35x40mm shells, the same as
used in the popular Zone Control  line.  It is widely believed that Boba Fett uses one of these suits.
The Mandelorian Super Commandos were among the most effective fighters ever, being at
the  least equal to The Emperor's Royal Guard.  They carried and used whatever the mission
called for, and  was available.

Model: :Mandelorian Heavy Battle Armor.
Type: :Personal battle armor.
Cost: :Not for sale.
Availability: :Nearly unique.

Game Effects:

Basic Suit: :+4D physical, +3D energy, no DEX penalties.  Head, torso and arms.
Wrist Lasers: :5D damage, 3-5/25/50m range.  Both forearms.  Armor Weapons skill.
Flame Projector: :5D damage, 1m diameter, 1-5m long.  Left forearm.  Armor Weapons skill.
Grenade Launcher: :1-50/200/300m, 4 shots.  Damage varies with grenade type.  Fire Rate:
1/2. 
Uses Missile Weapons skill.
Turbo-Projected Grapple: :Uses either a physical or magnetic grapple.  0-3/10/20m range.
Mounted
on the right arm.  Missile Weapons skill.
Winch: :Attached to grapple, has 100kg capacity (wearer and his equipment).
IR/motion Sensor: :+1D PER in darkness and/or against moving targets, both ahead and to
either
side.
Sensor Pod: :+2D Search, 25-100m.
Macrobinoculars: :+3D Search, 100-500m.
Sound Sensor: :+1D PER in quite situations only.
Broadband Antenna: :Can intercept and decode most communications frequencies.  Can patch
into shipboard and vehicular communications systems.
Environmental Filter: :Filters out most harmful particles from the air, or can seal with two hours
of air.


Mandelorian Powered (Engineer) Armor

This is the least well known of the Mandelor suits, as it received the lowest production
run.  Meant for combat engineers and limited issue with heavy weapons units and commando units,
these suits actually covered the whole body.  The blunt of their sensory equipment came from the
heavy suit, while the of their weapons systems came from the scout suit.  They also included high-
intensity work lights mounted on each shoulder, servo-systems, a utting/welding laser, and a
climate control body suit.
These troopers had to be as good a solider as their line brethren, but they also had to know
how to fix and use almost any piece of machinery in existence, build field fortifications, prepare
landing sights and handle explosives, all under fire.  It is believed that in addition to combat
maintenance and construction, they also were tasked with fire fighting and ground transportation
duties, making them some of the most well rounded troops in the Mandelor Order.

Model: :Mandelorian Powered Battle Armor.
Type: :Personal powered battle armor.
Skill: :Powersuit Operations.
Cost: :Not for sale.
Availability: :Nearly unique

Game Effects:
Basic Suit: :+2D physical, +1D energy, arms and legs.  +3D Physical, +2D Energy, head and
torso. 1D DEX and all related skills.  Servo systems: provides +2D to the Lifting skill and all STR
based damage rolls.
Wrist Laser: :5D damage, 3-5/15/25m range.  Right forearm.  Armor Weapons skill.
Flame Projector: :5D damage, 1m diameter, 1-5m long.  Left forearm.  Armor
Weapons
skill.
Cutting/Welding Laser: :Variable damage (3D Character scale to 5D Walker scale), 25cm
range. Mounted on the right arm, uses Melee Combat, Moderate difficulty.
IR/Motion Sensor: :+1D PER in darkness and/or against moving targets, both ahead and to
either side.
Sensor Pod: :+2D Search, 50-100m.
Macrobinoculars: :+2D Search, 100-500m.
High-Intensity Worklights:Mounted on each shoulder.
Broadband Antenna: :Can intercept and decode most communications frequencies.  Can patch
into shipboard and vehicular communications systems.
Environmental Filter: :Filters out most harmful particles from the air, or can seal with two hours
of air.
Climate control Body Suit::Provides comfortable operating conditions in extreme heat to
moderately
cold environments.  May be pressurized for acuum operations (treat as pilot's vac suit).


Mandelorian (Boarding) Armor

Believed to have been in the final stages of evaluation at the time of the Mandelorian
Order's destruction, these ten powered armor suits are based on the engineer's suit.  Carrying a
powerful sensor suite, thrusters and heavy weapons, these would have been murderously efficient
in space boarding.  There is little doubt, however, that these suits would have been reserved for
specialized missions only.
Model: :Mandelorian Powered Battle Armor.
Type: :Personal powered battle armor
Skill: :Powersuit Operations.
Cost: :Not for sale.
Availability: :Nearly unique.

Game Effects:
Basic Suit: :+3D physical, +2D energy, arms and legs.  +4D Physical, +3D Energy, head and
torso.1D DEX and all related skills.  Servo systems: provides +2D to the Lifting skill and all STR
based damage rolls.
Wrist Lasers: :5D damage, 3-5/25/50m range.  Both forearms.  Armor Weapons skill.
2 Mini-Missiles: :Speeder scale, does 5D damage.  Range 0/1/2 (25-50/100/200).  Carried
on either side of the thruster pack.
Turbo-Projected Grapple: :Uses either a physical or magnetic grapple.  3-12/30/100m
range.Mounted on the left arm.  Missile Weapons skill.
Winch: :Attached to grapple, has 100kg capacity (wearer and his equipment),:(in 1G).
Cutting Laser: :Does 2D+2 starship scale damage, 25cm range. Mounted on the right :arm, uses
Melee
Combat, Moderate difficulty.
Thruster Pack: Provides space move of 1.
Sensor Pod :Uses Sensors skill.  Passive 1/0D, Scan 2/1D, Search 4/2D.
Macrobinoculars:+3D Search, 100-500m.
High-Intensity Worklights: Mounted on each shoulder.
Broadband Antenna::Can intercept and decode most communications frequencies.  Can patch into
shipboard and vehicular communications systems.
Environmental Systems: Provides air, power, and climate control for up to 5 hours.


Typical Leather/Synthetic Gloves
Type: Typical Glove
Cost: 10
Availability: 1
Game Effect: +2 From physical (covers hands)
Capsule:  This type of armor is more useful then one might think.  In brawling these help to keep
weapons in your hands and out of the enemy's. They are easy to get a hold of and can have just
what it  takes to turn the tide of a fight.


Modelar Appendage Heavy Protection
Type:  Military Gauntlet
Cost: 100
Availability: 2
Game Effect:  +2D+2 From physical,  +1D+1 from energy -1D from DEX skills involving hands
and
arms.  (covers hand and forearm)
Capsule:  This armor piece was invented to keep the hands and arms of soldiers in heavy fighting
safe from shrapenal or energy blasts.  Though a direct hit from a blaster cannot be deflected easily
the gloves  can take some wear and tear.


Peacemaker's Offensive/Defensive Gauntlet
Type:  Dual Use Gauntlet
Cost:  225/power packs 10 credits
Availability: 3
Game Effect: +1D From physical, +2 from energy, does STR+2D damage, power cell lasts for 10
hits  (Covers Hands)
Capsule:  This armor piece was originally intended for riot control use. It mostly appealed to
bounty  hunter's and Mercenaries for the fact that it was an often concealed weapon.  Due to the
fact that this is  still an uncommon item it still suprises many people.  This glove releases a high
powered charge upon  impact.  This glove has been known to "shock its owner" doing 2D damage. 
If the person struck is  wearing armor apply the physical resistance to the characters strength and
energy resistance to the 2D.


Merr Sonn's Shielder
Type: Electronic Glove
Cost:  400
Availability: R
Game Effect:  Adds 2D from energy for 2 rounds, must rest for 2 rounds after being used.
Capsule:  This shield operates under the characters DEX; and may be increased under the skill:
shield  parry.  This is resolved like a melee parry or partial dodge.  The character rolls his DEX
or shield parry  skill, this becomes the difficulty for the person firing on the character.  If the 
character is succsesfull in   parying the shot he rolls STR plus 2D against the
damage.  This can only be used for two consecutive rounds and then it must recharge for two
rounds.  It  is suggested that this only be used as a last resort.


Corselets/Body Armor
Model:  Magnar's Field Vest
Type: Combat Protective Vest
Cost: 150
Availability: 1
Game Effect: +1D from physical (covers torso front and back)
Capsule:  This Protective vest was made in a time when slugthrowers and melee weapons were
the  primary weapons.  It has no resistance to energy.  This thin layer of tough material can absorb
high  amounts of impact.  Making it effective against any physical attacks.


Shandulian Spiked Armor
Type: Plate Armor
Cost: 200/ can be traded for
Availability: 3
Game Effect:  Adds +1D+2 fr om physical, +2 from energy,  does STR+1D damage(covers torso
front and arms) Capsule:  This black armor is intimidating when looked at.  It is made by the
Shanduls of Barenia, a  planet located  in the same sector as tatooine and has a similar reputation;
it is also known for its armor.   This plate protection is covered with nasty barbs and spikes.  If a
someone attempts to brawl a person  wearing this armor he will take 1D damage if he strikes and
armored area.


Damorind's Impact Resistance Suit
Type: Full body armor
Cost: 200
Availability: 2
Game Effect: +2D from physical to all locations -1D to Dex
Capsule: Once again this suit of armor was made to repel impact not energy. It is, however a cheap
way  to fully armor yourself.  In a close quaters battle this suit can withstand as much physical
abuse as  stormtrooper armor.


Rodian Ring Mail
Type: Ring Mail Body Armor
Cost: 300
Availability: 2
Game Effect: +1D from physical, +2 from energy (covers everything except hands head)
Capsule:  Rodian Ring Mail (try saying that 10 times fast) is an ancient but useful armor.  The
nonconductive nature of the metal used in this armor makes it somewhat blast resistant.  It can aslo
be  worn under clothing; making the individual appear unarmored. (you never know it might have
saved  greedo had he been wearing it)


Helmets
Model:  Shandulian Spiked Helmet
Type: Plate Helmet
Cost: 50/can be traded for
Availability: 3
Game Effect: +1D from physical, +1 from energy, does STR+2 damage (covers head)
Capsule:  The helmet adds the final touch to making a character look like he is going to kill you.  
Wearing the armor with the helmet adds 1D to a character's intimidation roll.


Magnar's Spot & Shoot Helmet
Type: Modified protective helmet
Cost: 100
Availability: 1
Game Effect: +1D from physical, +1 from energy,  Infared vision for darkness. Macrobinocular
plate  view reduces range by one (thus long range is Medium, Medium is short) 
Capsule:  The Spot & Shoot was a very popular model amongst assassins.  It provides night vision
aslo  with a magnified view of the target.  It also provides defense for fleeing the scene.


Creshaldyne Industries Scout Armor
 Model: Creshaldyne Industries Scout Armor
 Type: Light scout armor
 Availabilty: 2
 Cost: 1,500
 Special: +1D physical; +2 energy for every part of the body except the head.
 Camo Field: +1D to the difficulty to spot the wearer as long as  he remains motionless.
 Note : If you're looking for something to equip an advanced scout team with,  this armor should be
your  first choice.
 

  Corelliian Technologies A3AA Personal Defense Module
 Model: Corelliian Technologies A3AA Personal Defense Module
 Type: Personal defense system
 Availabilty: 4,X
 Cost: 8,500; 100 (ammo pack)
 Ammo: 3
 Special: +2D physical; +1D energy for the whole body; -1D to dexterity related skills.
 Energy beam dispersing cloud: Reduces the damage of laser bolts by -2D.
 Note : This piece of cutting edge technology gives you the defense you  need in "hot" areas. The
only  drawback are the high costs for  maintaining the armor and the low ammo capacity.

Wrokix Works Deluxe Boarding Armor
 Type: Boarding armor
 Availabilty: 3,X
 Cost: 8,500 credits
 Source: Han Solo and the Corporate Sector Sb pg.122
 Special: +2D physical; +1D energy for the whole body;  -1D from dexterity and related skills; 
has life support for 5 hours


Alderaanian Plate Armor
Type: Mid-tech battle armor
Effects: 1D+2 to resist physical, +2 to resist energy attacks. Also the armor is made with the
essence of the light side inside it, this makes any attempt for other Jedi(light or dark) to detect a
Jedi in this armor one level easier. It also increases the Jedi’s sense Dice by +2.
Description: Chain mail modelled clearly by the best Armours and artisans that Alderaan has to
offer. Covers full torso front and back with a light gold tinted metal mail with ornate designs on the
breast piece including the seal of Alderaan covering the heart of the wearer. Unlike most kinds of
Plate armor it is quite flexible because it consists of many interlocking plates providing the wearer
with protection, a full range of motion, and the beauty of  Alderaanian design.
History: As tradition goes Alderaanian Plate armor is given to Jedi in service of Alderaan when
they achieve Knighthood. It is not only ceremonial, but it is also used in combat  by the Jedi of 
Alderaan.


Name: Royal Class Armor
Type:  Heavy Personal Combat Armor
Availability:  4
Scale:  Character
Cost:  n/a
Notes:
Protection:  +4D vs Physical, +3D vs Energy.  No Dexterity penalty. +1D Strength bonus.  Full
coverage.
Sensors:  +2D to search, +1D to Perception in total darkness.
Internal Comlink.
Sealed Environment Filters:  Provide total protection against hostile environments and vaccuum
for up to 2 hours with internal oxygen supply.
Targeting Link:  +1D to hit when using Mandalorian-built firearms.
Wrist-Blaster:  Range 3-8/20/100, Damage 4D
The stats above are for the basic suit only.  Additional modifications are at the discretion of the
wearer (and the GM).  We assume no responsibility for any nasty surprises your characters may
encounter.


Model: BT battle armor
    Cost: 3'000 credits
    Availability:X Notes: Basic suit provides +1D energy +2D physical, -1D dexterity Sepcial
    servomoters add +2D to dodge.


Model: BT-2 Armor
    Cost: 2,500 credits
    Availability: X Notes: Basic suit provids +1D energy +2D physical, -1D dexterity Soulder
    mounted stun gas gun
    skill:Blaster:gas gun
    Range:0-3/5/12
    Damage:5D stun Effect: sends a jet of gass 12 feet infront of user

Model: BT early warning armor
    Cost: 2'000 credits
    Availability:X Notes: Basic suit provides +1D energy and physical Sensor: Alert user to
movement up to 100m away, really only good in solitude. (Can be adjusted to anywhere from 3-
100m.)

Model:Bt heat suit
    type:Heat masking suit
    Cost:10,000
    Effect: Alien on motion sensor must make a very difficult to spot the character
Capsule: If suit is damaged user loses the ability to hide their body heat. 5 sizes to fit all.