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Cats Paw Station
The last place to get a piece of the Galaxy
Location: Pulsar Sector
It will have 12 Docking
rings for large Frieghters or larger ships
6 up, 6 down (DS9 stlye -- 12 hooks )
+An internal bay for Medium class frieghters:
100,000 Ton bay. (8 freighters)
+ 1 internal bay for shuttles, small frieghters and fighters:
50,000 Tons possible (4 freighters)
+100 fighter complement
+ 20 launch bays/repair bays. (extra)
+ Docking ports for 10 other nonfighter class vessels, (the
welcoming commity for guests would dock here.)
In a system with only a Pulsar and a few small planets, and at a
distance of 4 hours from the Hutts main realm, and 4 hours from
the edge of the Core worlds(or the inner worlds).
+ a special Bar made by the creator of the station, Kitty.
Type: Space Station
Scale: Capital
Crew: 350, gunners 34, skeleton 55/ +10
> Look below for details of crew.
Crew Skill: Typically:Capital ship gunnery 4d+2, starship gunnery
4d, capital ship shields 4d; Will depend on who is really there.
Passengers: 1000
Cargo Capacity: 200,000 metric tons (when all bays are empty of
fighters and such)
Consumables: 8 months
Hull: 6d
Shields: 2d with 3D backup (gift from Rebles from the Calimari)
Sensors:
> Passive 30/1d
> Scan 55/2d+2
> Search 70/4d
> Focus 7/5d
> Special: Satelites around the Pulsas in the sector gives a
+1d to users tied into net of info, but others out of net suffer
-2d to > scanners when in this sector.
Weapons:
> 10 Ion conons
Crew: 1
Fire arc: 2 left, 2 right, 2 front, 2 back, 1top, 1 bottom
Scale: star fighter
Fire Control: 4d
Space range: 1-3/7/36
Damage: 4d
> 8 Turbolasers
Crew: 2
Fire arc: Turret 4 each side (Top, Bottom)
Scale: Capital
Firecontrol: 2d
Space ranges: 3-15/20/40
Damage: 4d+2
> 2 Turbo Ion Cannons
Crew: 4
Fire Arc: Turrent 180 degrees 1 each arc (top, bottom)
Scale: Capital
Fire control: 2d
Space Ranges: 1-3/10/20
Damage: 8d No shield resistance.
Note: In order to fire these cannons the station must go to
emergency power, no other weapons can fire. 3 shots per Cannon, a
total of 6. Then they must cool and recharge. No other weapons
may fire the same round these fire.
> Fighter compliment:
20 Y-wings
30 Z-95s
6 TIEint
44 TIEs]
5 Imperial Shuttles
Feature Materials Cost
Sheet:
Feature | Materials | Labor Cost Per hour/day/week/month | Cost For Station |
Living/working space | 5k x #ofplanned occuipants | 3/25/100/350 | See below |
Life-support system (LSS) | |||
LSS: atmosphere | 500 x #ofplanned occupants | 10/80/300/1000 | 750,000 |
LSS: pressure | 10 x #ofplanned occupants | 3/25/100/350 | 15,000 |
LSS: temperature | +1d x 1000 to increase | 8/60/250/800 | 4,000 |
LSS: gravity | 10,000 for personel, 100,000 for vehicles | 15/100/400/1000 | 100,000 |
LSS: radiation shielding | 1,000 x #ofplanned occupants | 3/25/100/350 | 1,500,000 |
Vehicle hangar/ repair bay | 200 x # of speeder, 500 x #of starfighter, 600 x #of walker | 5/40/160/500 | ( 12 hooks + 8 + 4 + 100 + 20 + 10 [from above] = 77,000 ) |
Airlock | 20 locks 500 ea. | 10,000 | |
additional Machine shop |
20,000 | 8/60/250/800 | 20,000 |
Med Bay | 30,000 per bed, 400,000 for
clinic level, 1.5million for hospital level. |
5/40/160/500 | 3,000,000 |
Ok well it is either 1 bed =
30,000, or a clinic(400,000) which is: 20 beds and a facilities for a bacta tank. or a Hospital(1.5 million) level which is: 100 beds, and facilities for several bacta tanks |
[ 1 hospital, 1 medical reasearch facility (Labritory)] | ||
Additional modifiers for Living/Work space: | (1,500 people living space, 5k
x #) Comfort level / cost modifier |
(1,500 - 20 - 10 - 10 = 1,460 x 5000 = 7,300,000 + 50k + 150k + 250k ) | |
Cell/prisoner x0.5 (20 cells) | (2.5k x 20 = 50,000) | ||
cozy x1.5 | |||
comfortable x2 | |||
affluent x3 (10 rooms) | (15k x 10 = 150,000) | ||
luxurious x4-x5 (10 rooms) | (25k x 10 = 250,000) | 7,750,000 | |
Grand Running Material Total: | 13,228,200 credits |
POWER GENERATOR (Reactor x2,000 )
To determine cost of Generator divide number of planned occupants
by 5, add 10 for a hangar, 5 for machine shop, 15 if any weapons
intalled, multiply by generator number.
1,500 / 5 = 300
10 x 4 hangars = 40
+ 5 for machine shop
+15 for weapons
x 2000 for Generator =
+720,000 for your generator
Running Total:
13,228,200 base material (from above)
+ 720,000 For the Power Generator
_____________
Grand total so far:
13,948,200
+ 40,000 for a 6d hull
========================
13,988,200
x 3 for droid workers in space
total 41,964,600 for supplies
+ 100,000 for the special satelites for extra scanning help
+11,850,000 for star fighters [20 Y-wings, 30 Z-95s, 6 TIEint,
44, TIEs]
+ 100,000 Kitty's
bar
+ 240,000 for 20 tractor beam implacements: (all internal bay use
only)
> > one costs: 12,000
> > Scale: star fighter
> > Crew: 1
> > Fire Control: 2d
> > Damage: 3d
+ whatever its gaun cost for the Guns (done shortly)
+ whatever it costs for employees (figured out shortly)
+ whatever its guna cost for Advertising commercialism on your
station. (hmm... guna figure this out too.)
+1,00,000 for 100 Security droids
TOTALS so far:
55,254,600
Crew: 350
Amount of personel | Area | Persons per area breakdown |
9 | Command crew | Commander(1), Shields(2), Communications(2), Weapons(2), Engineering(1), Security(1) |
50 | Station Engineering Operators | |
100 | Security Personel | |
22 | Bay Operators | |
12 | Docking rings | 4 persons(dock masters [DMs]) run the 6 rings |
100,000 Ton bay. (8 freighters) | 4 persons(DMs) run the bay | |
50,000 Tons bay (4 freighters) | 2 persons(DMs) run the bay | |
100 fighter complement | 5 persons(DMs) run the bay | |
20 launch bays/repair bays | 5 persons(DMs) run the launchers | |
10 extra Docking ports | 2 persons(DMs) run the ports | |
30 | Bay Technitions | |
10 | Medical Personel | |
120 | Pilots | 20 Y-wings, 20 pilots |
30 Z-95s, 30 pilots | ||
6 TIEint, 6 pilots | ||
44 TIEs, 44 pilots | ||
5 Imperial Shuttles, 20 pilots (4 each) | ||
(leave room for 5 more shuttles and crew) | ||
Now throw in droids and such: 100 droids with different functions
Gunners 34 (seperate count)
100 Security Droids
Height: 6m / Move: 11
DEX: 3d [ Blaster: 7d, Dodge 8d, Running 4d ]
KNW: 2d
MECH: 1d
PER: 2d
STR: 2d
TECH: 1d
Equip:
> 2 autobalanced legs,
> +2d str body armor,
> +2d str personal blaster shielding. Good for 5 hits, or
until overloaded(light damage),
> left arm blaster rifle (5d dmg, range:5-30/100/200),
> right arm riot stun gun (6d stun dmg, range:3-10/25/50 full
auto setting. 6d people hit in 45 degree arc.).
If you would like to roleplay your Star Wars character at this location, feel free to contact Kitty at therrirl@mailcity.com.
Or the web master, and Miles MacKrafty at Mackrafty@hotmail.com.