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Cats Paw Station

The last place to get a piece of the Galaxy

Cats Paw 5 Station

Location: Pulsar Sector

It will have 12 Docking rings for large Frieghters or larger ships
6 up, 6 down (DS9 stlye -- 12 hooks )
+An internal bay for Medium class frieghters:
100,000 Ton bay. (8 freighters)
+ 1 internal bay for shuttles, small frieghters and fighters:
50,000 Tons possible (4 freighters)
+100 fighter complement
+ 20 launch bays/repair bays. (extra)
+ Docking ports for 10 other nonfighter class vessels, (the welcoming commity for guests would dock here.)
In a system with only a Pulsar and a few small planets, and at a distance of 4 hours from the Hutts main realm, and 4 hours from the edge of the Core worlds(or the inner worlds).
+ a special
Bar made by the creator of the station, Kitty.


Type: Space Station
Scale: Capital
Crew: 350, gunners 34, skeleton 55/ +10
> Look below for details of crew.
Crew Skill: Typically:Capital ship gunnery 4d+2, starship gunnery 4d, capital ship shields 4d; Will depend on who is really there.
Passengers: 1000
Cargo Capacity: 200,000 metric tons (when all bays are empty of fighters and such)
Consumables: 8 months
Hull: 6d
Shields: 2d with 3D backup (gift from Rebles from the Calimari)
Sensors:
> Passive 30/1d
> Scan 55/2d+2
> Search 70/4d
> Focus 7/5d
> Special: Satelites around the Pulsas in the sector gives a +1d to users tied into net of info, but others out of net suffer -2d to > scanners when in this sector.
Weapons:
> 10 Ion conons
Crew: 1
Fire arc: 2 left, 2 right, 2 front, 2 back, 1top, 1 bottom
Scale: star fighter
Fire Control: 4d
Space range: 1-3/7/36
Damage: 4d
> 8 Turbolasers
Crew: 2
Fire arc: Turret 4 each side (Top, Bottom)
Scale: Capital
Firecontrol: 2d
Space ranges: 3-15/20/40
Damage: 4d+2
> 2 Turbo Ion Cannons
Crew: 4
Fire Arc: Turrent 180 degrees 1 each arc (top, bottom)
Scale: Capital
Fire control: 2d
Space Ranges: 1-3/10/20
Damage: 8d No shield resistance.
Note: In order to fire these cannons the station must go to emergency power, no other weapons can fire. 3 shots per Cannon, a total of 6. Then they must cool and recharge. No other weapons may fire the same round these fire.
> Fighter compliment:
20 Y-wings
30 Z-95s
6 TIEint
44 TIEs]
5 Imperial Shuttles


Feature Materials Cost Sheet:

Feature Materials Labor Cost Per hour/day/week/month Cost For Station
Living/working space 5k x #ofplanned occuipants 3/25/100/350 See below
Life-support system (LSS)      
LSS: atmosphere 500 x #ofplanned occupants 10/80/300/1000 750,000
LSS: pressure 10 x #ofplanned occupants 3/25/100/350 15,000
LSS: temperature +1d x 1000 to increase 8/60/250/800 4,000
LSS: gravity 10,000 for personel, 100,000 for vehicles 15/100/400/1000 100,000
LSS: radiation shielding 1,000 x #ofplanned occupants 3/25/100/350 1,500,000
Vehicle hangar/ repair bay 200 x # of speeder, 500 x #of starfighter, 600 x #of walker 5/40/160/500 ( 12 hooks + 8 + 4 + 100 + 20 + 10 [from above] = 77,000 )
Airlock 20 locks 500 ea.   10,000
additional
Machine shop
20,000 8/60/250/800 20,000
Med Bay 30,000 per bed, 400,000 for clinic level,
1.5million for hospital level.
5/40/160/500 3,000,000
  Ok well it is either 1 bed = 30,000,
or a clinic(400,000) which is: 20 beds and a facilities for a bacta tank.
or a Hospital(1.5 million) level which is: 100 beds, and facilities for several bacta tanks
  [ 1 hospital, 1 medical reasearch facility (Labritory)]
Additional modifiers for Living/Work space: (1,500 people living space, 5k x #)
Comfort level / cost modifier
  (1,500 - 20 - 10 - 10 = 1,460 x 5000 = 7,300,000 + 50k + 150k + 250k )
  Cell/prisoner x0.5 (20 cells) (2.5k x 20 = 50,000)  
  cozy x1.5    
  comfortable x2    
  affluent x3 (10 rooms) (15k x 10 = 150,000)  
  luxurious x4-x5 (10 rooms) (25k x 10 = 250,000) 7,750,000
       
Grand Running Material Total:     13,228,200 credits


POWER GENERATOR (Reactor x2,000 )
To determine cost of Generator divide number of planned occupants by 5, add 10 for a hangar, 5 for machine shop, 15 if any weapons intalled, multiply by generator number.
1,500 / 5 = 300
10 x 4 hangars = 40
+ 5 for machine shop
+15 for weapons
x 2000 for Generator =

+720,000 for your generator


Running Total:
13,228,200 base material (from above)
+ 720,000 For the Power Generator
_____________
Grand total so far:
13,948,200
+ 40,000 for a 6d hull
========================
13,988,200
x 3 for droid workers in space
total 41,964,600 for supplies

+ 100,000 for the special satelites for extra scanning help
+11,850,000 for star fighters [20 Y-wings, 30 Z-95s, 6 TIEint, 44, TIEs]
+ 100,000 Kitty's bar
+ 240,000 for 20 tractor beam implacements: (all internal bay use only)
> > one costs: 12,000
> > Scale: star fighter
> > Crew: 1
> > Fire Control: 2d
> > Damage: 3d
+ whatever its gaun cost for the Guns (done shortly)
+ whatever it costs for employees (figured out shortly)
+ whatever its guna cost for Advertising commercialism on your station. (hmm... guna figure this out too.)
+1,00,000 for 100 Security droids

TOTALS so far: 55,254,600


Crew: 350

Amount of personel Area Persons per area breakdown
9 Command crew Commander(1), Shields(2), Communications(2), Weapons(2), Engineering(1), Security(1)
50 Station Engineering Operators  
100 Security Personel  
22 Bay Operators  
12 Docking rings 4 persons(dock masters [DMs]) run the 6 rings
  100,000 Ton bay. (8 freighters) 4 persons(DMs) run the bay
  50,000 Tons bay (4 freighters) 2 persons(DMs) run the bay
  100 fighter complement 5 persons(DMs) run the bay
  20 launch bays/repair bays 5 persons(DMs) run the launchers
  10 extra Docking ports 2 persons(DMs) run the ports
30 Bay Technitions  
10 Medical Personel  
120 Pilots 20 Y-wings, 20 pilots
    30 Z-95s, 30 pilots
    6 TIEint, 6 pilots
    44 TIEs, 44 pilots
    5 Imperial Shuttles, 20 pilots (4 each)
    (leave room for 5 more shuttles and crew)
     
     


Now throw in droids and such: 100 droids with different functions
Gunners 34 (seperate count)

100 Security Droids
Height: 6m / Move: 11
DEX: 3d [ Blaster: 7d, Dodge 8d, Running 4d ]
KNW: 2d
MECH: 1d
PER: 2d
STR: 2d
TECH: 1d
Equip:
> 2 autobalanced legs,
> +2d str body armor,
> +2d str personal blaster shielding. Good for 5 hits, or until overloaded(light damage),
> left arm blaster rifle (5d dmg, range:5-30/100/200),
> right arm riot stun gun (6d stun dmg, range:3-10/25/50 full auto setting. 6d people hit in 45 degree arc.).


If you would like to roleplay your Star Wars character at this location, feel free to contact Kitty at therrirl@mailcity.com.

Or the web master, and Miles MacKrafty at Mackrafty@hotmail.com.


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